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Author Topic: Scope of the base game... SS Units....?  (Read 17527 times)
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Generalfeldmarschall
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« Reply #20 on: April 01, 2016, 06:30:24 PM »

Seems like sales numbers are picking up.This the current number according to steam db - 4,318 ± 1,654 owners. about 1000 units more than the last week.
These numbers have nothing in common with sales and even more so with their dynamics. This is a statistical analysis that works only for large numbers (from 100 000+).

As I say before, sales decreasing by exponential rule. ie if theoretically we have 3500 units for 3 weeks, with the fourth can not be +1000. This is contrary to the laws of mathematics.

Not sure it is mathematics so much as economics but you should know.
Thing is what you say makes sense for a well advertised game where people know the release date but Mius is not that game.
For example I followed its development as closely as possible with limited information for over a year before giving up on any solid release date - I am only here now because of coincidental video on youtube that led me to realisng the game ws out 3 weeks after its release.
How many more people like me are out there and remmember I am somebody who had prior knowledge of Graviteama nd Mius Front development so for other potential buyers knowledge the game even exists could take far longer.

I hope this is true and sales do not taper off exponentially but instead bump along in rather random fashion instead.
Hopefully it will get more exposure from well subscribed youtubers etc because you guys deserve to do well.

Your point on mystery release is IMO spot on.  Has happened with every game since I jumped on the band wagon with k42/K43.  English GTOS  came out of no where and was simply random dumb luck I spotted it out on Gamersgate.  And I was checking every few weeks.  Sabow which popped out a week or 2 after GTOS was the same thing for a different reason.  Mius I knew was on the horizon with a mushy time frame of "soon", which for me was not exactly solid and lent to something I wanted done of mine not done yet (and life, mainly life).  And then Andrey PM's me with a beta key 2 days early.  And no, I am not complaining about that one.   Grin  But the mystery date might be counter productive.  Someone that is tracking a future release might only check every once in a great while.  And might loose interest or go find something other.  I do suspect random long time fans to pop back up going its been out for how long?  But maybe that is not so bad.  Who knows. 


But the game is shaping up.  Those little silly bugs and issues are getting killed off.  There is a lot of game in there with the 4 campaigns.  Still one more to play and I have put a stupid amount of time in with beta's.  I hope that has been helpful for game.  LOL looking for excuse to justify the amount of time I have played.  Muahaha.  I have not gotten anything done with well, anything thanks to Mius.  I think that the greatest compliment I can think of. 
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chaudard
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« Reply #21 on: April 02, 2016, 06:39:58 AM »

Graviteam should send an email to all members of the forum to announce Mius. I don't know if it's possible to send an email to all owners of Graviteam games on GamersGate and Steam, it would be a nice idea too.

I discovered by chance the release date of Mius, I don't expected it before May 8 or May 9 2017. And I expected a pre-release sale.
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Generalfeldmarschall
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« Reply #22 on: April 02, 2016, 09:59:32 AM »

Graviteam should send an email to all members of the forum to announce Mius. I don't know if it's possible to send an email to all owners of Graviteam games on GamersGate and Steam, it would be a nice idea too.

I discovered by chance the release date of Mius, I don't expected it before May 8 or May 9 2017. And I expected a pre-release sale.

Nope, just a release sale.   Tongue  Gravi don't do PRE-release sale.  That is for wimps.  I have no point. 
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Mucka
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« Reply #23 on: April 02, 2016, 02:14:07 PM »

Graviteam should send an email to all members of the forum to announce Mius. I don't know if it's possible to send an email to all owners of Graviteam games on GamersGate and Steam, it would be a nice idea too.

I discovered by chance the release date of Mius, I don't expected it before May 8 or May 9 2017. And I expected a pre-release sale.

Nope, just a release sale.   Tongue  Gravi don't do PRE-release sale.  That is for wimps.  I have no point.  

LOL they don't do comprehensible manuals or intuitive UI's either - also very wimpish things.  Grin
They are so wrapped up in making the best simulation they can they don't have time for such nonsense, it is quite endearing in a way, yett I can't help feeling they could do with one two more folk who know about such things as UI design and marketing.
Not a criticism, just an observation/opinion where things might be improved for the greater good.
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Missouri_Rebel
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« Reply #24 on: April 02, 2016, 05:20:53 PM »

I wish I knew how to give the game more exposure. This game deserves to be seen.
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Missouri_Rebel
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« Reply #25 on: April 03, 2016, 04:28:13 AM »

Actually, if there were a free demo to try with a small battle that didn't overwhelm and maybe a feature list with screenshots on completion at least I could get people to try it. But I understand that demos are pretty time consuming. I swear, if people just gave this game a bit of effort they would be hooked.
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chaudard
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« Reply #26 on: April 03, 2016, 06:04:51 AM »

You can promote Mius by sharing the videos on Youtube  Wink
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wildman
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« Reply #27 on: April 03, 2016, 04:46:03 PM »

It's funny how a piece of software this good is so under appreciated.

The suggestion to mail shot all forum members is a great idea, sharing videos, positive reviews, helping new players this all helps too. We all want to see this game grow and evolve far into the future, because we all want to experience what this dev team can do with this incredible concept , and wage war on other obscure battlefields, for those selfish reasons go forth spread the word.
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Missouri_Rebel
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« Reply #28 on: April 03, 2016, 06:26:12 PM »


 helping new players this all helps too.


Indeed. Good point.
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Flashburn
Generalfeldmarschall
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« Reply #29 on: April 03, 2016, 06:37:47 PM »

It's funny how a piece of software this good is so under appreciated.

