Graviteam
March 28, 2024, 09:31:12 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 ... 6 7 [8] 9 10 ... 16
  Print  
Author Topic: Steel Armor returns :)  (Read 176475 times)
0 Members and 1 Guest are viewing this topic.
Шун
Oberstleutnant
*****
Posts: 147


« Reply #140 on: March 05, 2015, 07:38:42 PM »

Thanks Graviteam, good luck with the new version!

Присоединяюсь.

Quote
Hey, the IR searchlights on all Tanks in night battles doesn’t seem to work in the “rerelease”. They are all gone dark in my night battles Grin.


Да, есть такое.
ИК подсветка включается с командой "Открыть люки" и не выключается командой "Прекратить огонь".
версия 2407 - 546119

Yes, there is.
IR illumination is activated with the command "Open hatches" and does not turn off with the "Cease fire".
version 2407 - 546119
« Last Edit: March 05, 2015, 07:50:38 PM by Шун » Logged

Spoiler:
AMD FX-4350 Black Edition Quad-Core Processor 4.2 ГГц,
Asus ROG STRIX-GTX1080-A8G-GAMING 8GB,
Asus MG279Q Gaming Monitor IPS 144 Гц,
GIGABYTE GA-78LMT-USB3 (rev. 4.1),
Corsair Vengeance DDR3 (1600МГц) 2x4GB,
SSD Ultimate SU900 Series + WD Caviar Black 1ТБ SATA 6Гб/с
Windows 10 Pro 64
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #141 on: March 05, 2015, 08:36:07 PM »

Bottom shows the view when V is pressed.  The view is locked to the left periscope (you can see the same tank).  I can't use , or . or the arrow keys to rotate between the other 2 periscope views.  Also note that you can see the track through the mud guard.

yes, its a known bug, try to fix it soon
Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Tanker
Generalfeldmarschall
*****
Posts: 1134

BRING BACK MARKERS


« Reply #142 on: March 05, 2015, 11:44:20 PM »

Thanks Graviteam, good luck with the new version!

Присоединяюсь.

Quote
Hey, the IR searchlights on all Tanks in night battles doesn’t seem to work in the “rerelease”. They are all gone dark in my night battles Grin.


Да, есть такое.
ИК подсветка включается с командой "Открыть люки" и не выключается командой "Прекратить огонь".
версия 2407 - 546119

Yes, there is.
IR illumination is activated with the command "Open hatches" and does not turn off with the "Cease fire".
version 2407 - 546119


That is not working as intended correct?
Logged

Bring back 3D markers!
Шун
Oberstleutnant
*****
Posts: 147


« Reply #143 on: March 06, 2015, 12:03:06 AM »

That is not working as intended correct?

Previously, IR illumination quenched by the order "Cease fire".
More convenient, of course, would be to have a separate button or submenu in the interface.
To sit dark piece in night battle, but ready to fire - the most it until the enemy is lit like a Christmas tree.  Smiley

Раньше ИК подсветка гасилась приказом "Прекратить огонь".
Удобнее, конечно, было бы иметь отдельную кнопку или пункт подменю в интерфейсе.
Для ночного боя сидеть тёмным, но готовым вести огонь - самое оно, пока противник светится как новогодняя ёлка.   Smiley
« Last Edit: March 06, 2015, 12:15:13 AM by Шун » Logged

Spoiler:
AMD FX-4350 Black Edition Quad-Core Processor 4.2 ГГц,
Asus ROG STRIX-GTX1080-A8G-GAMING 8GB,
Asus MG279Q Gaming Monitor IPS 144 Гц,
GIGABYTE GA-78LMT-USB3 (rev. 4.1),
Corsair Vengeance DDR3 (1600МГц) 2x4GB,
SSD Ultimate SU900 Series + WD Caviar Black 1ТБ SATA 6Гб/с
Windows 10 Pro 64
Tanker
Generalfeldmarschall
*****
Posts: 1134

BRING BACK MARKERS


« Reply #144 on: March 06, 2015, 01:09:25 AM »

But isn't it desirable to have IR illumination with the hatches both open and closed?  Your post seems to indicate that it only comes on when the hatches are opened.
Logged

Bring back 3D markers!
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #145 on: March 06, 2015, 08:43:25 AM »

What will happen next in near time?
1) changes in the interface: arcade remnants will be removed (such as markers), some changes in commands
2) will be polished cockpits
3) will be updated manual
4) after stable version is achieved we try to do upgrade patch for lost versions RUS/ENG

P.S. Still need 5 tankers, which will record voiceovers for commands/briefs in English and Russian
« Last Edit: March 06, 2015, 08:45:48 AM by andrey12345 » Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #146 on: March 06, 2015, 08:53:09 AM »

That is not working as intended correct?

Previously, IR illumination quenched by the order "Cease fire".
More convenient, of course, would be to have a separate button or submenu in the interface.
To sit dark piece in night battle, but ready to fire - the most it until the enemy is lit like a Christmas tree.  Smiley

Раньше ИК подсветка гасилась приказом "Прекратить огонь".
Удобнее, конечно, было бы иметь отдельную кнопку или пункт подменю в интерфейсе.
Для ночного боя сидеть тёмным, но готовым вести огонь - самое оно, пока противник светится как новогодняя ёлка.   Smiley

Вначале маневры отладим и кокпиты настроим, потом всякая шпионская деятельность Smiley

We will debug maneuvers and configure cockpits first, and then whatever spying activities Smiley
« Last Edit: March 06, 2015, 10:46:25 AM by Krabb » Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
topnik
Oberstleutnant
*****
Posts: 133


« Reply #147 on: March 06, 2015, 02:23:20 PM »

Thanks Graviteam, good luck with the new version!

