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Author Topic: Mission: Save general Frinikenko! (M3 halftrack)  (Read 31102 times)
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lockie
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Posts: 2348



« Reply #40 on: October 28, 2013, 12:35:22 PM »

Just for the testing purposes only I decided to make a mission-mod, where some new units from the future november update were included.

Installation:
1. Unofficial patch_SF_v0.1_(ENG)
2. Upd_Sept_2013(NTA) (three mods merged in one)
3. Sound Mod (NTA) 1.0
4. Missions pack v1.1(optional)
5. Missions pack v2.1(optional)
6. SPM (NTA) 1.7.1 alpha (fix_04 included)
7. Mission_Pack_3.3
8. General
Start the game ->Campaigns ->Mission Pack 3.3 ->Save general Frinikenko!

OR

1. Unofficial patch_SF_v0.1_(ENG)
2. SPM 1.5 beta
3. SPM1.5 UU
4. Upd_Nov_2012(NTA) v1.1,
5. Missions pack v1.1(optional)
6. Missions pack v2.1(optional)
7. SPM (NTA) 1.7.1 alpha (fix_04 included)
8. Mission_Pack_3.3
9. General
Start the game ->Campaigns ->Mission Pack 3.3 ->Save general Frinikenko!

There are some features from the next update:
1. added second LOD to IS-2(late)
2. added tank Pz-IF, gunsight TZF8 26°2.5х (tzf8). In game 21° 2.5x scale `MG` adjusted upto 800m
3. added truck GMC
4. fixed armor Hetzer, corrected center_mass
5. corrected center_mass for IS-2,
6. added new icons:
Name of the units in the `common_units`
- pillbox(units)
- ltruck (light truck/units)
- rpg (panzerschreck/units)
- pantherturm(pillbox)
***************************
Name of the available objects on the map:
- rectangle_dotted
- quarry
- burial_mounds
- windmill
- apiary
- rectangle
- temple
- monument
- cemetery
- circle_hpoint (circle with point)
- hpoint    (painted point)
- embankment
- coulisses
- bushes
- fallen_trees
- bog
- swamp1   (impassable swamp)
- dot       (pillbox)
- hmgun    (stat. MG)
- tdot      (pantherturm)
- avia      (aircraft)
- aero      (airfield)

7. fixed icon nbw41, pillbox
8. added gunsight Tsh-17 for IS-2late. 15°4х(tsh17) adjusted upto 1700m. Scale `ПГП` for AP-471 HE-471, scale `ПГ3` for HE-471u(training)
9. added gunsight CT-18 for ISU-122. 18°2х (ct-18), scale `ПГП` AP-471, HE-471, adjusted upto 1700m
10. corrected center_mass ISU-122
11. removed wrong entry: weru_sdkfz7_1,i_techn,tech_cfg\sdkfz7.engcfg,sdkfz7_1,,10,0,,;
12. fixed "lenin monument"
13. added a new tank BT-7
14. adjusted `hardnes of the springs` for M3halftruck, M36. It enable to decrease engine overheating
15. added binocular to commander/gunner of the `Valentine`
16. added binocular to commander of M3-halftruck
17. added new unit `general rkka` itself
18. tweaked ruler wheels for GMC
« Last Edit: November 04, 2013, 10:11:32 PM by lockie » Logged

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Lord_Haw-Haw
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Posts: 96


« Reply #41 on: October 29, 2013, 11:17:48 PM »

Is "wer_ltann11a" the script for a single Pz-1F? I get CTD at StugIII test fire range.

The M3 Half-track turns better then expected!!! Great work.
« Last Edit: October 29, 2013, 11:20:10 PM by Lord_Haw-Haw » Logged
lockie
Generalfeldmarschall
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Posts: 2348



« Reply #42 on: October 30, 2013, 11:31:13 AM »

Is "wer_ltann11a" the script for a single Pz-1F?
Yes, this is unit name of the Pz-IF.

Quote
I get CTD at StugIII test fire range.
What the unit name of STUG? wer_stug3cd?
If u take a place as a gunner then u should see such `drum`.
« Last Edit: October 30, 2013, 12:59:24 PM by lockie » Logged

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Lord_Haw-Haw
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« Reply #43 on: October 30, 2013, 03:58:15 PM »

What the unit name of STUG? wer_stug3cd?

CTD when replacing stug3 with Pz-1F, starting as driver.
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frinik
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Posts: 3145


« Reply #44 on: October 30, 2013, 05:34:47 PM »

it means you're missing essential files in your install for the Panzer IF to work. I'll bet you if you try making a trial mission with it it will ctd as well....
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lockie
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Posts: 2348



« Reply #45 on: October 30, 2013, 05:55:55 PM »

CTD when replacing stug3 with Pz-1F, starting as driver.
Then let's wait NTA1.7 beta release.
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Lord_Haw-Haw
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Posts: 96


« Reply #46 on: October 30, 2013, 10:22:23 PM »

CTD when replacing stug3 with Pz-1F, starting as driver.
Then let's wait NTA1.7 beta release.

