Good Day Folks!
The Tweak and Shoot Sounds Mod is available for download on gamefront. Before I post the download link I am going to save people the hassle of having to search the Read Me text file( it's inside the mod next to the data folder) by posting it here below.This mod is backward compatible that is it works with NTA 1.7, 1.6, Steel panzer Mod 2.0, the Ultimate, NTA 1.4 and 1.3 if you have these older mods.
Please back-up your files( common res, tech_cfg, sounds) .Use the JSGME to enable it last. Make sure you disable other sounds mods to avoid conflicts or crashes. I have made it easy for all of you by making all the changes required into the common res and tech_cfg files and including these files in the mod hence the size of it 244mbs. Just download and unzip into your MODs folder and enable.
Download link ( if prompted to enter user name and password just PM me):
http://www.gamefront.com/files/23762163/Tweak_and_Shoot_NTA_1_7_Beta_Read Me:
Tweak and Shoot Mod for NTA 1.7 Read Me.Vers. 01/10/2013
Welcome to new sounds in SF which hopefully will increase your enjoyment and immersion of the game.
1) CHANGES:
Most gun (tanks/spgs, artillery and AT) shots sounds and most of the MGs sounds as well have been changed. I created new gun categories in the common res folder to reflect the new sounds and make the changes easier to identify : kwk 42/kwk43/76mm/88mm/100mm/105mm/152mm.
New guns sounds:
-2pdr
-53k
-76m1
-76mm
-85mm
-88mm
-100mm
-105mm
-152mm
-f22
-f32
-f34
-flak36
-flak44
-kwk37
-kwk42
- kwk43
-pak35
-pak38
-pak40
-su76
-zis2
-zis4
New Machine Guns sounds:
-dt
-besa
-mg34t
-mg37
-mg37t
-maxim
Re light weapons( rifles, sturmgewehre, pistols and carbines).I tried modifying some of the sounds but I had to give up as many of the new sounds would make the missions ctds. I do intend to focus on that next.
Re the new sounds. I have used many and tested them for over the past 18 months. Some of the new sounds I had to forgo because of ctds. I only kept those which did not create any crash or incompatibility. I tried, as much as possible, to get new sounds that would be both more immersive and faithful to real original sounds. I watched so many documentaries and listened to more sounds on youtube and other media than I care to comment to ensure that the new sounds I picked would stick close to what the real guns sounded on the battlefield. However I can’t vouch for 100% accuracy.
Re the explosion sounds. I have retained Lockie’s excellent and very immersive new explosion hits sounds. I simply culled the duplications and reorganised the remaining sounds to reflect better the light and medium ranges sounds for both hits and explosions.
Re egine/pillars( tracks) sounds; I introduced a few new sounds: for Tiger I , the Churchill, the Jagdtiger/Ferdinand, the Hetzer and the KV/JS family(JS-2/ISU122/KV-1s, KV2 and KV85/SU152and ISU152a variant).For others: T34s/SU85/122s, Panzer III and IVs, TigerII, Jagdpanthers, jagdpanzer and Su76 I modified somewhat the existing sounds based on what the real vehicles sounded from watching test runs conducted by tank museums or WW2 recreation events on youtube. They reflect my personal tastes. If you don’t like them you can simply substitute the tech_cfg folder I placed in the sounds mod for your own thus going back to the original engine/tracks sounds.
Re the common res and tech_cfg folders in the sounds mod. I incorporated the smoke and fire tweaks as well as some explosion ones. As well I made some minor corrections for some gun velocity( kwk42 and kwk40 L48) and shell weight which did not match historical data. I also slightly tweaked the AP and HE penetration values for the C53( 85 mm gun of the T34/85 and Su-85), the KwK42, the KwK43, the d25(JS2/ISS122/ISU122), the Flak44( Jagdtiger). Based on reading technical and battlefield reports the original values seemed understated. After experimenting with various values I found new ones which I feel reflect better the results of trial and battlefield reports.
I made corrections to the ammo complement of various German tanks and SPGs in the tech_cfg in line with technical specifications. All the Tiger I variants now have 92 shells ( 60 AP 32 HE), the Tiger II has 86 ( 55 AP 31 HE), the Panther Ausf. A and D had 49 to 50( 49 or 50 AP and 30 HE) the Ausf. G has 53 (52 AP and 31 HE), the Jagdpanther had 57 to 60 shells instead of the current 75( I have retained 60 with 35 AP and 25 HE). For all German Tanks/SPGS variants produced from spring 1943 onwards I have removed the tungsten core High Velocity Armour Piercing shells( Pzgr 40) as they were mostly discontinued in German armoured vehicles after May 1943 due to shortages of wolfram( tungsten) and molybdenum)and only issued to Pak40 and other anti-tanks guns crews. Thus whatever PZgr40 each tank was allocated I simply put a 0 value and simply increased the AP complement by the equivalent number. All pre spring 1943 German armoured vehicles still have their HVAP complement unchanged.
I also adjusted the amount of the mg bullets allocation for the Tiger II from 4800 to 5200, for the Jadpanthers various reports indicated that they carried anywhere from 600 to 1200 cal 7.92 bullets depending on the variant. Thus I reduced the default 2500 value to 1200.
MODE OF INSTALLATION AND WARNING:
Just install the sounds mod into your MODs folder and enable last. In order to avoid any incompatibility issues with other sounds mods it is recommended to disenable any other sounds mods to avoid possible ctds. This sounds mods incorporate all sounds; both modified and original thus no other sounds folder is required. My advice is to remove all sounds folder from your game’s data folder and any other SP mod enabled. I have been working on the tweaks and new sounds for almost 2 years and I have been using many for 18 months and more. I can safely say that the changes should not create any instability issue nor ctds . One possibility is that you may experience brief stutters in game when playing some missions with heavy firing and explosions.
Have fun and enjoy and please provide criticism/comments/feedback!
Frinik.
Any issues/problems just let me know.