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Author Topic: Mission Pack 3.x  (Read 188162 times)
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Kyth
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« Reply #200 on: November 05, 2013, 05:37:43 AM »


Bad-ass killer rabbit.

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"Yes."
Spike
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« Reply #201 on: November 05, 2013, 11:05:45 AM »

Wow!Thanks for express reply,downloaded fix and works perfectly.So many missions playing through slowly haven't found any errors,but just testing D/L found Go bike Go gives core exception 001 error.Just for feedback in 2013 update some of original missions seem to go back to Russian.Also with 2013 JSGME doesn't self install unlike SPM 1.5,but that could be me.If I find any errors will let you know.Appreciate all the work you've done.Thanks again. 
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lockie
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Posts: 2348



« Reply #202 on: November 05, 2013, 12:32:02 PM »

but just testing D/L found `Go bike Go` gives core exception 001 error.
It's strange, I just checked out this mission and it works without problems (balance "5").
         
It means that I need to have a look on er installation. I need a screenshot, smth. like that:

U can upload a screenshot here:
http://postimg.org

Quote
Just for feedback in 2013 update some of original missions seem to go back to Russian.
Could u be more detailed?

Quote
If I find any errors will let you know.
That would be nice!

Quote
Appreciate all the work you've done.Thanks again. 
U're welcome Smiley
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Spike
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« Reply #203 on: November 05, 2013, 02:54:56 PM »

Uploaded images to link on your reply.1st time I tried this so they could be anywhere.Will d/l latest 3.3a see if that fixes go bike mission .could be my rig or original game download at fault.
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lockie
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Posts: 2348



« Reply #204 on: November 05, 2013, 03:52:07 PM »

Uploaded images to link on your reply.1st time I tried this so they could be anywhere.Will d/l latest 3.3a see if that fixes go bike mission .could be my rig or original game download at fault.
Sorry, but I didn't understand Smiley
1. Where is a screenshot of er installation?
2. Does mission `Go bike go` work properly or not?
If u've a problem with image uploading, then just write down what the installations of mods du u've.
Cheers.

« Last Edit: November 05, 2013, 04:07:19 PM by lockie » Logged

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Spike
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« Reply #205 on: November 05, 2013, 06:40:36 PM »

Just downloaded "Go Bike go" from user made missions and installed separatley and it's working perfectly.See it has to be installed and uninstalled after play.I'm not sure whether it's meant to run in MP3.3a or not.Thanks for help. 

 
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lockie
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« Reply #206 on: November 05, 2013, 10:14:07 PM »

Just downloaded "Go Bike go" from user made missions and installed separatley and it's working perfectly.
Mentioned above mission approximately one year ago included into MP2.1. It should work. Of course, if u followed the recommended order of installation Wink
« Last Edit: November 05, 2013, 10:16:29 PM by lockie » Logged

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Tanker
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« Reply #207 on: November 06, 2013, 03:47:46 AM »

Steel Panther Mod and SPM ultimate update are no longer needed?
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lockie
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« Reply #208 on: November 06, 2013, 07:09:51 AM »

Steel Panther Mod and SPM ultimate update are no longer needed?
It's up to u. There are two types of installations:
1. Unofficial patch_SF_v0.1_(ENG)
2. Upd_Sept_2013(NTA) (three mods merged in one)
3. Sound Mod (NTA) 1.0
4. SPM (NTA) 1.7.1 alpha (fix_04 included)

OR

1. Unofficial patch_SF_v0.1_(ENG)
2. SPM 1.5 beta
3. SPM1.5 UU
4. Sound Mod (NTA) 1.0
5. Upd_Nov_2012(NTA) v1.1
6. SPM (NTA) 1.7.1 alpha (fix_04 included)

Pick up at er taste Wink
« Last Edit: November 06, 2013, 10:10:57 AM by lockie » Logged

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Tanker
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« Reply #209 on: November 06, 2013, 03:36:33 PM »

Thanks for that lockie.  What are the relative merits of each?
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frinik
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« Reply #210 on: November 06, 2013, 04:05:46 PM »

The first one combines 3 mods into one: Beta1.5, the Ultimate and the November 2012 Update. So obviously less mods to enable in your JSGME. Other than practicality no difference.
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lockie
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« Reply #211 on: November 06, 2013, 04:16:49 PM »