I spoke to soon. Got it working, Unactivated Re-activated everything, thanks.  Loving the duel MG34's, firing both at the same time, wall of lead.
Need a mission with hundreds of enemy infantry charging across a open field Grin
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LSM
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Posts: 42


« Reply #47 on: October 31, 2013, 05:54:25 PM »

Loсkiе, the mission of "General" in the editor is up and running, but when booting off of 97% with an error 001.
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lockie
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Posts: 2348



« Reply #48 on: October 31, 2013, 06:28:38 PM »

Loсkiе, the mission of "General" in the editor is up and running, but when booting off of 97% with an error 001.
This is a test mission to find out bugs. I'll have a look. How many times did u try to start the mission? Did u try missions with BT-7?

PS
Download 'General' once again. Now it should work.
« Last Edit: October 31, 2013, 07:35:47 PM by lockie » Logged

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LSM
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Posts: 42


« Reply #49 on: November 01, 2013, 08:15:03 PM »

Loсkiе, in "Generel" should be the texture of M-26. Thank you.
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lockie
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Posts: 2348



« Reply #50 on: November 02, 2013, 12:31:03 PM »

A new variant of the mission will be for the german side:
- repel american attack
- protect prisoner Frinikenko Smiley
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Lord_Haw-Haw
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Posts: 96


« Reply #51 on: November 02, 2013, 01:28:21 PM »

Loсkiе, the mission of "General" in the editor is up and running, but when booting off of 97% with an error 001.
This is a test mission to find out bugs. I'll have a look. How many times did u try to start the mission? Did u try missions with BT-7?

PS
Download 'General' once again. Now it should work.

I see the M-26 Pershing, looks and acts great!!! I don't see an the Stuart, see the data lines in several files but nothing in the tech_cfg directory?
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lockie
Generalfeldmarschall
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Posts: 2348



« Reply #52 on: November 02, 2013, 03:11:44 PM »

I don't see an the Stuart
`Stuart` in the same place where `General Lee` is  Grin We've to wait Update November 2013 and new missions Wink

PS
As it appeared M26 has a sever errors in the model. And at this time I try to fix it, but lack of 3d modeling experience makes this task a very hard for me. So, if someone has a good 3d modeling skill then PM me.
Meanwhile let's attack german troops with a new technology  Tongue Of course, without help of comrades yl9961027 and 19will73 this tank would hardly see the light.
      
« Last Edit: November 03, 2013, 03:10:29 PM by lockie » Logged

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lockie
Generalfeldmarschall
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Posts: 2348



« Reply #53 on: November 12, 2013, 04:56:35 PM »

A new mission(part II) `save general` gonna to be finished. This time u've to provide a cover for the APC, which will take general on the board and get him back to the base.


At the balance `1` everyth. goes well, but on the `6` it becomes a real mess   Shocked

I'd recommend to play on the balance "1" to have a look and balance "3" is maximum. Or Stalin and Roosevelt will be a very disappointed Cheesy

PS
Mostly, all sever errors of M26 were fixed.


« Last Edit: November 18, 2013, 04:36:17 AM by lockie » Logged

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lockie
Generalfeldmarschall
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Posts: 2348



« Reply #54 on: November 12, 2013, 09:08:52 PM »

A bit of backimage changing Wink


This screen is great! Well, I really like when it's raining  8)

The mission is pretty hard, but I think it's more interesting to make a change to get a positive result.
« Last Edit: November 13, 2013, 12:42:46 AM by lockie » Logged

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frinik
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Posts: 3145


« Reply #55 on: November 13, 2013, 06:16:58 AM »

OHHHHH the heresy! An M26 Pershing in July 1944 in Normandy......I guess to save General Frinikenko savaging historical truth and trampling accurary are the price to pay. Roll Eyes
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lockie
Generalfeldmarschall
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Posts: 2348



« Reply #56 on: November 13, 2013, 08:21:56 AM »

OHHHHH the heresy! An M26 Pershing in July 1944 in Normandy......
No heresy at all! It was experimental model and because of the very important task, this unique variant was sent to provide the mission execution. I've all appropriate documents, which confirms everything  Grin

Quote
I guess to save General Frinikenko savaging historical truth and trampling accurary are the price to pay. Roll Eyes
Exactly! All my missions based exclusively on the true history, i.e Otto Carius: Siivertsi, Kolobanov Feat of Arms, SU-100: The number of the beast! and of course `Save general Frinikenko`   Grin 8) Cheesy

My best result at the balance `2`  Tongue


Brave general Frinikenko took M2HB under his control Smiley


Shit happens  Grin


Big fat `Tiger` spotted  8)
« Last Edit: November 30, 2013, 05:14:27 PM by lockie » Logged

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lockie
Generalfeldmarschall
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Posts: 2348



« Reply #57 on: November 13, 2013, 11:53:02 AM »

BTW
General Frinik, did u play the mission `Save general Frinikenko`?  Cheesy
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frinik
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Posts: 3145


« Reply #58 on: November 13, 2013, 01:21:50 PM »

No because I haven't installed the latest Mission Pack.I am awaiting the next release /update in November .My NTA 1.7 still has some bugs which I hope to iron out when the next update comes on.... And Mission Pack 3.3 ain't compatible with NTA 1.6...

I''ll save the General...at balance 10  8)
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LSM
Hauptmann
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Posts: 42


« Reply #59 on: November 14, 2013, 06:15:56 PM »

Loсkiе where to get textures M26, I have it black. The file "General" does not.
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