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Author Topic: Tweak and Shoot NTA 1.7 Beta Sounds Mod v2  (Read 47227 times)
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Lord_Haw-Haw
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Posts: 96


« Reply #60 on: October 17, 2013, 05:41:23 PM »

frinik,
Found what was causing my CTD's "during missions", the shot_howtz (not sure the exact syntax, away from the PC with the SF install) wave file, even after making it mono and view/horizon distance @1200. Maybe my old audio chipset, not sure why but now it all adds up for me as far as why particular mission did so. I miss that sound (via audio tools) though, man! the sustain on the bass...using the pp27 wave renamed +3.5 dB across, not bad replacement for now.
Thanks for all the great sounds, must have listen to each one 10-15 times.
Looking forward to your next developments!!
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frinik
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« Reply #61 on: October 17, 2013, 06:16:25 PM »

Can you post the name of that sound please?/??? If it's the shot_howit then it's not from me. It's been with the game since Beta 1.5 at least that is 3 years?Huh?? It used the be the first sound for the JS-2.
I am surprised it would cause crashes though because it's been used in all  mods Beta1.5, the Ultimates, Steel Panzer 2.0, NTA 1.6 and 1.7 and nobody has ever reported any issue with it.... In my sounds mod it's only used for the M30 122mm gun of the SU-122( I left it as it was)..... I replaced for others guns with new , individual sounds. Unless you are talking about a mortar sound???The Hmort?


If you need a replacement for that particular sound I can email you one. I have still lots of good sounds up for grab

Happy that you're enjoying the new sounds. How about the Tweaks? Are they working good for you?
« Last Edit: October 17, 2013, 06:28:54 PM by frinik » Logged
Lord_Haw-Haw
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« Reply #62 on: October 17, 2013, 10:34:26 PM »

Can you post the name of that sound please?/??? If it's the shot_howit then it's not from me. It's been with the game since Beta 1.5 at least that is 3 years?Huh?? It used the be the first sound for the JS-2.
I am surprised it would cause crashes though because it's been used in all  mods Beta1.5, the Ultimates, Steel Panzer 2.0, NTA 1.6 and 1.7 and nobody has ever reported any issue with it.... In my sounds mod it's only used for the M30 122mm gun of the SU-122( I left it as it was)..... I replaced for others guns with new , individual sounds. Unless you are talking about a mortar sound???The Hmort?


If you need a replacement for that particular sound I can email you one. I have still lots of good sounds up for grab

Happy that you're enjoying the new sounds. How about the Tweaks? Are they working good for you?
It's crazy, I know. Huh?
It is the shot_howit. I original was only 1.5 secs long yours is 5.0 secs. Where it was CTD 100% the quickest was the Brummbar mission in MP 1.1, driving up the road just past the gun emplacement on the right

In the common_res, I only merged the weapon's "sound of the shot" and vis_expl_pats() & phys_expl_pats() lines. Everything else as you configured.

This gave me concerns, did not merge:
Line 1599 in common_res: ktiger2_l,TRACKS1,0.1,0.818,0.085,801,570,90,1111,369,400,4608,-0.09,0.75,0,0.01;



« Last Edit: October 17, 2013, 10:39:48 PM by Lord_Haw-Haw » Logged
lockie
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« Reply #63 on: October 17, 2013, 10:50:04 PM »

It is the shot_howit. I original was only 1.5 secs long yours is 5.0 secs. Where it was CTD 100% the quickest was the Brummbar mission in MP 1.1, driving up the road just past the gun emplacement on the right
I think there's a problem with d/l. The original file has 1.5 sec duration and format 44kHz, 16bit, Mono. May by u should re-d/l.

Quote
This gave me concerns, did not merge:
Line 1599 in common_res: ktiger2_l,TRACKS1,0.1,0.818,0.085,801,570,90,1111,369,400,4608,-0.09,0.75,0,0.01;
Well, it's just slip of the pen. There should be 111.
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Lord_Haw-Haw
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« Reply #64 on: October 17, 2013, 10:51:41 PM »

On another sound topic.
The Panther had an gun evacuation system that used compressed air. I have no ideal how noisy the inside of a panther is, but wondering is there would be a hiss sound* after each shot?  

*???hiss sound like when you disconnect a air tool from the hose Huh?
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Txema
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« Reply #65 on: October 17, 2013, 11:29:40 PM »

Hi friends,

I have just checked with "Audacity" (http://audacity.sourceforge.net) the sound shot_howit.wav that can be found in the folder \data\k42\loc_rus\sounds\shots of this mod "Tweak and Shoot NTA 1.7 Beta Sounds Mod v2" and it is:

Mono, 44100 Hz, 32 bits, with a duration of 5 seconds.

It was identical in the first version of this mod...

