Graviteam
March 28, 2024, 05:44:41 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1] 2 3
  Print  
Author Topic: Started work on more challenging modded German campaign..  (Read 21294 times)
0 Members and 1 Guest are viewing this topic.
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« on: April 11, 2016, 09:27:14 AM »

Starting work on a what I hope is a more challenging German campaign.  Goal is simple.  Push back high skilled players west on OP map with restructured company's and platoons of Red Army.  Other wise the same thing as that is all that can be done with out a campaign editor.  If I had that I probably would not be trying to make this thing.  Although this is probably a bunch faster.  Now for 1 or 2 evening of boring config editing.  And hope I do not screw up anywhere as will cause instant crash if the 2 files do not agree with each other.     




But everything works pretty much the same for hack job on an existing campaign as screen above shows.  So at least i know wtf I am doing on that one. 

Also attempting to make heads or tails on anti tank grenades.  This is handled a bit different than in GTOS/SABOW.  In config it looks like there should be a 50/50 chance of a regular infantry squad getting them.  But that is certainly not what I see in game.  So clearly I have more head scratching to do. 



Still testing some unit types in quick battles which is proving fun as many are missing.  Makes it interesting when you need to know how something works and what it can tow when you can not test that.  And spending "quality time" reading the div units file of game. 
Logged

Yabba dabba do
fireship4
Hauptmann
***
Posts: 33


« Reply #1 on: April 11, 2016, 03:56:40 PM »

Could you make it so that each square on the map has the maximum number of positions?  IE each square can accommodate four platoons?  It would facilitate more fluid movement on the map, make it easier to create company/brigade formations, and lead to bigger battles.  If it's possible anyhow.
Logged
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #2 on: April 11, 2016, 06:02:33 PM »

Nope.  No way to do so that I know without making from the start in a campaign editor. 
Logged

Yabba dabba do
fireship4
Hauptmann
***
Posts: 33


« Reply #3 on: April 11, 2016, 11:40:46 PM »

I doubt it is hardcoded, as in the quick battle editor you can change the number of deployment points per square.  It is done via a 9 square template, but it suggests this is moddable via some sort of config or command.

Maybe that doesn't change anything though, and maybe it would still have to be done from the start.
Logged
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #4 on: April 12, 2016, 12:11:20 AM »

I doubt it is hardcoded, as in the quick battle editor you can change the number of deployment points per square.  It is done via a 9 square template, but it suggests this is moddable via some sort of config or command.

Maybe that doesn't change anything though, and maybe it would still have to be done from the start.


Code:
frames_raw[aaaaaaaaaaaaaaaaaaaaaaaaaaaa]()
{
1414874446, 0, 0, 0, 5654866, 0, 0, 0, 1414874446, 0, 0, 0, 0, 0, 0, 0, 1414874446, 0, 0, 0, 0, 0, 0,

0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 1145130834, 0, 0, 0, 5391687, 0, 0, 0, 1145130834, 0, 0,

0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 5394246, 0, 0, 5391687,

0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 5394246, 0, 0, 1381192533, 0, 0, 0,

0, 1279874370, 0, 0, 1381192533, 0, 0, 0, 0, 0, 0, 0;
1414874446, 0, 0, 0, 0, 0, 0, 0, 1414874446, 0, 0, 0, 0, 0, 0, 0, 1414874446, 0, 0, 0, 0, 0, 0, 0,

5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 1145130834, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687,

0, 0, 0, 1145130834, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 5394246, 0, 0, 5391687, 0,

0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 1145130834, 0, 0, 1330399553, 5391687, 0, 0, 0, 0, 5394246, 0, 0,

1381192533, 0, 0, 0, 0, 0, 0, 0, 1381192533, 0, 0, 0, 0, 1279874370, 0, 0;
5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 5654866, 0, 0, 0, 1414874446, 0, 0, 0, 0, 0, 0, 0,

1414874446, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 1145130834, 0, 0, 1330399553, 1414874446, 0, 0, 0, 0, 0,

0, 0, 1414874446, 0, 0, 0, 5654866, 0, 0, 0, 5391687, 0, 0, 0, 1145130834, 0, 0, 0, 1414874446, 0, 0, 0, 0,

0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 1145130834, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0,

1381192533, 0, 0, 0, 0, 5394246, 0, 0, 1381192533, 0, 0, 0, 0, 5394246, 0, 0;
5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0,

0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 1145130834, 0, 0, 0, 5391687, 0, 0, 0,

5654866, 5394246, 0, 0, 5391687, 0, 0, 0, 0, 1279874370, 0, 0, 5391687, 0, 0, 0, 0, 1279874370, 0,

1229474113, 1381192533, 0, 0, 0, 0, 5394246, 0, 0, 1381192533, 0, 0, 0, 1145130834, 0, 0, 0, 5391687, 0, 0,

0, 1145130834, 0, 0, 0, 1381192533, 0, 0, 0, 0, 0, 0, 1330399553, 1381192533, 0, 0, 0, 0, 0, 0, 0;
5391687, 0, 0, 0, 0, 0, 0, 0, 1414874446, 0, 0, 0, 0, 5394246, 0, 0, 1414874446, 0, 0, 0, 0, 0, 0, 0,

5391687, 0, 0, 0, 0, 5394246, 0, 1229474113, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0,

