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Author Topic: Tweak and Shoot NTA 1.7 Beta Sounds Mod v2  (Read 47221 times)
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Czarny_PLone
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« Reply #40 on: October 14, 2013, 03:14:34 PM »

Just to give a little update of my own, I am half way through plodding the latest tech_cfg files sent to me by Comrade Lockie to make all the changes required to sounds and ammo. I took the opportunity to add some more content like the T34/85 now has a distinct engine/tracks sound separate from the smaller and older T34s( the 76/43 and 57 models). I think I 'll have the Su-85 use the same engine/tracks sound as the T34/85. I also decided to keep the new JS-2 engine sounds that came with NTA 1.7 and reserve my own sound (which is also quite good just for the KV/and ISU/SU152 series. I also made changes to other sounds .Anyway just a little bit more patience cause I don't want to make mistakes and it's really intensive work...

something amazing  Shocked  Grin
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frinik
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« Reply #41 on: October 14, 2013, 04:53:42 PM »

I have also modified some of the shots sounds with new ones better than the old new ones. Now the 90mm M3 of the M-36 has a new sound! if everything goes well I expect to upload version 3 tomorrow and make it available this time it will have all the latest files. Wink
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lockie
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« Reply #42 on: October 14, 2013, 05:10:41 PM »

I have also modified some of the shots sounds
I hope the sounds for M26 and M5 included also? Wink
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frinik
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« Reply #43 on: October 14, 2013, 05:37:47 PM »

No My Dear Comrade. Please send the details about their guns so I can look for new sound for them.  I 'll also need updated tech_cfg, common res and common units files  Grin
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lockie
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« Reply #44 on: October 14, 2013, 05:49:19 PM »

Please send the details about their guns
Mein Lieber Genosse Smiley
I can't send details and the reason is quite simple - I don't know them  Roll Eyes
But I'm working on it  Wink
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frinik
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« Reply #45 on: October 14, 2013, 06:47:29 PM »

Maskirovka again eh?Huh? Ausgezeichnet ! Wink
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Donken
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« Reply #46 on: October 14, 2013, 06:51:58 PM »

No My Dear Comrade. Please send the details about their guns so I can look for new sound for them.  I 'll also need updated tech_cfg, common res and common units files  Grin

Use this site: http://www.wwiivehicles.com/default.asp
All sources etc from where they got the info are listed, so no humbug there =) 100% pure info!
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The real heroes are those that never came back.
Czarny_PLone
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« Reply #47 on: October 14, 2013, 09:06:33 PM »

I have also modified some of the shots sounds with new ones better than the old new ones. Now the 90mm M3 of the M-36 has a new sound! if everything goes well I expect to upload version 3 tomorrow and make it available this time it will have all the latest files. Wink

tomorrow is a great  Cheesy
This fix ammunition Hetzer will also be repaired and the sound of the engine because it does not have wogole while driving ?
Fix the ammunition is that that we do not have bullets in pp and he Hetzer  Huh?
« Last Edit: October 14, 2013, 09:10:31 PM by Czarny_PLone » Logged
frinik
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« Reply #48 on: October 15, 2013, 05:24:00 AM »

What's a wogole?Huh???
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Czarny_PLone
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« Reply #49 on: October 15, 2013, 10:20:25 AM »

What's a wogole?Huh???

sorry for my English  Grin
Simply can not shoot with a gun in Hetzer  (Jagdpanzer (38t)  Undecided
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frinik
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« Reply #50 on: October 15, 2013, 12:20:39 PM »

Can you be more specific? Is it the ammo that's not loading when you want to shoot with the Hetzer???Or there's no ammo available on your in game shell screenie?
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Czarny_PLone
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« Reply #51 on: October 15, 2013, 12:56:27 PM »

Can you be more specific? Is it the ammo that's not loading when you want to shoot with the Hetzer???Or there's no ammo available on your in game shell screenie?

 no ammo available on your in game shell screenie
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lockie
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« Reply #52 on: October 15, 2013, 01:24:55 PM »

no ammo available on your in game shell screenie
Could u open the next file by notepad:
...\data\k42\loc_rus\levels\levels\tech_cfg\hetzer.engcfg
I want to see what the shells du u've. In the current NTA1.7:
   shells()
   {
      //shell name, quantity
      PZGR37_75L48, 30, 0, 0;
      PZGAR37_75L48, 6, 0, 0;   
      SPRGR37_75L48, 10, 0, 1;
      BUL_792, 1200, 0, -1;

   }
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frinik
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« Reply #53 on: October 15, 2013, 01:49:19 PM »

Czarny you have the same problem that I had. Your shell entries in the Hetzer tech_cfg are probably missing the L48 at the end of each shell category. Simply add(L48) for each and save. Your problem should be solved!
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Czarny_PLone
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« Reply #54 on: October 15, 2013, 03:22:06 PM »

Czarny you have the same problem that I had. Your shell entries in the Hetzer tech_cfg are probably missing the L48 at the end of each shell category. Simply add(L48) for each and save. Your problem should be solved!

