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Author Topic: Playable BMP-1 with ATGMs  (Read 31053 times)
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andrey12345
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« on: December 18, 2013, 03:13:37 PM »

http://www.sukhoi.ru/forum/showthread.php?t=81403
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
whukid
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« Reply #1 on: December 28, 2013, 06:12:33 AM »

This is beyond amazing!
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Nokturnal
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« Reply #2 on: February 01, 2014, 02:24:06 PM »

Very cool!

Any word if this works in the English version? Not sure why it wouldn't but I don't want to mess up my install by trying it...I have done well in a campaign (finally) and wouldn't want to have to restart!  Tongue


EDIT - Scratch that, I saw the opening image the guy posted shows RUS-ENG so I'm going to take the plunge and give it a go!
Will report back. Cheesy
« Last Edit: February 01, 2014, 02:25:52 PM by Nokturnal » Logged
andrey12345
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« Reply #3 on: March 14, 2014, 02:11:56 PM »


watch until the end  Grin
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« Reply #4 on: March 14, 2014, 03:56:22 PM »

Wow, a flying turret.  Is that a new effect that's been coded Andrey?  Very impressive.
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andrey12345
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« Reply #5 on: March 14, 2014, 08:25:59 PM »

Wow, a flying turret.  Is that a new effect that's been coded Andrey?  Very impressive.
This effect has been in the game since its release in 2011. Turret the same as any other part.
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« Reply #6 on: March 14, 2014, 09:36:17 PM »

Then why the huge discussion previously about no flying turrets?
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« Reply #7 on: March 14, 2014, 09:53:57 PM »

Does the turret fly away only after ammunition/fuel_tanks detonate or any shot in the hull will take such effect?
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« Reply #8 on: March 15, 2014, 03:15:42 AM »

I suspect it's a cosmetic effect, not specifically tied to ammunition explosion.  But Andrey can say if that is true or not.
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andrey12345
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« Reply #9 on: March 15, 2014, 07:33:23 AM »

Then why the huge discussion previously about no flying turrets?

I have no idea. Such discussions usually have little rational in its basis  Grin
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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« Reply #10 on: March 15, 2014, 09:16:59 AM »

Sooooooo flying turrets are coming then?
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andrey12345
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« Reply #11 on: March 15, 2014, 10:08:36 AM »

Sooooooo flying turrets are coming then?
They coming from 2011 but not allowed  Cheesy
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Flanker15
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« Reply #12 on: March 15, 2014, 10:42:31 AM »

Sooooo is that guy that did it going to do the rest of the tanks or tell us how to do it?

Also while your here Andrey did anything come  of that "final" patch for SABOW that was coming to bring it up to the same level as OpStar?
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Flashburn
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« Reply #13 on: March 15, 2014, 12:19:15 PM »

With it green lit  on steam I hope to hell something happens before old bug version is released on there.  If that is actually going to happen. 

So I suspect for flying crazy turrets you just add that model chunk to destructible bit of config.  And if big enough thing causes enough damage flying turret? 

But does inside of external mesh even have geometry attached?  Might look weird if model not build with that in mind.   
« Last Edit: March 15, 2014, 12:21:11 PM by Flashburn » Logged

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andrey12345
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« Reply #14 on: March 15, 2014, 01:35:19 PM »

Sooooo is that guy that did it going to do the rest of the tanks or tell us how to do it?

What for?

Also while your here Andrey did anything come  of that "final" patch for SABOW that was coming to bring it up to the same level as OpStar?

OpStar and SABOW both have "final patch" at practically same level.
I think you would ask the "final patch" at GTOS level? It was not until the solve of issues with copyright holders.

I can only add that such a solve is unlikely. So expect to SABOW patch before the end of the decade very optimistic.
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« Reply #15 on: March 15, 2014, 04:36:22 PM »

Then why the huge discussion previously about no flying turrets?

I have no idea. Such discussions usually have little rational in its basis  Grin

I'm confused. 

You show a video of a turret exploding off an APC in one of the games you produce.  In the above referenced discussion, you said that it did not happen often enough in reality to waste programming effort on.

Why am I seeing it happen in the video?  Is that someone else's mod of your game or is that effect part of the game?
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« Reply #16 on: March 15, 2014, 05:37:06 PM »

Then why the huge discussion previously about no flying turrets?

I have no idea. Such discussions usually have little rational in its basis  Grin

I'm confused. 

You show a video of a turret exploding off an APC in one of the games you produce.  In the above referenced discussion, you said that it did not happen often enough in reality to waste programming effort on.

Why am I seeing it happen in the video?  Is that someone else's mod of your game or is that effect part of the game?

Ya I am a bit confused about this now as well.  It appears flying turrets is in place and has been for awhile.  I personally dont care. Because Andrey is right....they simply don't fly off all the time. But building model to not look totally stupid with flying turret certainly requires more effort. Also be a more resource expensive model really. 
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Flanker15
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« Reply #17 on: March 16, 2014, 06:26:30 AM »



I can only add that such a solve is unlikely. So expect to SABOW patch before the end of the decade very optimistic.

I can wait a long time.  8)

Also I watched the video again and how come after the man jumps out all the hatches open up?


They don't fly off that often correct but when they do it's really cool, I don't see why a texture between the turret and the hull isn't good enough like it is in other games.

Damn also the vid reminded me I should really be doing my particle effect mod, those flames are really transparent and the ammo explosion is very weak.
« Last Edit: March 16, 2014, 06:32:56 AM by Flanker15 » Logged
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« Reply #18 on: March 16, 2014, 10:53:48 AM »

Ya you could keep geometry and texture on underside of turret and top of hull.  For a tank sim probably be good enough.  Although the hollowed out areas of inner tank is an issue if you where to do them.  Its not just 1 tank that needs the extra triangles and texture space.  It adds up fast over lots of vehicles.  Of course LOD's would solve most of that. 

In a game like GTOS just would need the bits of inner tank to be there.  With GOD cam, be real noticeable. 

Probably future models might make sense to build them with that in mind. Going back to add that in to older models.  Crap, that's a HUGE job over so many.
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andrey12345
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« Reply #19 on: March 16, 2014, 11:32:24 AM »

You show a video of a turret exploding off an APC in one of the games you produce.  In the above referenced discussion, you said that it did not happen often enough in reality to waste programming effort on.
Yes of course. But I dont say about programming (obvious that if there is an opportunity to make flying parts, it is possible detach anything) I was talking about "making good". To be good need to add: collision with a turret, armor penetration accounting for turret, correct response from crew, as well as the visual part - the interior of the tank and turret. Without all this is just for fun, nothing more.

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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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