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Author Topic: Any update on Mius front?  (Read 289980 times)
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andrey12345
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« Reply #280 on: January 28, 2014, 01:34:51 PM »

A game with this many variables (think all the possible situations/combinations) cannot have "perfect" AI with our current technology, which is of course sad.

In real word no perfect things at all  Grin. Only relative good or relative bad in one time and place.

Now, wouldn't it be interesting to see what would happen, if Graviteam could hire some AI specialists, buy/rent huge computer cluster or super computers, develop a neural net and run through a vast number of iterations of different gameplay situations.
... and we went on this bad ugly way to make "AI as human". Thanks no  Grin

  AI should be flexible and I believe, maybe, a neural net or something like that is needed to do it. But even then the AI could only do things that it was adapted into. And I guess it wouldn't run on our PCs. Grin Maybe somewhere in the future with more computing power and better AI theories/algorithms...
Our AI is more than flexible - plays in any environments with any force balance w/o scripts of FCMs or any human work. Neural net is "AI as human" not have good solutions in current CPU architectures.
And this despite the fact that the AI ​​in this game no one really have not worked at all, now its as RAW concept. Work on AI only in the far plans.

Despite RAW state, it can already do something like this
https://www.facebook.com/notes/graviteam/artificial-intelligence-versus-human/651129698279641
« Last Edit: January 28, 2014, 02:22:48 PM by andrey12345 » Logged

Реклама для игры показывала отличную графику и обещала стратегию и тактику Второй мировой войны. На самом деле не было ни графики, ни стратегии, ни тактики. Игра представляла собой серию грубых иконок, которые при нажатии ничего не делали, кроме отображения текста.
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« Reply #281 on: January 28, 2014, 05:14:15 PM »

The best solution is to forget ai and play it against a human opponent.
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andrey12345
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« Reply #282 on: January 28, 2014, 05:25:53 PM »

The best solution is to forget ai and play it against a human opponent.
Its worst solution. AI is always ready to play on your terms (its main AI feature due to which most of the games have off-line mode) . What can't be said about humans  Grin.
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Реклама для игры показывала отличную графику и обещала стратегию и тактику Второй мировой войны. На самом деле не было ни графики, ни стратегии, ни тактики. Игра представляла собой серию грубых иконок, которые при нажатии ничего не делали, кроме отображения текста.
Soldat-Hans
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« Reply #283 on: January 29, 2014, 05:53:55 AM »

The best solution is to forget ai and play it against a human opponent.
Its worst solution. AI is always ready to play on your terms (its main AI feature due to which most of the games have off-line mode) . What can't be said about humans  Grin.

Yep your right I always hate it when people come and say Wahh no AI only humans, ... In Men of war squad assault 2 we had again some of those stupid, who say all to complex its impossible, blah blah! Whaaaaa I hate that discussion!! AI Is always usefull and fun! You can play under conditions, you add, even do an own story, you cant do when you have only human enemys! I am glad in Wargame Red Dragon, they made, that the AI can play with all decks now! (The stupid no AI players who claimned, that the AI is IMPOSSSIBLE, were wrong! One Week later, the devs announced, AI that can play with custom Decks will be in)
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wodin
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« Reply #284 on: January 29, 2014, 03:33:46 PM »



I agree wholeheartedly...if this game went multiplayer only I'd stop buying.

The best solution is to forget ai and play it against a human opponent.
Its worst solution. AI is always ready to play on your terms (its main AI feature due to which most of the games have off-line mode) . What can't be said about humans  Grin.
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« Reply #285 on: January 29, 2014, 04:54:55 PM »

The best solution is to forget ai and play it against a human opponent.
Its worst solution. AI is always ready to play on your terms (its main AI feature due to which most of the games have off-line mode) . What can't be said about humans  Grin.

That's a matter of opinion.  However I agree that I should not have said to forget the ai.  I should have said to complement it with the ability to play a human opponent.  The ai, your ai, any ai is incompetent on the attack.  Any human opponent will probably be more challenging than the ai, once they know the gaming system.  A superior game will have both modes available.
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Soldat-Hans
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« Reply #286 on: January 29, 2014, 09:12:54 PM »

@Tanker:

Yeah I believe that was the problem. Sorry, when I was a little harsh, but in last time I had too often that discussion (on other games). Thats the reason.
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Dane49
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« Reply #287 on: January 29, 2014, 10:20:22 PM »

A few matches in World of Tanks and having idiot children on your team makes the AI in this game look like a genius.