I have so :

//ammunition (in common_res.engcfg)
   shells()
   {
      //shell name, quantity

      PZGR39_75L48h, 20, 0, 0;
      PZGR40_75L48h, 6, 0, 0;
      SPRGR38_75L48h, 20, 0, 1;

      BUL_792, 1200;
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frinik
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« Reply #55 on: October 15, 2013, 03:32:04 PM »

Trfy removing the h at the end of each entry so it reads only PZGR_75L48 for example?

Your entries in the common res under guns and shells do they read like below:

//Hetzer
PAK39,0,%WEAP_RBARRET%,48,75,1,0.35,0.1,1,1,0,6,1,1,1,shot_kwk40,reload1,,drop1,1,txt_gun_pak39,gun_shot_pat,,PAK39;

and shells:


//Hetzer shells
PZGR37_75L48,0x01,%SHELL_AP%,PAK39,770,43,0.81,0.3,0,1,1,0,7.2,0.2,0.1,7,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr39_75,ap_expl_pat,rico_pat,piece_pat,0x1,1,1,1,1,0xffff4040,3,1,17,SHELL_PZGR39,SHELLC_PZ4F2;
PZGAR37_75L48,0x01,%SHELL_APSC%,PAK39,1050,48,0.83,0.2,32,1,1,0,4.1,0,0.22,9,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1000,1,txt_shell_pzgr40_75,apsc_expl_pat,rico_pat,piece_pat,0,0,0,0,1,0xffff4040,3,0.7,18,SHELL_PZGR40,SHELLC_PZ4F2;
SPRGR37_75L48,0x10,%SHELL_HE%,PAK39,475,43,0.3,0.1,0,1,1,0,5.75,0.68,0.09,4.8,1,1,0.1,0,1,1,1,expl_gndm*,expl_techm*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_sprgr38_75,he_expl_pat,rico_pat,piece_pat,0x3,1,2,100,3,0x60000000,0,1,20,SHELL_SPRGR34,SHELLC_PZ4F2;
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Czarny_PLone
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Posts: 34


« Reply #56 on: October 15, 2013, 04:02:47 PM »

Trfy removing the h at the end of each entry so it reads only PZGR_75L48 for example?

Your entries in the common res under guns and shells do they read like below:

//Hetzer
PAK39,0,%WEAP_RBARRET%,48,75,1,0.35,0.1,1,1,0,6,1,1,1,shot_kwk40,reload1,,drop1,1,txt_gun_pak39,gun_shot_pat,,PAK39;

and shells:


//Hetzer shells


PZGR37_75L48,0x01,%SHELL_AP%,PAK39,770,43,0.81,0.3,0,1,1,0,7.2,0.2,0.1,7,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr39_75,ap_expl_pat,rico_pat,piece_pat,0x1,1,1,1,1,0xffff4040,3,1,17,SHELL_PZGR39,SHELLC_PZ4F2;
PZGAR37_75L48,0x01,%SHELL_APSC%,PAK39,1050,48,0.83,0.2,32,1,1,0,4.1,0,0.22,9,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1000,1,txt_shell_pzgr40_75,apsc_expl_pat,rico_pat,piece_pat,0,0,0,0,1,0xffff4040,3,0.7,18,SHELL_PZGR40,SHELLC_PZ4F2;
SPRGR37_75L48,0x10,%SHELL_HE%,PAK39,475,43,0.3,0.1,0,1,1,0,5.75,0.68,0.09,4.8,1,1,0.1,0,1,1,1,expl_gndm*,expl_techm*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_sprgr38_75,he_expl_pat,rico_pat,piece_pat,0x3,1,2,100,3,0x60000000,0,1,20,SHELL_SPRGR34,SHELLC_PZ4F2;

 Huh? thanks but I'll wait for the new version of your great fashion  Shocked
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frinik
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« Reply #57 on: October 15, 2013, 04:43:58 PM »

Can you send me your Hetzer's tech_cfg and your common folder by email? I can PM you my email address.
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Czarny_PLone
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« Reply #58 on: October 15, 2013, 05:00:03 PM »

Can you send me your Hetzer's tech_cfg and your common folder by email? I can PM you my email address.

of course  Wink
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frinik
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Posts: 3145


« Reply #59 on: October 15, 2013, 05:25:52 PM »

Ok one thing with the Tweak and Shoot mod , if it's not enabled last in the JSGME then all the new sounds and tweaks won't be available because if you enable another file like a fix or update after it in the JSGME the new common res and tech_cfg files will overwrite those in the Tweak and Shoot Mod.This is a problem I am working out with Lockie.One possibility would be for Lockie to keep the common res and tech_cfg files from the Tweak and Shoot Mod and simply update them with the change she makes in his updates or fix and then incorporate them in his updates/fixes. This way the issue of losing the new stuff would not be an issue.
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