What are the relative merits of each?
I'd say that first variant for the newcomers, a second for the veterans who already has all mods enabled  Wink
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Tanker
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« Reply #212 on: November 06, 2013, 10:23:51 PM »

The mission packs 1.1, 2.1 and 3.3a and General mods can be used with either example?
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lockie
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« Reply #213 on: November 07, 2013, 06:26:10 AM »

The mission packs 1.1, 2.1 and 3.3a and General mods can be used with either example?
Yes.
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lockie
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« Reply #214 on: November 27, 2013, 03:08:35 PM »

Good news from Comrade deviator, he made a new six missions devoted to the `Rzhev battle`, also it's known as "Rzhev meat grinder" due to huge losses by the Red Army. The main activity will take place in the village Polunino, July 1942. First mission devoted to the AA apc sdkfz 7. It was a big surprise for me, coz I never used this unit. The reason is simple - sdkfz 7 was designed against aircraft, but in SF it's almost impossible to hit any airplane.


There will be a short video before mission start:
« Last Edit: November 28, 2013, 01:37:31 AM by lockie » Logged

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Tanker
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« Reply #215 on: November 28, 2013, 01:26:36 AM »

These are in the current 3.3 map pack?
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norm
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« Reply #216 on: November 28, 2013, 02:24:17 AM »

Do you drive the Sd.Kfz. 7? I've always wanted to in this game, I recal reading about them being used as infantry support vehicles, driven in reverse, so that the gun shield would also kinda protect the driver.
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lockie
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« Reply #217 on: November 28, 2013, 07:39:35 AM »

These are in the current 3.3 map pack?
Not yet. All missions needs to be adjusted:
- translated
There must be added:
- briefings
- backimage
- mapimage (as I've already done above)
- quotations
- video
- tasks in the cs_main() block
- history text (already done)

Apply all necessary fixes etc. Also I want to add on the polygon/map an additional symbols, monument lenin, corn.
Hope after two weeks all missions will be included and we get a new MP3.4.

Do you drive the Sd.Kfz. 7?
Already Smiley
It's a very uncomfortable vehicle. Commander doesn't has a choice to put himself out and have a look through the binoculars, the shoots goes with abnormal speed and shells goes everywhere. After a couple times pressing on the `space`(fire)- u're out of ammo. Driver doesn't want to obey. He looks as a he has a paralysis on both hands Smiley The crew absolutely naked against the bullets. In short, it's awful.
There are screens after gun of sdkfz 7 was applied.
      \

After a second mission was for the german side, I may say that StugIII/CD is not designed to fight against tanks.
Well, I was sure abt it a couple years ago. May be more.
« Last Edit: November 28, 2013, 09:15:05 PM by lockie » Logged

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lockie
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« Reply #218 on: November 29, 2013, 10:10:01 AM »

First mission is ready.

Mission is a very simple - just stay and shoot infantry/tanks and nothing more.

More interesting was fixing a bugs of the sdkfz7 Smiley
Now commander has a binoculars and can put himself out of the shield (he received a special animation `binocular`).
Also I cured the hands paralysis of the driver  Grin And increased accuracy of the shells, fixed a bit all cameras of the members crew.
I've managed to resolve a problem with auto-reloading key "R".
Decision is a very very simple. Just decreased the time of the shell reloading.
It has a side effect - shell icon flickering in the right down corner, but there is effective way how to get it off. Simply press 1(select other shell type).
This decision is more easy, then sitting before monitor and thinking `What the hell`??? Each time when u pressing `R` Cheesy
Unfortunately, I don't know how to force unit to shoot from all four barrels at one time.
« Last Edit: November 29, 2013, 10:44:18 AM by lockie » Logged

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lockie
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« Reply #219 on: December 21, 2013, 09:33:23 PM »

Some screenshots from the polygon `Polunino` by Deviator. Polygon was adjusted to the latest NTA version. Weather mod 'Late autumn '.
Enter to the village.

Monument to lenin.

Foundation added to each buildings.

The pass over the bridge is blocked by the barrier.

There are beautiful sunflowers.

Corn is a common food Wink


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