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Author Topic: Steel Armor returns :)  (Read 176478 times)
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chaudard
Generalmajor
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Posts: 311


« Reply #220 on: March 18, 2015, 09:11:36 PM »

It is awesome, I don't have this quality with aug12 version. The gray colour on the T62 is the dirt or the camouflage?
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Nokturnal
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« Reply #221 on: March 18, 2015, 10:18:45 PM »

It is awesome, I don't have this quality with aug12 version. The gray colour on the T62 is the dirt or the camouflage?

It's camo. Well I am pretty sure it is. Maybe some nature got involved too but you can get a similar look.
Fire up the game, go to the encylopedia (any nation will do) and when a T62 is selected, there's a button you can use to cycle through the camo options.







(Not sure if pics are to big?
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johncage
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Posts: 209


« Reply #222 on: March 19, 2015, 01:49:35 AM »

correct on gloss, but i feel it should be less on tank. one section protrudes, but whole top half of turret glowing? bright spot can be, but smaller imho
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chaudard
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« Reply #223 on: March 19, 2015, 06:48:27 AM »

Yes I knew, but I never play with camo. The nature seems in better quality than with older version.
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smithcorp
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Posts: 28


« Reply #224 on: March 19, 2015, 07:48:28 AM »

Yes, it's the default akin for the Afghanistan campaign. Pretty nice. The binocular view also gives an excellent perspective for screenshots.
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33lima
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Posts: 273



« Reply #225 on: March 19, 2015, 09:47:09 AM »



vs



next round  Grin



A tank on display or painted up for parade on red Square is not a good reference for a tank in operational service in the field. The tanks in SABOW are FAR too shiny.
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For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
But it's "Saviour of his country!" when the guns begin to shoot!
'Tommy', Rudyard Kipling, 1892
johncage
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Posts: 209


« Reply #226 on: March 20, 2015, 06:59:19 AM »

yeah i think one of the problem is the shine is too smooth. usually tank surface is rough. not mirror finish or coated for parade
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andrey12345
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« Reply #227 on: March 20, 2015, 07:32:14 AM »

A tank on display or painted up for parade on red Square is not a good reference for a tank in operational service in the field. The tanks in SABOW are FAR too shiny.

On the photo there are no tanks for the parade. Only tanks that had long been outside hangar, one in winter, other in the summer.
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Flashburn
Generalfeldmarschall
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Posts: 2412



« Reply #228 on: March 20, 2015, 08:30:27 AM »

I really think that gloss is due to a NBC chemical non-stick coat.  The US woodland NATO scheme also gives off a mild shine when not covered in dust/dirt.  And I know that one does have basically a Teflon no stick NBC coat of something.  But it also weathers off.  It may simply be they stuck an uber coat of something on the Soviet vehicles. Because at least ones made for the USSR all do have that gloss thing it seems. 
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andrey12345
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« Reply #229 on: March 23, 2015, 09:36:27 PM »

Commander
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johncage
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Posts: 209


« Reply #230 on: March 24, 2015, 04:38:38 AM »

very good. but all body can be better like so:

http://1.bp.blogspot.com/-SZimX222Byc/UME7kKu7r_I/AAAAAAAAKZo/9ozBP9QW-PQ/s1600/tank+crew.jpg
http://www.defense.gov/dodcmsshare/newsphoto/2005-03/050319-F-9629D-030.jpg
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andrey12345
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« Reply #231 on: March 24, 2015, 06:46:35 AM »

very good. but all body can be better like so:

Do not forget that the game is 2011 not 2015. And not have AAA budgets.
How to earn your first million, will make the body more smoothly.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
smithcorp
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Posts: 28


« Reply #232 on: March 24, 2015, 11:24:16 AM »

Hi Andrey - very happy with how you and your team are updating this title! Fantastic to see it get such attention.
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andrey12345
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« Reply #233 on: March 24, 2015, 11:59:15 AM »

Thanks
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Txema
Generalmajor
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Posts: 371


« Reply #234 on: March 24, 2015, 03:45:12 PM »

Hi Andrey - very happy with how you and your team are updating this title! Fantastic to see it get such attention.

 Smiley Smiley Smiley Smiley Smiley Smiley Smiley Smiley

Thank you very much Andrey and Graviteam !!!

Txema
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murkz
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WWW
« Reply #235 on: March 25, 2015, 07:10:59 AM »

The new patch looks and plays great, thank you Andrey and the team.
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johncage
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Posts: 209


« Reply #236 on: April 04, 2015, 09:55:09 PM »

how about whirring smoke from the ejecting shells?
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andrey12345
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« Reply #237 on: April 04, 2015, 10:04:41 PM »

how about whirring smoke from the ejecting shells?


"Weird FPS, smoke drop FPS by 50%" (c) from STEAM
 Grin
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Flashburn
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Posts: 2412



« Reply #238 on: April 04, 2015, 10:09:38 PM »

how about whirring smoke from the ejecting shells?


"Weird FPS, smoke drop FPS by 50%" (c) from STEAM
 Grin

Well the dust can impact FPS greatly under certain conditions.  Mainly that guy is expecting his 60fps at all times whatever happens on screen.  And you can turn most of the effects off if that is what you want to do right?

how about whirring smoke from the ejecting shells?


That's actually a neat idea.  Not sure if that is vary realistic.  Theoretically, the power should be getting directed out the bore before the breach unlocks and spits out the case.  Otherwise the crew area would get awfully unpleasant.  Of course there should be a ventilation fan system dealing with what little there is.  However, a shot case getting ejected into a cold environment should have some bit of visible vapor or smoke.  
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andrey12345
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« Reply #239 on: April 04, 2015, 10:13:31 PM »

Smoke from the cartridge is generally minor feature. Mainly needed a fire / sparks and smoke when hit or penetration.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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