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Author Topic: Need some Su-2 (M-88b) experts!  (Read 40102 times)
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Flashburn
Generalfeldmarschall
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Posts: 2412



« Reply #80 on: July 23, 2014, 09:09:22 PM »

OK, so I have not had time to work on this. Well I did last night but ended up playing Shilovo instead Tongue  After having the AI call in stukas on me I got to thinking.  Just what would make aircraft better or more interesting in GTOS? 

Well AA guns clearly would be nice. 
But would certainly be nice to be able to call in aircraft as a mini tactical battle behind the lines every now and then... 

Anyone have any weird ideas even if they have a snow balls chance in hell of ever happening? 
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Dane49
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Posts: 1479


« Reply #81 on: July 23, 2014, 09:33:33 PM »

Air power doesn't play much of a role in this game. AA guns would probably be cool to use against infantry and light armor, but the airpower in this game is mostly just a side item that I never rely on or care much about.

I'll take an artillery spotter over an air spotter any day.
« Last Edit: July 25, 2014, 01:49:07 PM by Dane49 » Logged
Flashburn
Generalfeldmarschall
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Posts: 2412



« Reply #82 on: July 24, 2014, 02:46:35 AM »

Air power doesn't play much of a role in this game. AA guns would probably be cool to use against infantry and light armor, but the airpower in this game is mostly just a side item that I never rely on care much about.

I'll take an artillery spotter over an air spotter any day.

That is my point...  And indeed I would use AA guns in the ground attack role as well mainly.  It is one reason they are so useful.  As a defensive weapon vary duel purpose.  But what would make the air assets BETTER is what I am getting at. 

For instance, say you locate an enemy supply depot.  It is totally legit to try and disrupt supply with an air attack.  Or massed units getting ready to start an assault or defense.  Etc.  Just would be nice to be able to launch an air attack on something farther behind the lines as an option I guess.  I have no problem with air craft sucking at hitting moving vehicles.  that indeed is a hard thing for a ww2 pilot trying to bomb a moving maneuvering tank.  But right now even stukas have a hard time bombing static guns.  In fact I find the best bombing platform to be the PO2.  Which is sort of messed up.   Grin  Should air power be a main focus of the game.... NO of course not.  But more of this aspect certainly is not a bad thing. 
« Last Edit: July 24, 2014, 02:51:37 AM by Flashburn » Logged

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Dane49
Generalfeldmarschall
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Posts: 1479


« Reply #83 on: July 25, 2014, 02:04:17 PM »

Air attacks look cool in the game but they really aren't very important to the outcome of a battle at this tactical level.

While I don't mind aircraft being in the game, I personally don't think they are necessary or very important.

Like I stated in the earlier post,they are more of a side item to be sampled but hardly the main dish.
You can't even lock the camera on the planes to make them more appealing to watch as the air strikes are being performed, which is why I don't think much effort should go into the air aspect of this game.

In my opinion I think more time should be spent on new maps and weapons systems and maybe adding different countries to the semi-modern force mix for quick battles..
Actually I would prefer more maps than anything else-with or without a campaign to go with them.
« Last Edit: July 25, 2014, 04:08:30 PM by Dane49 » Logged
chaudard
Generalmajor
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« Reply #84 on: July 25, 2014, 09:03:41 PM »

What do you think about introducing parachute drop behind the enemy lines? The planes would be very useful! Grin
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Dane49
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Posts: 1479


« Reply #85 on: July 26, 2014, 02:16:04 AM »

The game does allow para-drops of supplies to cut off units behind enemy lines during the Op-Phase in certain campaigns.
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Flashburn
Generalfeldmarschall
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Posts: 2412



« Reply #86 on: July 26, 2014, 05:32:54 AM »

Yes it does of course.  A nice little cut scene would be nice when that happens.  Although, granted totally NOT needed and time and money is best spent elsewhere.  I will say that a transport chopper dropping troops off would be nice.  But not really needed do to size of the game cells. 


Heck I would just be happy with a 10 minute mini mission where you could launch an air attack (or the reverse) behind the lines. 
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