Graviteam
March 29, 2024, 12:02:39 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 ... 8 9 [10] 11 12 ... 38
  Print  
Author Topic: Any update on Mius front?  (Read 410274 times)
0 Members and 2 Guests are viewing this topic.
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #180 on: December 18, 2013, 08:19:01 AM »

I like the robot.....
Logged

Yabba dabba do
hamrock
Major
****
Posts: 91


« Reply #181 on: December 18, 2013, 01:11:29 PM »

All very well, but when?Huh?
Logged
Soldat-Hans
Oberleutnant
**
Posts: 6


« Reply #182 on: December 20, 2013, 09:23:46 PM »

Will it be possible to create own army groups in the quick battle menu? (creating weaponry for infantry, creating the size of units, (1-20 tanks and so on))
Logged
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #183 on: December 21, 2013, 08:05:34 AM »

Will it be possible to create own army groups in the quick battle menu? (creating weaponry for infantry, creating the size of units, (1-20 tanks and so on))
Game operates with battalion sized max. No regiments, divisions or armies.
1-20 tanks is tank platoon, company or battalion, not army Smiley
Army is 500-1000 tanks and 20 000 - 50 000 people - game dont support such quantities in tactical (quick) battles.

You can make any group size from platoon up to battalion (in some cases up to regiment).

P.S. "creating weaponry for infantry" - dont understand.
Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Soldat-Hans
Oberleutnant
**
Posts: 6


« Reply #184 on: December 21, 2013, 10:34:44 PM »

P.S. "creating weaponry for infantry" - dont understand.

I meant if it is possible to equip the infantry units (the amount of smgs, rifles and mgs a squad has)?
Logged
Santini
Oberstleutnant
*****
Posts: 157


« Reply #185 on: December 23, 2013, 06:53:44 PM »

A "quick campaign" generator would be pretty cool.
Logged
Missouri_Rebel
Oberstleutnant
*****
Posts: 198


« Reply #186 on: December 23, 2013, 08:45:17 PM »

Will the robot be in the OOB?  Can troops ride on/in the robot? How many T-34's can the robot carry at one time? Does the robot feel?

Merry Christmas. Stay free Ukraine. It's worth fighting for.

WooHoo 100 post. And I havent said a damn thing worth repeating.
« Last Edit: December 23, 2013, 09:00:04 PM by Missouri_Rebel » Logged
Tanker
Generalfeldmarschall
*****
Posts: 1134

BRING BACK MARKERS


« Reply #187 on: December 23, 2013, 11:47:50 PM »

And I havent said a damn thing worth repeating.

Wrong.  You said that.





J/K Sorry I couldn't help myself.
Logged

Bring back 3D markers!
Missouri_Rebel
Oberstleutnant
*****
Posts: 198


« Reply #188 on: December 24, 2013, 01:17:26 AM »

Now you, Sir, have insulted my honor and the family good name. You are hereby and henceforth challenged to a game of Mius Front to be settled at a time when Gentlemen can agree.

mo reb
Logged
Tanker
Generalfeldmarschall
*****
Posts: 1134

BRING BACK MARKERS


« Reply #189 on: December 24, 2013, 03:59:40 AM »

Now you, Sir, have insulted my honor and the family good name. You are hereby and henceforth challenged to a game of Mius Front to be settled at a time when Gentlemen can agree.

mo reb

I accept that challenge, when and if GT makes available the dueling pistols, my good man.
Logged

Bring back 3D markers!
Santini
Oberstleutnant
*****
Posts: 157


« Reply #190 on: December 30, 2013, 10:48:00 PM »

Oooo, you know what would be the perfect conflict for the next game after Mius?

The South Ossetia war. Perfect scale :-)
Logged
Krabb
Administrator
Generaloberst
*******
Posts: 902


Chekist with a Mauser


« Reply #191 on: January 07, 2014, 06:16:31 PM »

Mius-Front new placement and visibility checks features
https://www.facebook.com/media/set/?set=a.648119878580623.1073741833.590904460968832&type=1
Logged

"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
lavish
Oberst
******
Posts: 208


« Reply #192 on: January 07, 2014, 07:15:35 PM »

Simply superb. This is a very welcome addition to speed up unit deployment.

I suppose that LOS is calculated for horizontal x,y-plane? Or is the LOS-plane tilted to be parallel to the ground at each square (i.e. ground normal perpendicular to the LOS-plane)?
But how much LOS-range each sector line present? I guess each blue line present quantized LOS of 500m?

p.s. I hope Mius will also solve the problem with unit "combat value" indication (the black dots on unit icons). I really don't want to cycle through each unit to deduce their actual combat value. Maybe it would be better to calculate combat value as an absolute number (in a similiar manner as AT-capacity is calculated) instead of relative? This would make it FAST to compare units and evaluate their value during deployment and battle.
Logged
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #193 on: January 07, 2014, 08:11:03 PM »

I suppose that LOS is calculated for horizontal x,y-plane?
LOS calculated as LOS, from one point to another in 3D space.


I guess each blue line present quantized LOS of 500m?
dark blue: less than 25 (no sector) le 100, le 500
light blue: le 1000,  more than 1500
Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Tanker
Generalfeldmarschall
*****
Posts: 1134

BRING BACK MARKERS


« Reply #194 on: January 07, 2014, 09:53:51 PM »

Finding good deployment spots has always been a time consuming and faintly annoying job.  Anything that will make that easier is great.
Logged

Bring back 3D markers!
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #195 on: January 07, 2014, 11:12:22 PM »

Finding good deployment spots has always been a time consuming and faintly annoying job.  Anything that will make that easier is great.

We will make great efforts to it was as simple and fast. For both manual and automatic setup.
Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Tanker
Generalfeldmarschall
*****
Posts: 1134

BRING BACK MARKERS


« Reply #196 on: January 08, 2014, 04:51:14 AM »

Do 4 blue lines to the north, for example, mean that from that square the los to the north is more than 1500m without obstruction?
Logged

Bring back 3D markers!
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #197 on: January 08, 2014, 09:15:58 AM »

Do 4 blue lines to the north, for example, mean that from that square the los to the north is more than 1500m without obstruction?
Yes, showed max dist to 0.5 m up point from source point. Also you can change source up.
Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
lavish
Oberst
******
Posts: 208


« Reply #198 on: January 08, 2014, 09:16:42 AM »

I suppose that LOS is calculated for horizontal x,y-plane?
LOS calculated as LOS, from one point to another in 3D space.
Yes, true LOS is 3D, but the player can only see 2D blue sector lines (projection like indication) on the squares.  How are these blue sector lines determined? I guess it's not a projection of full 3D-data, but more like an imprint of LOS calculation in a plane (plane = slice of 3D space towards certain direction http://upload.wikimedia.org/wikipedia/commons/7/7f/Right_hand_cartesian.svg) or of a projection of a 3D-sector data.
Logged
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #199 on: January 08, 2014, 01:41:01 PM »

Not quite
http://imgur.com/YOQJXp1

Shows the maximum view distance with a given height in the field of discrete measurements on uneven scale.
« Last Edit: January 08, 2014, 01:43:22 PM by andrey12345 » Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Pages: 1 ... 8 9 [10] 11 12 ... 38
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!