Lockie, can you check it again please?
« Last Edit: October 17, 2013, 11:35:13 PM by Txema » Logged
lockie
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« Reply #66 on: October 18, 2013, 12:34:32 AM »

I have just checked the sound shot_howit.wav and it is:
Mono, 44100 Hz, 32 bits, with a duration of 5 seconds.
It was identical in the first version of this mod...
It's very strange, I've just re-d/l `Sound Mod (NTA) 1.0` and checked shot_howit.wav and
it is:
Mono, 44100 Hz, 16 bits, with a duration of 1.34 seconds, but I remember I did a small update. So, may be I fixed this sound.
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frinik
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« Reply #67 on: October 18, 2013, 05:25:27 AM »

Well guys all of you, Lockie, Txema, Lord Haw_Haw, thanks for the testing. I am really baffled...Huh??? That shot_howit is not one of my sounds. I actually like it which I why I kept it....  It's very possible that during the upload it was somehow corrupted....
« Last Edit: October 18, 2013, 07:44:00 AM by frinik » Logged
frinik
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« Reply #68 on: October 18, 2013, 05:47:23 PM »

Hey guys, I have exciting news. I was always bothered that the machine gun bullets do not make any hit sound when they hit the ground or metal. So I decided to do something about it. I checked the common res and decided to create new entries into the 7.62 bul entries:



BUL_762,0x09,%SHELL_AP%,BUL_762,865,40,0.5,0.3,0,1,0,0,0.0096,0,0.6,8,5,5,0.1,0,1,1,1,expl_bulgndl*,expl_bultechl*,expl_bulbuildl*,expl_bulwaterl*,expl_bulhuman*,
fly1,0,800,1,txt_shell_bul762,apmg_expl_pat,rico_pat_bul,piece_pat,0,1,1,1,1,0xff40ff40,1,0.7,-1,-1,-1;

I then added the respective new sounds into the expl folder into the low 9sounds) folder creating new entries:

expl_bulbuildl_0
expl_bultechl_0
expl_bulgndl_0
expl_bulwaterl_0
expl_bulhumanl_0

I then created a small test mission with some T34/76 since they have the 7.62 cal MGs. I shot at the ground and at the other tanks and sure enough you could hear the sound of bullets ricocheting off the ground and the metal with different sounds of course. The good news and that it did not cause any ctd. Thus  I am going to extend the experiment to all the other calibres of bullets, 7.92 and .50(I ''l have to find louder sounds for that one), 9 mm etc...And of course I will test to ensure that it works without any crash or problem. I think having these new sound should enhance the immersion and realism!

Cheers.
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lockie
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« Reply #69 on: October 18, 2013, 05:59:10 PM »

Good investigation! But I think it effects cpu calculations.
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frinik
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« Reply #70 on: October 18, 2013, 07:14:03 PM »

Affects cpu calculations?Huh?? Not sure what you mean but it does not slow down the game nor create an fps problem. I tested with about 12 tanks and 4 trucks and no slow down.... I extended the test to the 7.92 mm bullets and it works fine with the German MGs as well.
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Lord_Haw-Haw
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« Reply #71 on: October 18, 2013, 08:24:17 PM »

I was always bothered that the machine gun bullets do not make any hit sound when they hit the ground or metal.

... I extended the test to the 7.92 mm bullets and it works fine with the German MGs as well.

Can't wait to try this out! Thanks frinik, people like you make these (IL2) older games alive and my favorites.
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frinik
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« Reply #72 on: October 18, 2013, 08:53:11 PM »

Well hang on I already modified the common res for the ricochet bullet sounds I will zip the new sounds and put it in a bundle. All people will have to do will be to replace their common res with that modified one. Paste the new bul sounds into the low subfolder of the expl folder and try it out!

As always back up your files( common res and expl) Wink

All right here's the download like on file4share:

http://www.4shared.com/zip/w5YqZHeH/bullet_sounds_files.html

It's a zip file that contains 2 zip files one is the common res the other are the 5 new bullet sounds to be pasted in to the sounds folder( the low).

Enjoy! And remember it's a first attempt and it shows it can be done. If you have better ricochet sounds please let me know!
« Last Edit: October 18, 2013, 09:07:25 PM by frinik » Logged
frinik
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« Reply #73 on: October 18, 2013, 09:55:56 PM »

Just tested it further with NTA 1.7 I had a battle with 12 Shermans and 6 M36 against 6 Tigers and not once did the fps dropped under 55 fps even when machine gunning crews and tanks and the bullet sounds were pinging all around. No crash no bug...
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Txema
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« Reply #74 on: October 18, 2013, 11:42:32 PM »

Wow Frinik !!!

Very interesting. The bullet ricochet sounds will add a lot of inmerssion.

Great news !!!  Cheesy


Txema
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frinik
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« Reply #75 on: October 19, 2013, 02:52:44 AM »

Thanks Txema! At least hearing bullets ricocheting off a tank will make it more realistic and add a little bit to the game.....
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Lord_Haw-Haw
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« Reply #76 on: October 21, 2013, 05:58:23 PM »

Thanks Txema! At least hearing bullets ricocheting off a tank will make it more realistic and add a little bit to the game.....

Working great here. Is there anyway the lower the volume as distance increases?
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frinik
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« Reply #77 on: October 21, 2013, 06:51:09 PM »

That's the main problem I haven't been able to solve yet. What I need to do is find new, fainter sounds and them move them to the low sounds subfolder and then move the current ones, after renaming them of course , the medium sounds subfolder. However finding new, appropriate sounds ain't going to be easy!!!! But don't worry I'll work on it! 8)
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Lord_Haw-Haw
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« Reply #78 on: October 21, 2013, 10:20:53 PM »

That's the main problem I haven't been able to solve yet. What I need to do is find new, fainter sounds and them move them to the low sounds subfolder and then move the current ones, after renaming them of course , the medium sounds subfolder. However finding new, appropriate sounds ain't going to be easy!!!! But don't worry I'll work on it! 8)

Go to reply #65 of this thread Posted by: Txema using that tool you can lower the volume.
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frinik
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« Reply #79 on: October 22, 2013, 04:41:41 AM »

I don't have that program and I am not familiar with it....So my best bet is to look for other sounds to replicate distance.
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