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Author Topic: quick battle editor Q&A  (Read 6728 times)
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zeufman
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Posts: 25


« on: March 09, 2016, 04:23:19 PM »

I think we can share building mission

Could anyone can load these missions ( *.mispack ) and tell if it works in the quick mission ?
ftp://www.force27.com/Force27-FTP-Public/divers/
paste in the Graviteam Tactics Mius-Front\data\common\shared\missions

I've noticed a problem with the image for the quick battle save.
I take a TGA image in 32 bit, can see it in the editor mod, save it, but in the quick battle menu, there is no image
here's a screen
http://images.akamai.steamusercontent.com/ugc/316747933899290027/58A1BD6CB0F4F797B23827E30F44DDBFA0C49793/

How does the script works with the quick battle editor ? is it inactive ?

All quick mission made by the editor take as date the 07/01/1943. No way to put a correct date ? It is not very important, but in the first July, Kusrk Battle didn't start again.

Krabb: Fixed the FTP link.
« Last Edit: March 13, 2016, 12:49:04 PM by zeufman » Logged
Krabb
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« Reply #1 on: March 09, 2016, 05:04:41 PM »

Ya, both work! We'll look what's wrong with mission images.

Edit: Mission date is taken from the battle settings.
« Last Edit: March 09, 2016, 05:06:15 PM by Krabb » Logged

"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
zeufman
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Posts: 25


« Reply #2 on: March 09, 2016, 05:27:30 PM »

good news it works, that mean we can shared mission, basically historical mission and real fighting report from the area
I haven't see anywhere to change set the battle date
edit : find, if summer is select then 1 july, if autunm then 1 sept. Meanwhile, all date are in the first day  Undecided.
« Last Edit: March 09, 2016, 05:31:31 PM by zeufman » Logged
Rush
Hauptmann
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WWW
« Reply #3 on: March 09, 2016, 05:37:34 PM »

Yes both working here too........Great!!!!!
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andrey12345
Graviteam
Generalfeldmarschall
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Posts: 6642


Jerk developer


« Reply #4 on: March 09, 2016, 06:15:15 PM »

Please, when you make a mission, follow these simple rules:
1) All filenames (image, text, etc) in _lower case_. There is no sense to write large letters. Avoid spaces in filenames too (replace it to '_' )
2) Make unique pictures
3) Separate description and title. Saur Mogila Defend - assault defend - 20 July 1943 - its bad

Saur Mogila Defend
Assault defend - 20 July 1943

much better, simple hit Enter in text file in right place Smiley and you got

"Saur Mogila Defend" - as name
"Assault defend - 20 July 1943" - as description


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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Rush
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WWW
« Reply #5 on: March 09, 2016, 06:28:49 PM »

I couldn't load the saved battles.
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zeufman
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Posts: 25


« Reply #6 on: March 09, 2016, 07:08:57 PM »

Thanks Andrey for the tips, it works better now.

Is there an interest to have a topic for shared build mission ?
I think it would if description file can bring some immersive situation, with an historical situation.
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Missouri_Rebel
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Posts: 198


« Reply #7 on: March 11, 2016, 01:09:06 AM »

Yes. A separate sticky would work. I'm looking at making at least one, but wish I had more control over the setup.
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zeufman
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Posts: 25


« Reply #8 on: March 13, 2016, 12:48:37 PM »

What is the difference in the editor options, for tactics or simulation ?
Game condition >battle type > tactics or simulation ?
It says no script applied for the player, but we cannot understand what means ?
« Last Edit: March 13, 2016, 01:14:52 PM by zeufman » Logged
andrey12345
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Posts: 6642


Jerk developer


« Reply #9 on: March 13, 2016, 03:35:53 PM »

What is the difference in the editor options, for tactics or simulation ?
Game condition >battle type > tactics or simulation ?
It says no script applied for the player, but we cannot understand what means ?

If you make a script for your forces, in simulator mode it will be apply automatically, in tactics will not.
What options?
Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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