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Author Topic: Funny bugs in the NTA mod :)  (Read 12065 times)
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lockie
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« on: February 08, 2014, 06:55:32 AM »

Found boots of the gunner, located out of the hull  Grin
« Last Edit: February 15, 2014, 12:29:18 PM by lockie » Logged

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Tanker
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BRING BACK MARKERS


« Reply #1 on: February 08, 2014, 05:08:00 PM »

Dude, that's how they move the tracks when the engine breaks down.
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lockie
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« Reply #2 on: February 08, 2014, 05:40:49 PM »

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lockie
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« Reply #3 on: February 12, 2014, 07:10:52 PM »

My `lovely` bug - tracks out of place. It's a very strange, coz all jagdpanters were put in game a long time ago and nobody had complains. This bug is kind of mystique  Embarrassed
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frinik
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« Reply #4 on: February 12, 2014, 07:20:02 PM »

I had exactly the same bug with the Panther G released by Donken almost 2 years ago. I finally found the cause when I checked the tracks texture folder and compared it with another tanks texture folder and sure enough the Panther G's was missing one dds element. I copied it from the other tank's folder and my problem was solved.
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jerryb
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« Reply #5 on: February 13, 2014, 01:00:35 PM »

Hi, long time since I was here, I'm a bit confused about SMA (nta) parts 1 and 2.  I've downloaded them and when unpacked they seem to be the same, in fact my zip unpacker asks me if I want to install over the same file.  Are they or am I being dim?  Thanks.
« Last Edit: February 13, 2014, 01:27:50 PM by lockie » Logged
lockie
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« Reply #6 on: February 13, 2014, 01:35:02 PM »

I'm a bit confused about SMA (nta) parts 1 and 2.  I've downloaded them and when unpacked they seem to be the same
Nope, the parts are different. After the archives unpacked u would get ONE folder NTA1.8.

Quote
in fact my zip unpacker asks me if I want to install over the same file.
Say YES!  8)
The whole size of the NTA 1.8 is ~3Gb. When it was archived the size became ~1.4Gb, but it's too much to keep on the host. That's why I had to share the whole file on two parts.
« Last Edit: February 13, 2014, 02:44:58 PM by lockie » Logged

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lockie
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« Reply #7 on: February 13, 2014, 06:28:07 PM »

There is a next portion of the bugs Smiley
MP-43 is a very strange placed, when soldier had been crawling  Roll Eyes


The fence is not a problem for the soldier, coz he can go through it without any problems  Tongue
Though, may be it's a bug of SF.


This is the best bug!  Grin
As it appears, MG Goryunov didn't has any effect, coz it s_gun was directed to the sky  Shocked
And burst for the AI was approximately 1 shot each 5 sec Cheesy
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jerryb
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« Reply #8 on: February 14, 2014, 12:12:56 PM »

Thanks Lockie, works a treat.  You guys have been really busy, it looks fantastic now and I think the extra missions are excellent, thanks again for the help.
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will1973
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« Reply #9 on: February 15, 2014, 08:00:46 PM »

All current bugs were fixed, as far as it was possible. Though it wasn`t funny at all, coz each bug took a lot of time to iron out Smiley
However, if someone will find another bug/bugs then don't hesitate to put them in this topic without any doubts. Let's shot the bugs! And have a
good mood! Smiley

And here's another good news: the bug with undintified mark of the BM-13 was fixed. Now you have see all marks on the hited units

« Last Edit: February 15, 2014, 08:02:45 PM by will1973 » Logged
Flanker15
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« Reply #10 on: March 18, 2014, 07:38:17 AM »

Who needs anti-tank guns when you can throw a grenade through the turret!

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lockie
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« Reply #11 on: March 18, 2014, 07:45:16 AM »

That's something oddly Cheesy
Suppose, grenade fragments killed the crew  Huh? And I see "?", perhaps this is a secret AT hand weapon  Grin
« Last Edit: March 18, 2014, 07:48:44 AM by lockie » Logged

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Flanker15
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« Reply #12 on: March 18, 2014, 08:08:21 AM »

Looks like they managed to throw it right though the armor map seam.

Those Huh? pop up quite often, something the German infantry throw at me a lot.
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will1973
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« Reply #13 on: March 18, 2014, 12:47:09 PM »

You need check common_res
shells()
M24,0x10,%SHELL_HE%,M24,25,1,0,0.5,0,0.8,1,0,0.5,0.18,0.01,9.81,10,10,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,40,1,txt_shell_m24,he_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0x60000000,0,0,-1,M24,M24;
Where first "0" amor effect, second "0" explosive effect. On screen missed name "M24x7".
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Flanker15
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« Reply #14 on: March 18, 2014, 12:57:48 PM »

Mine says
M24,0x10,%SHELL_HE%,M24,25,1,0,0.4,0,0,  1,0,0.5,0.2,0.01,9.81,10,10,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,30,1,txt_shell_m24,he_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0x60000000,0,0,-1,M24,M24;

I don't think it's the grenade though, the hit vector shows the grenade exploded inside the tank, so it phased through the armor.
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will1973
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« Reply #15 on: March 18, 2014, 05:53:39 PM »

That impossible grenade came inside the armor and in the turret.

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lockie
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« Reply #16 on: April 16, 2014, 11:52:11 AM »

Found a very unusual graphic bug  Huh? Shocked
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Tanker
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BRING BACK MARKERS


« Reply #17 on: April 16, 2014, 04:10:43 PM »

PIP (picture in picture mode).  Very modern. Grin
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frinik
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« Reply #18 on: April 16, 2014, 08:13:21 PM »

Found a very unusual graphic bug  Huh Shocked

I think it's called tearing and it's due primarily to a difference between the refresh game of your screen and that of either your game or your gpu. Do you have Vsync on?
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Flanker15
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Posts: 490


« Reply #19 on: April 16, 2014, 11:49:25 PM »

Nah it looks like a Z-buffer error, the alpha from a dust cloud is being drawn infront of the fog.   Either it just had a brain fart or he's got particle sorting turned off.
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