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Author Topic: Any update on Mius front?  (Read 410175 times)
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andrey12345
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« Reply #440 on: April 12, 2014, 02:59:40 PM »

Are those smoke grenades in this video and who is throwing them.
The Germans or the Soviet tank crew?

In this vids - Germans if you see carefully Smiley
In the next series I will show this moments a little more.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
xandu
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« Reply #441 on: April 12, 2014, 03:11:44 PM »

Amazingly perfect. Would definitely buy it
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Dane49
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« Reply #442 on: April 12, 2014, 03:34:49 PM »

Are those smoke grenades in this video and who is throwing them.
The Germans or the Soviet tank crew?

In this vids - Germans if you see carefully Smiley
In the next series I will show this moments a little more.

I thought maybe the tank crew may have thrown them to help conceal their exit from the tank.
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andrey12345
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« Reply #443 on: April 12, 2014, 03:57:36 PM »

Are those smoke grenades in this video and who is throwing them.
The Germans or the Soviet tank crew?

In this vids - Germans if you see carefully Smiley
In the next series I will show this moments a little more.

I thought maybe the tank crew may have thrown them to help conceal their exit from the tank.
I do not think that from a burning tank will throw something and wait until flare.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Flanker15
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« Reply #444 on: April 13, 2014, 12:57:09 AM »

It's looking really good!
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Dane49
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« Reply #445 on: April 13, 2014, 01:27:19 AM »

Part 2B
Mius Front from the Sim HQ forum.
Infantry smoke grenades. 8)

« Last Edit: April 13, 2014, 01:29:32 AM by Dane49 » Logged
kuri
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« Reply #446 on: April 13, 2014, 07:03:47 AM »

Looks amazing, can't wait!
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andrey12345
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« Reply #447 on: April 13, 2014, 09:09:33 AM »

Advance w/o contact
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
topnik
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« Reply #448 on: April 13, 2014, 01:36:46 PM »

Looks very good!
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JamesX
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« Reply #449 on: April 13, 2014, 02:03:13 PM »

This is excellent!  I especially like the advance to contact order.  Andrey - any rough estimate as to what general period of the year Mius Front will be out?
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lavish
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« Reply #450 on: April 13, 2014, 02:11:24 PM »

"Is this conctact?"  Grin So the retreat behaviour is activated by increased fire intensity and some other factors?  Smiley

It's looking really good!
Roll Eyes

Looks very good!
Roll Eyes

No, it's excellent!

And soldiers can finally have a smoke! Cheesy
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topnik
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« Reply #451 on: April 13, 2014, 04:21:44 PM »

"Is this conctact?"  Grin
Grin

No, it's excellent!
We'll be able to say it's excellent only after we see some more videos.  Grin
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Dane49
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« Reply #452 on: April 13, 2014, 04:35:46 PM »

Quote
We'll be able to say it's excellent only after we see some more videos.  Grin

No,after we are able to see how it works in our game. Grin

Would some of these new sneak peek GTMF video options be available as a patch for GTOS?
I think the smoke grenades would really enhance the modern DLCs in GTOS.
« Last Edit: April 13, 2014, 04:55:00 PM by Dane49 » Logged
andrey12345
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« Reply #453 on: April 13, 2014, 05:15:52 PM »

I think the smoke grenades would really enhance the modern DLCs in GTOS.
You can add it through mod as it do in FB_AGA mod.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
lavish
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« Reply #454 on: April 13, 2014, 05:38:48 PM »

Quote
We'll be able to say it's excellent only after we see some more videos.  Grin

No,after we are able to see how it works in our game. Grin

No, then it may be called perfect.  Grin
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andrey12345
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« Reply #455 on: April 13, 2014, 05:57:06 PM »

You rejoice early - GTMF several different game than GTOS  Cheesy
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Flanker15
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« Reply #456 on: April 16, 2014, 08:22:54 AM »

For example:

Use the fuse setting on a shrapnel shell and detonate it over infantry in trenches?  Or use it as a canister shot for close range.

Use a solid core shell to penetrate through something hard and hit a tank on the other side.

Use the fuse setting on HE shells for use against dug in guns.
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andrey12345
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« Reply #457 on: April 16, 2014, 09:28:42 AM »

Use the fuse setting on a shrapnel shell and detonate it over infantry in trenches?  Or use it as a canister shot for close range.
This feature present from APK43/SF times

Use a solid core shell to penetrate through something hard and hit a tank on the other side.
This from SABOW times. Not directly through hard - this unpredictable or lead to destroy shell. But shots from soft objects like bush, walls etc


Use the fuse setting on HE shells for use against dug in guns.
The same as 1st. In GTOS from this still dependent the shape of the explosion, since 2012 patches


But all this features are not related to AI
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Flanker15
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« Reply #458 on: April 16, 2014, 09:58:23 AM »

Doesn't the AI need to know when to use a shrapnel shell in airburst or when to use it as canister?
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andrey12345
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« Reply #459 on: April 16, 2014, 10:27:39 AM »

Doesn't the AI need to know when to use a shrapnel shell in airburst or when to use it as canister?
AI knows (measure) distance whats enough.
This is not AI question at all. This is simple FSMs.

You do not call elevators as AI? No, why? Elevators AI most complicated  Grin
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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