I agree though,both modes would be preferable.
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Schuck
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« Reply #288 on: January 29, 2014, 11:43:48 PM »

I would take a half decent AI over an idiot human anytime!  Grin
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« Reply #289 on: January 30, 2014, 04:47:39 AM »

Well WO,T where you can't choose your opponent, is very different from a game where you can play against an accomplished opponent of your choosing.  Comparing ai to an idiot human is a left handed compliment to the ai.  Cheesy 


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« Reply #290 on: January 30, 2014, 04:52:30 AM »

@Dane:  Take a look at Mech Warrior Online.  It has a long gaming pedigree stemming from the table top game of the 80's up through several pc games to the current version.  It is a cut above WOT and since it is science fiction based, you don have the historical aberrations that happen in WOT.
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Dane49
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« Reply #291 on: January 30, 2014, 06:04:36 AM »

I'm looking at this as a replacement for World of Tanks-War Thunder Tanks.

Flak Panzer


Stug
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andrey12345
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« Reply #292 on: January 30, 2014, 09:11:28 AM »

Well WO,T where you can't choose your opponent, is very different from a game where you can play against an accomplished opponent of your choosing. 

Mass without dropouts is the only way to ensure the availability of players at any time, but it also contradicts the fact that the play will be as you like.
If sensibly speculate that AI rather grow wiser than multiplayer games will have plenty of advanced players  Grin
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Реклама для игры показывала отличную графику и обещала стратегию и тактику Второй мировой войны. На самом деле не было ни графики, ни стратегии, ни тактики. Игра представляла собой серию грубых иконок, которые при нажатии ничего не делали, кроме отображения текста.
andrey12345
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« Reply #293 on: January 30, 2014, 09:13:22 AM »

@Dane:  Take a look at Mech Warrior Online.  It has a long gaming pedigree stemming from the table top game of the 80's up through several pc games to the current version.  It is a cut above WOT and since it is science fiction based, you don have the historical aberrations that happen in WOT.
Same as WOT, only smaller audience, so it's not so noticeable as in WOT. But absolutely the same things.
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Реклама для игры показывала отличную графику и обещала стратегию и тактику Второй мировой войны. На самом деле не было ни графики, ни стратегии, ни тактики. Игра представляла собой серию грубых иконок, которые при нажатии ничего не делали, кроме отображения текста.
Aces
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« Reply #294 on: January 30, 2014, 09:39:04 AM »



if this game went multiplayer only I'd stop buying.


Me too mate Cheesy

Cheers

Aces
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andrey12345
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« Reply #295 on: January 30, 2014, 10:14:11 AM »



if this game went multiplayer only I'd stop buying.


Me too mate Cheesy

Cheers

Aces

Dont see reasons to worry.
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Реклама для игры показывала отличную графику и обещала стратегию и тактику Второй мировой войны. На самом деле не было ни графики, ни стратегии, ни тактики. Игра представляла собой серию грубых иконок, которые при нажатии ничего не делали, кроме отображения текста.
Aces
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« Reply #296 on: January 30, 2014, 11:06:13 AM »

Hi Andrey,

I'm not worried as long as an offline/single player mode is maintained and you have mentioned that this mode is being maintained or rather that it isn't being removed Smiley. Neither Wodin or myself and probably others do not play purely online/multiplayer games. Which is at least in part why we enjoy your series of games.

Kind regards

Aces
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"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
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Mediafire: http://tinyurl.com/bn2aoqt
Flanker15
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« Reply #297 on: January 30, 2014, 02:20:17 PM »

I'm looking at this as a replacement for World of Tanks-War Thunder Tanks.

Flak Panzer


Stug


Been testing it, it's miles better than WoT, closer to the non-existent modern ww2 tank sim everyone here wants.


Also some mius front musings:  Can you guys make it so that wheels can get blown off?
« Last Edit: January 30, 2014, 02:31:07 PM by Flanker15 » Logged
Schuck
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« Reply #298 on: January 30, 2014, 03:45:22 PM »

Well the AI plays in my style,
Doesnt care if i hate the blue circles or the UI,
Its always there when I want to play,
Doesnt team kill, or log off mid battle if things are not going his way!
If all gamers played just as i like it, that would be great, but they dont.
So bring on the ajustable level Uber AI!
If this game went multiplayer only..... id have to dust of SH3 GWX !! lol
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Tanker
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« Reply #299 on: January 30, 2014, 04:31:13 PM »

@Dane:  Take a look at Mech Warrior Online.  It has a long gaming pedigree stemming from the table top game of the 80's up through several pc games to the current version.  It is a cut above WOT and since it is science fiction based, you don have the historical aberrations that happen in WOT.
Same as WOT, only smaller audience, so it's not so noticeable as in WOT. But absolutely the same things.

Yup, but somehow more enjoyable than WOT
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