Graviteam
March 29, 2024, 12:09:47 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 ... 9 10 [11] 12 13 ... 16
  Print  
Author Topic: Steel Armor returns :)  (Read 176496 times)
0 Members and 2 Guests are viewing this topic.
Krabb
Administrator
Generaloberst
*******
Posts: 902


Chekist with a Mauser


« Reply #200 on: March 09, 2015, 02:59:31 PM »

Tanker asked what the current versions are:
GamersGate: 5.81 (2410)
Steam: 5.81 (2413)
Logged

"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
chaudard
Generalmajor
*
Posts: 311


« Reply #201 on: March 09, 2015, 03:12:05 PM »

Tanker asked what the current versions are:
GamersGate: 5.81 (2410)
Steam: 5.81 (2413)
And other publishers: 1983  Grin
Logged
Krabb
Administrator
Generaloberst
*******
Posts: 902


Chekist with a Mauser


« Reply #202 on: March 09, 2015, 07:19:25 PM »

Tank manual has been updated
http://graviteam.com/HELP.html
Logged

"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #203 on: March 16, 2015, 07:32:33 AM »

the squares on the ground from light reflection:


also, poppy plants a little too big?
http://media.gamerevolution.com/images/games/pc/steel-armor--blaze-of-war/steel-armor--blaze-of-war_004.jpg



Is this what you're talking about?
Logged

chaudard
Generalmajor
*
Posts: 311


« Reply #204 on: March 16, 2015, 12:45:15 PM »

I have these problems too.
Logged
Flanker15
Generalmajor
*
Posts: 490


« Reply #205 on: March 16, 2015, 03:08:14 PM »

the squares on the ground from light reflection:


also, poppy plants a little too big?
http://media.gamerevolution.com/images/games/pc/steel-armor--blaze-of-war/steel-armor--blaze-of-war_004.jpg



Is this what you're talking about?

That is a good picture of it Smiley

Can Graviteam engine do Phong shading on the terrain? would probably fix it.
Logged
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #206 on: March 16, 2015, 04:40:15 PM »

Can Graviteam engine do Phong shading on the terrain? would probably fix it.

We never use Phong lighting for anything, it is extremely unrealistic and totally unnecessary.

As I wrote a few times - this is texture compression artifacts for roughness data. Please, do not make sense to write proposals in those areas in which you do not understand.
Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Tanker
Generalfeldmarschall
*****
Posts: 1134

BRING BACK MARKERS


« Reply #207 on: March 16, 2015, 06:40:40 PM »

Can Graviteam engine do Phong shading on the terrain? would probably fix it.

We never use Phong lighting for anything, it is extremely unrealistic and totally unnecessary.

As I wrote a few times - this is texture compression artifacts for roughness data. Please, do not make sense to write proposals in those areas in which you do not understand.

The public can be such a pain sometimes. Wink
Logged

Bring back 3D markers!
johncage
Oberst
******
Posts: 209


« Reply #208 on: March 17, 2015, 02:15:56 AM »

but how do other games fix that? can it be possible port fix over?
Logged
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #209 on: March 17, 2015, 02:38:08 AM »

I don't get that effect to much.  Sometimes ya sure.  And usually when lighting is at low angles.  But vary rarely do i notice.
Logged

Yabba dabba do
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #210 on: March 17, 2015, 06:39:31 AM »

but how do other games fix that? can it be possible port fix over?

Just like SABOW/GTOS: not compressed textures or compressed somewhat differently, using DX10+ or special formats from ATI/AMD (and forgot about Nvidia). Or never mind, because this is an extremely rare bug, especially in those places where you show.

I'm not understand, the same thing right in the face in the cockpit at all times and no one cares, no one will post screenshots. But at lights and lighting at a sharp angle, which is extremely rare (relative to cockpit), all the time in posts, in what sense?  Grin
Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
johncage
Oberst
******
Posts: 209


« Reply #211 on: March 18, 2015, 04:37:31 AM »

i think that has been solved in last update. i don't see it anymore. maybe renderer is different and do not draw that harsh light to see the grain. i commend graviteam on tackling this long issue.

however with the new lighting, i see some issue with tank iron shell. is it not the case with most tanks they are painted to dull the glint? don't get me wrong, the new lighting produces some amazingly realistic effects when you're facing away from the sun, see the glow on the turret can define the shape, and also some 3d roughness effect of the paint blotching and imperfect iron rippling:


but here some screenshots show the lighting is maybe too concentrated when glaring off the sun. from even top angle looks this way:


gives it a wet look. maybe can use this for raining, but normal, should be more diffuse lighting.
Logged
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #212 on: March 18, 2015, 05:29:33 AM »

Andrey has been rolling out about a zillion different shaders the past weak. It is certainly looking better.   
Logged

Yabba dabba do
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #213 on: March 18, 2015, 10:17:25 AM »



vs



next round  Grin

Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Flanker15
Generalmajor
*
Posts: 490


« Reply #214 on: March 18, 2015, 11:15:12 AM »

Why did they paint them glowsy like that?  Seems like a bad idea.
Logged
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #215 on: March 18, 2015, 11:20:46 AM »

Why did they paint them glowsy like that?  Seems like a bad idea.

Probably some compound to keep chemical and nuclear crap from sticking.  Or because it looks nice in a parade and as soon as you get out in the dirt the dust takes care of it. 
Logged

Yabba dabba do
smithcorp
Oberleutnant
**
Posts: 28


« Reply #216 on: March 18, 2015, 11:57:05 AM »

Loving the re-released SABOW!

Logged
smithcorp
Oberleutnant
**
Posts: 28


« Reply #217 on: March 18, 2015, 11:59:45 AM »

Quick note - tank AI pathfinding seems better. Didn't get bogged in a single canal and tanks correctly used the road crossings without difficulty.
Logged
chaudard
Generalmajor
*
Posts: 311


« Reply #218 on: March 18, 2015, 12:33:02 PM »

Loving the re-released SABOW!


Do you photoshoped it? Tongue
Logged
smithcorp
Oberleutnant
**
Posts: 28


« Reply #219 on: March 18, 2015, 08:48:17 PM »

Nope. Only cropped.
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 16
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!