The suggestion to mail shot all forum members is a great idea, sharing videos, positive reviews, helping new players this all helps too. We all want to see this game grow and evolve far into the future, because we all want to experience what this dev team can do with this incredible concept , and wage war on other obscure battlefields, for those selfish reasons go forth spread the word.

Well so good is subjective.  A 14 year old thinks COD is great.  Clearly they have no taste and are insane.  But I do not have ADHD.  PTSD maybe, but not that one.   Tongue  

These games are fighting other main streams perception of digital combat.  Which are all generally pretty wrong on every count.  So suddenly you have something that is trying to not be like that and some gamer dude is totally out of their depth.  Which is a good thing, or was.  With cookie cutter games everywhere and dumbing down of games for retards how do you reach those folks that DO want this sort of thing.  If they are even still looking or just gave up.  I mean I just look at myself here.  I buy fewer and fewer games as I get older.  Its not that I do not like games.  its that they are freaking horrible.  They are often brain dead no challenge waste of time crap.  I can think of 2 games that really past my muster as good, entertaining brain games (well in things I like), GT stuff and Kerbal Space program, which really rocks.  That is by no means to say that there are not others.  But my personal stand outs.   I was really impressed with DCS stuff.  but then, OMG did I have a run in with a technical issue that turned into a pissing match with one of their goons.  Massive turn off.  And no sense of humor that guy.  What is life like being a flat affect wanker?  Or DCS, how to piss off your fans in 3 seconds.    

I am still pissed off that Fallout 4, the only main stream thing I was looking forward too, was stupid easy give me.  Ended up not finishing it as I became a god of death and no point any more.  

So how do you change perceptions of what a game like this should be when folks can not seem to adapt, no not want a challenge, and are fighting years of bias from games that say they are "realistic", but are about as far away as you can get?  But for a developer. when your time in the military, oh wait... I mean watching the discovery channel does not conform with other games you have played, your realistic is pretty far away from mine.  That is not to say you have to have been in a military, gone to war and all that.  You do not.  But you need to really spend the time and get "it".  And not simply regurgitate command and conquer formula with your ideas on realistic.  To not even look at simple stats on like, numbers of rounds expended for number of casualties produced and then turn around and say this that these little soldiers should should hit 99 percent of the time sort of wacko.  Or if an FPS, look at manufactures claim of accuracy of a firearm.  Then stick in its claimed MOA and that is the accuracy you get in game.  which btw, is stuck in a random rest, bolted to table, with cherry picked ammo, and all human factors taken out.  Now give it to a private in an army, even a well trained one in a 1st rate army.  Then throw in combat.  No, he not shooting 1.5 MOA.  He is shooting like 4000 MOA.  And will expend insane amounts of ammo to produce few to no enemy hit.  But you dont get that in even "realistic" FPS games.   Even when a developer tries the players revolt.  Say crazy crap like this is not realistic.  Even when combat vets go, yes it is and its even more forgiving than reality.  How do you fight this?  


Just random thoughts, sorry.,  
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wildman
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« Reply #30 on: April 03, 2016, 07:03:08 PM »


...So how do you change perceptions of what a game like this should be when folks can not seem to adapt, no not want a challenge, and are fighting years of bias from games that say they are "realistic"...

Obviously you can't make everyone like it, some folks will just not enjoy the style of play or it just won't be to their tastes.

The problem is that we all know for certain that there are thousands of gamers and non gamers out there who would love it, if they knew about it, the best way to remedy this is by spreading the word. Word of mouth is the most effective form of marketing in terms of how many recipients of the message are tempted to investigate further.

I know for sure 5 people who bought the game on my recommendation.

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Flashburn
Generalfeldmarschall
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« Reply #31 on: April 03, 2016, 07:30:40 PM »

I have not directly gotten anyone to buy these games.  Its not their cup of tea for the folks I know who play PC games.  Alas.... its things like battlefield and the like is theirs.  But that is folks I know in actual life.  Indirectly I am sure I have influenced folks. 
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Mucka
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« Reply #32 on: April 06, 2016, 01:58:02 PM »

I have not directly gotten anyone to buy these games.  Its not their cup of tea for the folks I know who play PC games.  Alas.... its things like battlefield and the like is theirs.  But that is folks I know in actual life.  Indirectly I am sure I have influenced folks. 

I think a lot of people like their games to be "games". Simulations by and large are niche.
Modern so called AAA games are terrible in the main, generic regurgitated crap with new textures and maps with zero challenge - but people buy them.
Below those in popularity are the games that want a bit of challenge with some tactics but make sure it is nothing too demanding and certainly not realistic.
The other factor is that games these days are designed to be dipped in and out of, pick up and play for 30 minutes then throw away until next time - that is what the market demands it seems and that does not allow for depth or challenge.
Even hardcore simulators have to consider the "fun" factor though. There is no use making an ultra realistic simulation of "drain cleaner" because nobody will play it - not even drain cleaners.
Graviteam recognise that the visual element is important as part of the entertainment factor and there are lots of other concessions to reality in the name of playability even for a fairly hardcore sim.

For developers it is either a labour of love or a compromise from realism to fun if they want to sell more units I'm afraid.

All that said I think Graviteam could do themselves a lot of favours by making the game more instantly accessible to new players, building an in depth but entertaining tutorial which plays like a cut down 1st campaign and much more accessible and intuitive UI. Then get out there and use all the modern social media techniques to at least get the brand out there.
For new players the complexity and depth of the game can be off-putting rather than rewarding because so much time is required to get to grips with it before any fun can be properly had.


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