1.The Operations Editor, how can I add a platoon of communication?
2 In the Editor Operations, adding to the basic game of your new scenario is simple. (According to the manual - press Control + C in the editor). But how to uninstall it?
3. Is there a map editor, where I could change the landscape, etc.?
How far have you gotten with the editor?
On 3. No there is NO landscape editor. But you select the polygon (land) and the settings for it are in the ODS document. If its a new one you are going to have to unpack a campaign and get them there. When you set up the file you need to make a file like this.
//GRAVITECH2 operation build system ver.1.0
i_campgen:campgen=()
{
//chapter name
chap_id[s] = Crescent_Moon_V1.3_ENG;
//path to area files
polygon[s] = polygons\H_Helmand\H_Helmand.cfgpack;
//area size
camp_area[a] = 1, 2, 6, 4;
//Player side: USSR, IRA, IRAN, IRAQ, SAR, ANG
user_side[*] = IRAN;
//Enemy side: USSR, IRA, IRAN, IRAQ, SAR, ANG
enemy_side[*] = IRAQ;
//starting date 0xYYYYMMDD
date_beg[u] = 0x19820101;
//starting time 0x××ÌÌ
time_beg[u] = 0x0400;
//number of turns
turns[u] = 20;
//hours per turn
hours_per_turn[u] = 2;
//unit data base
div_units_base[s] = tabs\div_units_misc.cfgpack;
//markers on vehicles
markers[s] = tabs\markers_01.cfgpack;
//player's and enemy's winning points (start)
score_bonus[a] = 0, 50;
//calculating score (weights): empty area, active platoon, key points (multiplier), encircling (multiplier)
score_wei_base[v] = 0.0, 0.0, 2.0, 0.5;
//calculating score (add.): winning battle (multiplier), for active unused reinforcements, seizure of a key point, active enemy platoons
score_wei_ext_01[v] = 1.0, 40.0, 5.0, 0.0;
//calculating score (add.): lost men, enemies killed, lost vehicles, enemy vehicles destroyed
score_wei_ext_02[v] = -0.1, 0.1, -0.5, 0.5;
}// end of i_campgen:campgen
If you are using ODS files or doing in notepad the result is same.
ON 1.
In the DIV units file you add the telephone guys. Alas I have NO idea WTF they are called. So not vary helpful. But note...non of this is done IN the editor. It is done in the DIV POOL file. Either make in in notepad or in ODS. Now the best way to get a full up to date list of units is to unpack the tabs folder in dev updates. YA A PAIN. Then use cfg to pd on div pool file. It has EVERY unit in there and its name.
In short you need 3 files to actually use the editor.
1. that first one that sets up the basics.
2. the div pool that sets up the units involved.
3. the text file that set the names of the units. (this one you don't HAVE to have but if not there its
? city)