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Author Topic: Mission "Sahara" (M3 Lee)  (Read 23737 times)
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lockie
Generalfeldmarschall
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Posts: 2348



« Reply #20 on: April 01, 2014, 08:40:56 PM »

It looks very good  Smiley
That's a long way to the top, if u wanna rock'n'roll! Wink

And here's a draft history text of the mission!  Wink (No need to say that text was created by our best writer forever - General Frinik!)


And there are 19 quotations already prepared to give user a chance to short the the time during mission d/l. Thanks to our war-historian Mr. Woofiedog  8)
« Last Edit: April 01, 2014, 08:49:46 PM by lockie » Logged

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Tanker
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BRING BACK MARKERS


« Reply #21 on: April 01, 2014, 11:26:40 PM »

Some typos or misspellings in that mission brief if you're interested.

Tobruk vs. Torbuk.

annihilated vs. anihilated

water well vs. waterwell (two separate words)
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lockie
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« Reply #22 on: April 02, 2014, 01:17:48 AM »

Some typos or misspellings in that mission brief if you're interested.
Of course, I'm! I'd be pleased to get a hand of help with proofreading! This is just draft text.  It's a pure imagination, all words completely made by Frinik's inspiration!
Mission is still under progress. There are many errors with a new units implementation, especially with M3 Lee. It's a very hard tank to release.
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frinik
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« Reply #23 on: April 02, 2014, 06:27:35 AM »

It's a furst draft witch waz nut intended for releese! Four your infurmashun I don't mispail wurdz! Grin

I am still working on completing the mission draft and I promise I'll do a spell check prior to releasing it to my friend Lockie!BTW, I am terrible at typing! Wink
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lockie
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« Reply #24 on: April 02, 2014, 12:39:26 PM »

Waz up, dude?  Grin
Well, I got a very interesting experience during mission making. As it appeared, user has ability to add several scripts to the one unit!
It does: we have a several differ scripts:
- my_script01
- my_script02
- my_script03
- my_script04
- my_script05
and give the name of script as my_script0 for the unit, i.e.
ger_tnk_01, wer_pantherg, ger_p_01, -1, 2, my_script0, 1, 1, 0.8, 1.0, 1.0, 0x2, wer_14_131_3pz, 0.0;
It means, each time when mission start AI will pick any from the fifth script!
I've already implemented this invention in the mission and suppose users will get a bit of surprise Wink
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lockie
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« Reply #25 on: April 03, 2014, 01:18:34 AM »

There are some screenshots:


Mission is a very easy, coz enemy side is a very weak. It's kinda training mission - to have a look how "General Lee" does. Of course, everybody have ability to increase mission difficulty with ME help Wink
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Tsohg76
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« Reply #26 on: April 03, 2014, 04:23:26 AM »

Wow while scrolling through I just seen a link to PEDG wow that really takes me back. Played Panzer Elite a lot back in the day.
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frinik
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« Reply #27 on: April 03, 2014, 06:08:16 AM »

You see how Panzer  Elite has improved with all the bells and whisltles now .Here's a link to some recent vids posted by Daskal on another forum:

http://simhq.com/forum/ubbthreads.php/topics/3911159/Panzer_Elite_Ostpak_Playthroug#Post3911159

Still despite all the improvements SF is better in almost all areas except perhaps platoon management.
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lockie
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« Reply #28 on: April 03, 2014, 03:11:54 PM »

Mission is going to be finished. Though, I'm not completely satisfied, it should be polished more. The main problem is M3 "Lee". It's a very difficult to take this tank under control, especially, if u have not "Gunner #2" interface. It's a real headache to control the second gun 37mm. There is no information abt shells and MG cartridges Sad


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Donken
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« Reply #29 on: April 03, 2014, 03:20:54 PM »

Not possible to change the ui on xxxx_places.engcfg for the lee? Im pretty shure its possible Tongue
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The real heroes are those that never came back.
lockie
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« Reply #30 on: April 03, 2014, 03:24:33 PM »

Not possible to change the ui on xxxx_places.engcfg for the lee? Im pretty shure its possible Tongue
We tried. Perhaps, the problem is the file \data\k42\loc_rus\config\proxy_temp.engcfg
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lockie
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« Reply #31 on: April 03, 2014, 05:27:40 PM »

Mission is ready and now has a testing status. So, if someone ready to test it, then PM me - name message "Sahara".
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lockie
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« Reply #32 on: April 06, 2014, 01:25:25 PM »

I've got bug-report from woofiedog that some tankmen inside M3Lee are drunk to the world Cheesy

So, let's hide this little weak of the US crew  Grin
Here's temporally fix to cure this bug.
http://www.4shared.com/rar/N64Tt-KEba/MarchUpd_fix_01.html
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woofiedog
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« Reply #33 on: April 07, 2014, 08:19:29 PM »

It's always good to have an extra hand on board to help out with things, but looks like our extra crew member has still found a way to hit the medicinal brandy bottle again.  Grin



Thank's to all who contributed with making this new update possible, excellent work.  Smiley
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frinik
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Posts: 3145


« Reply #34 on: April 08, 2014, 05:42:57 AM »

Sahara , the new and exciting Steel Fury Mission is brought to you by Bacardi !  Sip a cold rum punch while trading shots. Nothing quenches better your thirst for action and excitement! Wink
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woofiedog
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« Reply #35 on: April 08, 2014, 09:48:12 PM »

Nothing quenches better your thirst for action and excitement!

Fully agree... a steel tub or large garbage can with about 5 or so bags of crushed ice and a batch of jungle juice, 4-6 large cans of different fruit juices and dark rum, vodka and what ever else is availible at the time, helps out with those long hot patrols in the desert sands!  LoL Grin
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frinik
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Posts: 3145


« Reply #36 on: April 09, 2014, 05:57:48 AM »

Let's change the name of the game and call it  " Still Fuzzy"   Grin
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lockie
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Posts: 2348



« Reply #37 on: April 09, 2014, 09:08:25 AM »

I suppose, that members of crew has a hideout inside of the tank Wink
There are not many shells and thus more empty spaces. To increase the shell quantity u've to change the next part of the script. I.e.
   ext, ai_set_shellc, APC_M61_M2, 200;
Code:
sc_user()
{

ext, ai_set_shellc, BUL_762, 2100;
ext, ai_set_shellc, APC_M61_M2, 2;
ext, ai_set_shellc, HE_M48_M2, 7;
ext, ai_set_shellc, SH_MK1_M2, 2;
ext, ai_set_shellc, APC_M51_M5, 14;
ext, ai_set_shellc, HE_M63_M5, 8;
ext, ai_set_shellc, SH_M2_M5, 5;
wait_time, 30;
ext, ai_form, 0;
ext, ai_setstate, 0, 0x1;
ext, ai_move, ger_tac_rec_01, false, -1, 30;
ext, ai_move, tac_gbr_01, false, -1, 30;
ext, ai_move, ger_tac_well01, false, -1, 30;
}
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lockie
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Posts: 2348



« Reply #38 on: April 11, 2014, 03:59:20 PM »

"Abandoned village"
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Flanker15
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Posts: 490


« Reply #39 on: April 12, 2014, 05:55:15 AM »

Looking forward to it.
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