Lord_Haw-Haw
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« Reply #20 on: October 12, 2013, 03:23:01 PM » |
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Txema
Generalmajor
Posts: 371
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« Reply #21 on: October 12, 2013, 08:37:12 PM » |
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Hi Txema, I used the File compare program to ensure that the common res files in the mod are on par with NTA 1.7 .There are minor differences as I made adjustments to some values but unless you have a totally different version of NTA 1.7 then I don't see how my common res files are from other mods since I used the common res files emailed to me by Lockie? I do agree, Frinik, the common_res.engcfg file of you mod has taken the file from NTA 1.7_fix04 as starting point and now includes your adjustments. No problem here !! The tech_cfg files that I have are also from NTA 1.7. I also made modifications to them adjusting some values (shells and bullets etc, changing links to sounds (tracks and engines).
Frinik, I have to disagree with this. A lot of the tech_cfg files of your mod have not taken the files from NTA 1.7 as starting point. And here is the problem in my opinion. Let's examine the file pz4.engcfg as example. If I compare the versions of that file in your mod and in NTA 1.7_fix04 I can see several differences. Some of them are the adjustments of your mod, of course, and I have no problem with them. But why are the following things different in both files: (I am copying them from the NTA 1.7_fix04 file) gear_k = -2.6, 0, 3.45, 1.8, 1.07, 0.70, 0.50, 0.34; gear_kpd = 1.0, 1.0, 1.0, 0.5, 0.4, 0.3, 0.2, 0.1; sh_paths() { #include "misc\sh_paths\shpaths_pz4.engcfg" } mesh_lods = 2; d_screen_01, 0.8; d_screen_02, 0.8; d_screen_03, 0.85; d_screen_04, 0.91; d_screen_05, 0.8; d_screen_06, 0.87; d_screen_07, 0.9; d_screen_08, 0.9; d_screen_09, 0.81; d_screen_10, 0.9; d_screen_11, 0.88; d_screen_12, 0.8; d_tracks_01, 0.77; d_tracks_02, 0.84; d_antenna; Why are these things different in your mod's pz4.engcfg file? I guess that they are different because you have used as starting point for your mod the pz4.engcfg file from other mod that is not NTA 1.7_fix04... Txema
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« Last Edit: October 12, 2013, 08:52:59 PM by Txema »
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Czarny_PLone
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« Reply #22 on: October 12, 2013, 08:55:21 PM » |
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Does anyone had another link to fashion
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frinik
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« Reply #23 on: October 12, 2013, 09:04:27 PM » |
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Txema; feel free to replace the tech_cfg files with those you feel belong to NTA 1.7 fix 04 ( which by the way I didn't have at the time I started working on the mod over 5 weeks ago .I only had NTA 1.7 Beta the original release). You're starting to sound like the Headmaster of a school. As I said nobody is forced to use the mod.... At the risk of repeating myself, I originally intended to release this mod once the final release was ready so I would have had the latest files available.
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« Last Edit: October 12, 2013, 09:06:46 PM by frinik »
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Czarny_PLone
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« Reply #25 on: October 12, 2013, 10:10:44 PM » |
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Goes like a storm thank You
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fabianfred
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« Reply #26 on: October 13, 2013, 12:02:55 AM » |
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does this have the updated tech_cfg files?
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Txema
Generalmajor
Posts: 371
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« Reply #27 on: October 13, 2013, 12:25:17 AM » |
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Come on, Frinik, I am just trying to help... I am going to rephrase my previous post to be clearer. It is curious but the pz4.engcfg file is identical in the originally released NTA_1.7_alpha and in the last fix NTA_1.7_fix04. Let's see:
I think that a lot of the tech_cfg files of your mod have not taken the files from NTA 1.7 as starting point. And here is the problem in my opinion. Let's examine the file pz4.engcfg as example. If I compare the versions of that file in your mod and in NTA 1.7 I can see several differences. Some of them are the adjustments of your mod, of course, and I have no problem with them. But why are the following things different in both files:
(I am copying them from the NTA 1.7_alpha file)
gear_k = -2.6, 0, 3.45, 1.8, 1.07, 0.70, 0.50, 0.34;
gear_kpd = 1.0, 1.0, 1.0, 0.5, 0.4, 0.3, 0.2, 0.1;
sh_paths() { #include "misc\sh_paths\shpaths_pz4.engcfg" }
mesh_lods = 2;
d_screen_01, 0.8; d_screen_02, 0.8; d_screen_03, 0.85; d_screen_04, 0.91; d_screen_05, 0.8; d_screen_06, 0.87; d_screen_07, 0.9; d_screen_08, 0.9; d_screen_09, 0.81; d_screen_10, 0.9; d_screen_11, 0.88; d_screen_12, 0.8; d_tracks_01, 0.77; d_tracks_02, 0.84;
d_antenna;
Why are these things different in your mod's pz4.engcfg file? I guess that they are different because you have used as starting point for your mod the pz4.engcfg file from other mod that is not NTA 1.7...
