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Author Topic: "mkflat" not found!?  (Read 5795 times)
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Bisharrako
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Posts: 45


« on: July 30, 2014, 09:15:06 PM »

I have a file ready to unpack but "mkflat" not found!?

What problem is?

My process:

1.-Modified sound file to test in game ...
2 - All set in folder / user / modwork ...
3 -. Package now ... I want to order "mkflat" esste but does nothing ... all the same.

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johncage
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Posts: 209


« Reply #1 on: July 30, 2014, 10:00:34 PM »

what does your script look like?

there should be input path and output path
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Bisharrako
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Posts: 45


« Reply #2 on: July 30, 2014, 10:20:48 PM »

I do not work ...

Have you a valid example?
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johncage
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Posts: 209


« Reply #3 on: July 30, 2014, 10:57:58 PM »

that file is needed for mkflat process. so make copy of it in desktop or somewhere else.

then open the copied mkflat with notepad++

inside put:

starter.exe mkflat, users\modwork\my_addon.flatdata, users\modwork\my_addon.!flatlist

if there is a line at top that says cmd...., remove that

if your directory is named different, use your directory name. my_addon replace with your file name.
« Last Edit: July 30, 2014, 11:11:22 PM by johncage » Logged
Bisharrako
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« Reply #4 on: July 31, 2014, 12:13:58 PM »

! Thank you for good explanation ... BUT I DO NOT WORK ... I have several questions:

This is my code "mkflat"
Quote
starter.exe mkflat, users\modwork\adjuntar_sonido.flatdata, users\modwork\music_mtc80.!flatlist

*"adjuntar_sonido" - is the name of the folder where you put all this "CORE" files.
*"music_mtc80..."is the name of the file to convert a * flatada

Is this correct? ... Have insurance or some error sintexis

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johncage
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Posts: 209


« Reply #5 on: July 31, 2014, 08:15:02 PM »

mkflat is making the flat archive using the flatlist. so the folder has to be on the right, and there has to be a flatlist! inside it. edit that flat list using notepad++, then left is the output flat data.

i think name has to be same too. i'm not sure. try that to see if it works
« Last Edit: July 31, 2014, 08:16:45 PM by johncage » Logged
Bisharrako
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Posts: 45


« Reply #6 on: August 01, 2014, 02:08:59 PM »

Test...and Test...and test and more test!...NO FOUND!
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Bisharrako
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Posts: 45


« Reply #7 on: August 02, 2014, 12:12:42 AM »

PROBLEM SOLVED!   Grin Grin Grin Grin Grin Grin

I promise to create video tutorial explaining step by step mkflat! ... This is a nightmare!

Thanks for your help johncage!!
« Last Edit: August 02, 2014, 12:57:22 AM by Bisharrako » Logged
johncage
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Posts: 209


« Reply #8 on: August 02, 2014, 05:36:56 AM »

yes a lot of conversions needed to make full mod. i have about 8 cmd here in the game directory for converting files to editable format and back.
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Krabb
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Posts: 902


Chekist with a Mauser


« Reply #9 on: August 02, 2014, 03:27:35 PM »

You should use batch files to launch the mod commands. See examples of various commands in docs/modwork/examples/examples.zip and a mod template in mod_template.zip in the same folder.

Also, the "starter.exe ..." commands should be started from the game root folder, not from anything else (examples use "cd ..." commands for this).
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