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Author Topic: Something that may be of interest. (made in my Spare Time)  (Read 47040 times)
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frinik
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« Reply #20 on: June 20, 2013, 01:50:06 AM »

One model does not have the mg at back of the turret. One model has the mg but only one of the optic blocks. One model has both the optic blocks and the mg at the back. What do I earn Sir teacher?
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Kyth
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« Reply #21 on: June 20, 2013, 02:08:10 AM »

One model does not have the mg at back of the turret. One model has the mg but only one of the optic blocks. One model has both the optic blocks and the mg at the back. What do I earn Sir teacher?

You get a "Well Done" and honourable mention.  Grin
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"What am I, chopped liver..?"

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frinik
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« Reply #22 on: June 20, 2013, 01:06:45 PM »

And a double ration of Borscht?Huh??
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Kyth
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« Reply #23 on: June 21, 2013, 03:41:33 AM »


Eat up  Wink we shall need you fit and healthy when the time comes. To test-drive the blasted thing,
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"Yes."
Kyth
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« Reply #24 on: June 23, 2013, 04:00:29 AM »


With all the variants shown above, its possible that in a platoon, no two tanks will look exactly alike.  Smiley
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Txema
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« Reply #25 on: June 23, 2013, 09:47:32 PM »

Looking very good, Kyth !!!

Txema
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Donken
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« Reply #26 on: June 24, 2013, 02:21:55 PM »

Good work Kyth! Good to see someone still working on this game Cheesy
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Kyth
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« Reply #27 on: June 25, 2013, 01:12:59 AM »

Hi, we haven't heard from you in quite a while.
Anything new planned for SF? (or any other game Smiley)
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"Yes."
Donken
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« Reply #28 on: June 25, 2013, 10:55:42 AM »

Im very much alive and im lurking around here everyday so i dont miss anything interesting Wink

The last plans i got was nothing special anyway, want to add a more complete allied side with more tanks etc and new maps and so on. And i also want to add more interiors but if something is time consuming its that and time is the last thing i have ^^
But right now im just very very busy with real life atm. So i dont have time for this, maybe i got time again this winter. Well see Cheesy
« Last Edit: June 25, 2013, 11:01:26 AM by Donken » Logged

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Kyth
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« Reply #29 on: June 28, 2013, 01:31:35 PM »


Some hard numbers about the 3 LOD models. It is a topic I've been bringing up every chance I get  Wink


LOD 1 (Triangle count: 20133. Vertex count: 19008)


LOD 2 (Triangle count: 8885. Vertex count: 9171)


LOD 3 (Triangle count: 3552. Vertex count: 3431)

Total triangle count: 32570. Total vertex count: 31610

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"Yes."
lockie
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« Reply #30 on: June 28, 2013, 10:44:29 PM »

Total triangle count: 32570. Total vertex count: 31610
Suppose, it's too much, imho.
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Kyth
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« Reply #31 on: June 29, 2013, 01:22:13 AM »

Total triangle count: 32570. Total vertex count: 31610
Suppose, it's too much, imho.

Well, I am glad its not too much.  Grin
It's quite a low count actually,
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Kyth
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« Reply #32 on: July 02, 2013, 02:04:55 PM »


For this evening's edutainment, we shall talk about rigging.
I have jibbered before about 'p_' fragments and 's_' fragments so perhaps its time to see what they look like.


'p_' objects. As you may have guessed, these are the hitboxes for the various innards of the tank - fuel, engine, ammo, etc. as well as one hit box for each crewman. Take care that they don't poke outside through the tank exterior , that really wouldn't be good!



These sparkly twinkly things need to be sprinkled in great quantities around every tank!
Except they're not fairy dust, they're the 's_' empties. And you don't sprinkle them, each one of these has to be precisely placed for every special effect belch, smear or unseemly emanation from the tank.

Okay, that's it for now,
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lockie
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« Reply #33 on: July 02, 2013, 08:09:24 PM »

'p_' objects. As you may have guessed, these are the hitboxes
AFAIK, u may create a new hitboxes, which will be responsible for the new damages. But mostly all types of damages has been already created Smiley
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Kyth
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« Reply #34 on: July 12, 2013, 01:18:54 PM »

Hello again.

I'm thinking, this thread has been a bit monochromatic so far. Let there be colour! (also known as color)
And a bit of a disclaimer first, this is not my contribution to 'Girls 'n' Panzers'.  Tongue


UV Mapped, LOD 1


UV Mapped, LOD 2


UV Mapped, LOD 3

This is the end-result of a tremendous lot of effort:

UV Map

Until the next instalment, bye!
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frinik
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« Reply #35 on: July 12, 2013, 03:06:12 PM »

Superb work as usual Kyth! 8)
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lockie
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« Reply #36 on: July 12, 2013, 06:18:34 PM »

UV map it's a monster job.
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frinik
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« Reply #37 on: July 13, 2013, 02:27:44 AM »

Kyth; once you release your new work of art if you'd be so kind as to release it independantly of a new fix .I like to manually enter the new units in my game rather than enable a patch or fix. This  avoid conflicts crashes even though it's more work.
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Kyth
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« Reply #38 on: July 13, 2013, 07:22:41 AM »

Okay, will do.
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"What am I, chopped liver..?"

"Yes."
lockie
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« Reply #39 on: July 13, 2013, 09:15:21 PM »

Would be nice to see an eng version mod with a new tank included.
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