The problem goes well beyond the use of NTA_1.7_fix04 or not. I think that a lot of the tech_cfg files of your mod have taken as starting point files from mods different from NTA 1.7, and I am pointing out that this can be an important problem for NTA 1.7, because it can undo some of the fixes of NTA 1.7 and can cause instabilities.
To finish I want to say again that I do appreciate your work on this mod and that I am just trying to help with a problem that I have detected . Now you can pay attention to my advice or not, of course. In any case, out of respect, I will not bother you with this again in the future if you don't want.
Txema
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« Last Edit: October 13, 2013, 12:29:37 AM by Txema »
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frinik
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« Reply #28 on: October 13, 2013, 04:52:37 AM » |
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I have asked Lockie to email me the latest tech_cfg files( all of them) .I will work on them to include all the changes required. I will make an updated version of the Tweak and Shoot Mod and upload it.It will be version 3(v3).Stay tuned Folks! I'll also make my Sticky clearer it will be for testing!
Hang on everybody!
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Czarny_PLone
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« Reply #29 on: October 13, 2013, 04:00:43 PM » |
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I have asked Lockie to email me the latest tech_cfg files( all of them) .I will work on them to include all the changes required. I will make an updated version of the Tweak and Shoot Mod and upload it.It will be version 3(v3).Stay tuned Folks! I'll also make my Sticky clearer it will be for testing!
Hang on everybody!
Super'll be waiting impatiently
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Txema
Generalmajor
Posts: 371
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« Reply #30 on: October 13, 2013, 04:19:43 PM » |
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Thank you very much, Frinik. This mod is very important for Steel Fury. It will increase the inmersion factor a lot !! Thank you very much again !! Txema
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frinik
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« Reply #31 on: October 13, 2013, 07:09:00 PM » |
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You're welcome!
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Czarny_PLone
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« Reply #32 on: October 13, 2013, 09:17:00 PM » |
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You're welcome! Great mod Finally I managed to complete the mission destroy panther I even have four anti-tank missiles and eight explosiv after completing the mission
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lockie
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« Reply #33 on: October 13, 2013, 09:26:03 PM » |
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Finally I managed to complete the mission destroy panther What the name of the mission? Share with comrades er knowledge! 8)
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lockie
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« Reply #35 on: October 13, 2013, 09:51:34 PM » |
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I stopped the powerful storms Soviet steel Whau-u! This is really amazing and incredible result! I never got it! My congratulations! I'm pretty sure that after such great results at least a `Ritterkreuz des Eisernen Kreuzes` er gunner should be promoted! Herbei zum Kampf, ihr Knechte der Maschinen Nun Front gemacht der Sklavenkolonie. Hört ihr denn nicht die Stimme des Gewissens, Den Sturm, der euch es in die Ohren schrie(c)
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frinik
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« Reply #36 on: October 13, 2013, 10:09:12 PM » |
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Congratulations this is a great victory for the Vaterland!Wow 20 kills you are a Panzer Ace Czarny! Lockie we need decorations in SF. The Iron Cross and the Hero of the Soviet Union for our AI players.... Great mod Cheesy Have you tried it???
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« Last Edit: October 13, 2013, 10:13:21 PM by frinik »
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lockie
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« Reply #37 on: October 13, 2013, 10:24:59 PM » |
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Lockie we need decorations in SF. The Iron Cross and the Hero of the Soviet Union for our AI players.... I may say u sincerely, that SF give me a possibility to feel myself as a children Well, of course I'm adult and refused to play with a `dinky toys` a many years ago, but thanks to SF - I've a chance to feel myself a bit younger and not responsible at all
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Czarny_PLone
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« Reply #38 on: October 13, 2013, 10:43:30 PM » |
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Congratulations this is a great victory for the Vaterland!Wow 20 kills you are a Panzer Ace Czarny! Lockie we need decorations in SF. The Iron Cross and the Hero of the Soviet Union for our AI players.... Great mod Cheesy Have you tried it??? thanks guys Medals something along the lines of the old Panzer Elite
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frinik
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« Reply #39 on: October 14, 2013, 05:34:10 AM » |
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Just to give a little update of my own, I am half way through plodding the latest tech_cfg files sent to me by Comrade Lockie to make all the changes required to sounds and ammo. I took the opportunity to add some more content like the T34/85 now has a distinct engine/tracks sound separate from the smaller and older T34s( the 76/43 and 57 models). I think I 'll have the Su-85 use the same engine/tracks sound as the T34/85. I also decided to keep the new JS-2 engine sounds that came with NTA 1.7 and reserve my own sound (which is also quite good just for the KV/and ISU/SU152 series. I also made changes to other sounds .Anyway just a little bit more patience cause I don't want to make mistakes and it's really intensive work...
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