Присоединяюсь.

Quote
Hey, the IR searchlights on all Tanks in night battles doesn’t seem to work in the “rerelease”. They are all gone dark in my night battles Grin.


Да, есть такое.
ИК подсветка включается с командой "Открыть люки" и не выключается командой "Прекратить огонь".
версия 2407 - 546119

Yes, there is.
IR illumination is activated with the command "Open hatches" and does not turn off with the "Cease fire".
version 2407 - 546119


This doesn't work for me. No matter if the hatchets are opened or closed, IR searchlight is always off. How do I turn it on?
Logged
Krabb
Administrator
Generaloberst
*******
Posts: 902


Chekist with a Mauser


« Reply #148 on: March 06, 2015, 02:47:17 PM »

Wait for update. Currently there is a bug, searchlights and lights are always off.
Logged

"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
Tanker
Generalfeldmarschall
*****
Posts: 1134

BRING BACK MARKERS


« Reply #149 on: March 06, 2015, 03:59:53 PM »

What will happen next in near time?
1) changes in the interface: arcade remnants will be removed (such as markers), some changes in commands
2) will be polished cockpits
3) will be updated manual
4) after stable version is achieved we try to do upgrade patch for lost versions RUS/ENG

P.S. Still need 5 tankers, which will record voiceovers for commands/briefs in English and Russian

Leave options for markers.  Then players can choose arcade or hardcore.  Choice is good.
Logged

Bring back 3D markers!
chaudard
Generalmajor
*
Posts: 311


« Reply #150 on: March 06, 2015, 04:07:44 PM »

Yes, choice is better.

I have another idea. Add a free camera. It would be nice to help us to create videos like on GTOS.
Logged
Krabb
Administrator
Generaloberst
*******
Posts: 902


Chekist with a Mauser


« Reply #151 on: March 07, 2015, 12:58:49 PM »

Warning! Current Steel Armor installer on GamersGate has an error and will install the game in the same folder as Graviteam Tactics (GamersGate version). To avoid this select the install path manually.

The problem exist only if you have Graviteam Tactics (GamersGate version) installed. So, don't worry otherwise. The setup will be updated on GamersGate in few days.

We apologize for inconvenience.
Setup updated on GamersGate. Problem is gone.
Logged

"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #152 on: March 07, 2015, 01:03:34 PM »

Leave options for markers. 
Markers on map.

Choice is good.
Choice is bad. Makes it necessary to verify and support multiple versions of the game. In this case it is unnecessary and markers will gone.
Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
chaudard
Generalmajor
*
Posts: 311


« Reply #153 on: March 07, 2015, 01:51:45 PM »

It's the difference of the point of view between players and developpers  Grin Players love to have a lot of options, developpers not. Personally, I think we already have a lot of options. We have the options 8.0x in game settings. We can change these options.

What are the markers you want to remove?
Logged
Krabb
Administrator
Generaloberst
*******
Posts: 902


Chekist with a Mauser


« Reply #154 on: March 07, 2015, 02:15:45 PM »

Markers in 3D. They are already removed. Smiley
Logged

"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
Tanker
Generalfeldmarschall
*****
Posts: 1134

BRING BACK MARKERS


« Reply #155 on: March 07, 2015, 04:15:40 PM »

It's the difference of the point of view between players and developpers  Grin Players love to have a lot of options, developpers not. Personally, I think we already have a lot of options. We have the options 8.0x in game settings. We can change these options.

What are the markers you want to remove?

Normally developers develop games for players, not for themselves.
Logged

Bring back 3D markers!
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #156 on: March 07, 2015, 04:16:50 PM »

It's the difference of the point of view between players and developpers  Grin
No, its pragmatic way.
But there are players who are not very pragmatic and believe in miracles  Grin.


Players love to have a lot of options, developpers not. Personally, I think we already have a lot of options. We have the options 8.0x in game settings. We can change these options.
I do not think you really want in 8x times more bugs and glitches  Cheesy.
Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #157 on: March 07, 2015, 04:18:44 PM »

Normally developers develop games for players, not for themselves.

I underlined keywords.
Even you say - develop games, not options.
Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Tanker
Generalfeldmarschall
*****
Posts: 1134

BRING BACK MARKERS


« Reply #158 on: March 07, 2015, 04:32:01 PM »

Can you tell us what bugs are associated with having the 3D markers in the game version prior to the remastered one?
Logged

Bring back 3D markers!
Tanker
Generalfeldmarschall
*****
Posts: 1134

BRING BACK MARKERS


« Reply #159 on: March 07, 2015, 04:35:33 PM »



Choice is good.
Choice is bad. Makes it necessary to verify and support multiple versions of the game. In this case it is unnecessary and markers will gone.

This is hard to understand.  Why can't there be one version of the game?  What does having 3D markers have to do with having multiple versions?
Logged

Bring back 3D markers!
Pages: 1 ... 6 7 [8] 9 10 ... 16
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!