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Author Topic: Mission: Sieg oder Tod/Defend the Fatherland (part II)  (Read 32484 times)
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Tanker
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BRING BACK MARKERS


« Reply #20 on: January 09, 2014, 05:57:37 PM »

Can tank shells penetrate and damage the buildings?
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lockie
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« Reply #21 on: January 09, 2014, 06:28:59 PM »

Yes. U may shoot through the windows, it has only 2mm of armor. Also infantry shoot in defenders through the windows. Three ammo_boxes located Inside house, if u shoot any then house will be destroyed.
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Atlantis_Risen
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« Reply #22 on: January 09, 2014, 10:05:35 PM »

Yes. U may shoot through the windows, it has only 2mm of armor. Also infantry shoot in defenders through the windows. Three ammo_boxes located Inside house, if u shoot any then house will be destroyed.

Can you only shoot through the windows?  I would think a tanks gun would penetrate a buildings wall, no?

Thanks for these missions, they look great!  Smiley
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frinik
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« Reply #23 on: January 10, 2014, 05:18:05 AM »

Undeniable great work I would call it a breakthrough! finally urban warfare is coming to Steel Fury....
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woofiedog
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« Reply #24 on: January 10, 2014, 11:59:45 AM »

A photo of a dug in or hull down JS-2 tank.

http://imageshack.us/photo/my-images/514/4082221vukvf7.jpg/


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lockie
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« Reply #25 on: January 10, 2014, 06:20:26 PM »

Can you only shoot through the windows? 
I don't want to open all secrets Smiley Let's will73 will give answer  8)

A photo of a dug in or hull down JS-2 tank.
Thanks for the photo, though this `dug in` u may easily make in the game editor. Just create an appropriate trench and place inside IS-3. There is no need to make additional model like pantherturm.

THANKS to all for the good words!
There are two buildings left to be implemented in the game and also a new pillbox still waiting for his turn to be adjusted.
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will1973
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« Reply #26 on: January 10, 2014, 07:11:08 PM »

Yes. U may shoot through the windows, it has only 2mm of armor. Also infantry shoot in defenders through the windows. Three ammo_boxes located Inside house, if u shoot any then house will be destroyed.

Can you only shoot through the windows?  I would think a tanks gun would penetrate a buildings wall, no?

Thanks for these missions, they look great!  Smiley
You can shoot through walls armor-piercing projectiles, find an equivalent 50mm steel wall
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lockie
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« Reply #27 on: January 10, 2014, 11:29:08 PM »

There are some screenies from the video before mission will start.
         
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lockie
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« Reply #28 on: January 11, 2014, 02:57:04 PM »

Textures of the buildings were a bit changed Smiley
« Last Edit: January 11, 2014, 08:51:25 PM by lockie » Logged

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will1973
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« Reply #29 on: January 11, 2014, 05:18:16 PM »



3 of ukriplennoh home
« Last Edit: January 11, 2014, 05:23:23 PM by will1973 » Logged
lockie
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« Reply #30 on: January 12, 2014, 04:34:37 PM »

Found interesting picture

http://www.allworldwars.com/The-German-Defense-of-Berlin-1945-by-Wilhelm-Willemer.html

And this is a very good picture `battle in town`! Company of heroes 2.


Briefing plus history backimage.


Secret weapon of german soldiers - 8,8 cm Rpz B Gr. One shot - three kills  Roll Eyes


The building has a highly armored glass!  Grin
« Last Edit: January 14, 2014, 05:47:27 AM by lockie » Logged

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lockie
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« Reply #31 on: January 14, 2014, 08:36:06 PM »

So, now 4 fortified-buildings from 8 are available. There are 4 left.



