Why do you want to impose your own scenario to other players? If you made a battle, I want to have the freedom to play differently. If I think you attack through the wrong way, I want to be able to attack otherwise.
So, the editor is not bad, it is simply imperfect. We would like more options (and not less: if I want to fix your deployment, I want to be able to do it).
Otherwise, if you want to impose scenarios where players don't have freedom, you should make videos.
Well the problem is that there is no way for the enemy forces to be set up worth a shit. You put them in the general area and hope they are positioned decent. They're not. I've placed them in areas with trenches hoping they'd utilize them but they dont. The battle editor is just lacking.
I'm not expecting scripts how to act for the enemy, just a better way to place them.
So it's not about if you want to attack a certain way. It's about the haphazard placement of enemy units. But if a battle creator wanted to have friendly units locked at start I don't see what is wrong with that option.
Like I said, most of this could be handled by letting us save the game to share and play again after deployment if a scenario maker was allowed to place both sides units.