All buildings are very good equipped (rpg, mg, rifle, mp38) and has 8-9 soldiers.
I tried to play 3 buildings vs 4 T-34/42+infantry platoon. The distance was abt 200 meters. No additional AT guns/pantherturm/fences/infantry.
After ~2 minutes all my infantry were killed, next 5 min. 3 tanks destroyed and two buildings terminated. One building still remain alive and MGunner continued shooting.
 Well, I may say that it's a very hard task to fight in the town. But it's a very unusual and of course it'll require a new skill how to fight in the town conditions  8)
The defenders has a very strong decision to fight to the last cartridge Smiley
« Last Edit: January 14, 2014, 09:17:06 PM by lockie » Logged

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frinik
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« Reply #32 on: January 15, 2014, 06:20:25 AM »

May be make a mission with a barrage of artillery and or Katyushas rockets. That'd be cool to see what the Katyushas/Nebelwerfers can do in game?
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lockie
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« Reply #33 on: January 15, 2014, 01:30:40 PM »

make a mission with a barrage of artillery and or Katyushas rockets.
It's already implemented Wink There will be a massive artillery strike (120mm howitzer) and BM-13. Then soviet tanks with desant will rush in attack. Depends on the difficulty there will be a couple IL-2. German side besides fortified-buiildings (I'm planning 48pcs) also has a couple Nebelwerfers, 5-6 standard and new pillboxes. Plus AT guns, pantherthurms, fencings, barrages, AT trenches.  I think attacking part of the mission will be more interesting then defending.
The main target of attacker is railroad station. There are three ways how to get it:
- go to the left of the town
- go to the right of the town
- go through the town
Because of the terrible losses in infantry, I'm planning to include additional moto-infantry for the soviet side, which will arrive to the battle depending on the conditions, thus to avoid an overloading of the PC with a big quantity of the infantry at the same time.
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frinik
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« Reply #34 on: January 15, 2014, 02:21:57 PM »

Quote
Because of the terrible losses in infantry, I'm planning to include additional moto-infantry for the soviet side, which will arrive to the battle depending on the conditions, thus to avoid an overloading of the PC with a big quantity of the infantry at the same time.

How about sending further Soviet infantry reinforcement using the delay( timer) feature in the ME.You station them at the edge of the map where they won't add too much load to the mission. Since most of the regular forces will have already been destroyed by the time the reinforcements arrive this should not impact the fps too much....
« Last Edit: January 15, 2014, 02:54:50 PM by lockie » Logged
lockie
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« Reply #35 on: January 15, 2014, 03:02:49 PM »

How about sending further Soviet infantry reinforcement using the delay( timer) feature in the ME.
Timer is not good idea. Trigger is much better. There will be a several conditions when trigger switch on and moto-infatry will come to the appropriate point.
First conditions when sov. tanks will arrive to the town. We can make radio message:
- We need infantry support urgently!
- OK. Moto-infantry sent.

Second conditions, i.e. when tanks arrive to the middle of the town or tanks/infantry has losses 3 times.
And moto-infantry will be located out of the working area of the polygon.
Unfortunately, there is no possibility to make transportation of the guns and give a flame thrower(vognemet) to the infantry Sad

PS
Five buildings are ready! (Building #02 has two sections)

`light my fire` Smiley
« Last Edit: January 16, 2014, 10:57:29 AM by lockie » Logged

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LSM
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« Reply #36 on: January 17, 2014, 09:13:20 PM »

Guys thanks for such a large project.
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lockie
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« Reply #37 on: January 17, 2014, 11:47:20 PM »

It's a Long Way to the Top (If You Wanna Rock 'n' Roll) Wink
We started this project two years ago.

All eight fortified-buildings are ready!


building#01 - 40mm armor, armor strength  1900 fragility 0.9, armor quality 0.45
building#02 - 35mm armor, armor strength 1800, fragility 1.1, armor quality 0.4
building#03 - 40mm armor, armor strength 1800, fragility 1.2, armor quality 0.35
building#04 - 40mm armor, armor strength 1700, fragility 1.1, armor quality 0.4
building#05 - 35mm armor, armor strength 1900, fragility 1.3, armor quality 0.3
building#06 - 30mm armor, armor strength 1600, fragility 1.4, armor quality 0.25
building#07 - 40mm armor, armor strength 1800, fragility 1.0, armor quality 0.4
« Last Edit: January 19, 2014, 03:36:25 AM by lockie » Logged

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LSM
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« Reply #38 on: January 21, 2014, 05:30:24 PM »

Beautiful houses, but it would be nice to rotate them a bunch of broken bricks (ruined house) through which you can move the tank. After Europe while hard and bombed day and night. Thank you.
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lockie
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« Reply #39 on: January 28, 2014, 02:04:12 AM »

Some screenshots:
      
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