1330399553, 5391687, 0, 0, 0, 1145130834, 0, 0, 0, 5391687, 0, 0, 0, 0, 1279874370, 0, 1330399553, 5391687,

0, 0, 0, 0, 1279874370, 0, 1162692929, 1381192533, 0, 0, 0, 0, 1279874370, 0, 0, 1381192533, 0, 0, 0, 0, 0,

0, 0, 1381192533, 0, 0, 0, 0, 0, 0, 1162692929, 1381192533, 0, 0, 0, 0, 0, 0, 0, 1381192533, 0, 0, 0, 0,

5394246, 0, 0;
1414874446, 0, 0, 0, 0, 0, 0, 0, 1414874446, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 5394246, 0, 0,

1414874446, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 5654866, 1279874370, 0, 0, 5391687, 0, 0, 0, 5654866, 0,

0, 0, 5391687, 0, 0, 0, 1145130834, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 1145130834, 0,

0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 1381192533, 0, 0, 0, 5654866, 0, 0, 0, 5391687, 0, 0, 0, 0, 1279874370,

0, 0, 1381192533, 0, 0, 0, 0, 0, 0, 0, 1381192533, 0, 0, 0, 0, 0, 0, 0;
5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 1330399553, 1414874446, 0, 0, 0, 0, 5394246,

0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 1279874370, 0, 1162692929, 5391687, 0, 0, 0,

1145130834, 0, 0, 0, 5391687, 0, 0, 0, 1145130834, 0, 0, 0, 5391687, 0, 0, 0, 1145130834, 0, 0, 0, 5391687,

0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 5654866, 1279874370, 1145655874,

1330399553, 5391687, 0, 0, 0, 5654866, 1279874370, 0, 1229474113, 5391687, 0, 0, 0, 1145130834, 1279874370,

0, 0, 1381192533, 0, 0, 0, 0, 0, 0, 0;
5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 5654866, 0, 0, 0,

1414874446, 0, 0, 0, 0, 0, 0, 0, 1414874446, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0,

0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 1279874370, 0, 1330399553, 5391687, 0, 0, 0, 0, 5394246, 0, 0,

5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 1162692929, 1381192533, 0, 0, 0, 0, 0, 0, 0,

1381192533, 0, 0, 0, 1145130834, 0, 0, 0, 1381192533, 0, 0, 0, 1145130834, 0, 0, 0;
5391687, 0, 0, 0, 5654866, 0, 0, 0, 1414874446, 0, 0, 0, 5654866, 0, 0, 0, 1414874446, 0, 0, 0, 0,

5394246, 0, 0, 5391687, 0, 0, 0, 5654866, 0, 0, 0, 1414874446, 0, 0, 0, 5654866, 0, 0, 0, 5391687, 0, 0, 0,

0, 0, 0, 0, 5391687, 0, 0, 0, 0, 1279874370, 0, 1162692929, 5391687, 0, 0, 0, 1145130834, 1279874370, 0, 0,

5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 5394246, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 1381192533,

0, 0, 0, 0, 5394246, 0, 0, 1381192533, 0, 0, 0, 1145130834, 0, 0, 1330399553, 1381192533, 0, 0, 0,

1145130834, 0, 0, 0;
1414874446, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 5394246, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0,

5391687, 0, 0, 0, 0, 0, 0, 0, 1414874446, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0,

0, 1145130834, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 5391687, 0, 0, 0, 0, 0,

0, 0, 5391687, 0, 0, 0, 0, 0, 0, 0, 1381192533, 0, 0, 0, 5654866, 0, 0, 0, 1381192533, 0, 0, 0, 0, 0, 0, 0,

1381192533, 0, 0, 0, 5654866, 0, 0, 0;

} //endof frames_raw

ai_orders[aa]()
{
1145851720, 0, 0, 0, 1380275029, 1, 0, 0;
1145851720, 0, 0, 0, 909725253, 1, 0, 0;
1145851720, 0, 0, 0, 1295142469, 1, 0, 0;
1262572609, 0, 0, 0, 808734277, 1, 0, 0;
1262572609, 0, 0, 0, 825445957, 1, 0, 0;
1262572609, 0, 0, 0, 842157637, 1, 0, 0;
1162170950, 0, 0, 0, 842223173, 1, 0, 0;
1262572609, 0, 0, 0, 875777605, 1, 0, 0;
1262572609, 0, 0, 0, 842157637, 3, 0, 0;
1262572609, 0, 0, 0, 825445957, 3, 0, 0;
1162170950, 0, 0, 0, 808734277, 5, 0, 0;
1162170950, 0, 0, 0, 825445957, 5, 0, 0;
1262572609, 0, 0, 0, 842223173, 5, 0, 0;
1262572609, 0, 0, 0, 875777605, 5, 0, 0;
1162170950, 0, 0, 0, 1295142469, 5, 0, 0;
4605252, 0, 0, 0, 825445957, 6, 0, 0;
1262700880, 0, 0, 0, 842223173, 6, 0, 0;
1262700880, 0, 0, 0, 842157637, 6, 0, 0;
1262572609, 0, 0, 0, 1295142469, 6, 0, 0;
1262572609, 0, 0, 0, 825445957, 8, 0, 0;
1262572609, 0, 0, 0, 808734277, 8, 0, 0;
1162170950, 0, 0, 0, 842157637, 10, 0, 0;
1262572609, 0, 0, 0, 875777605, 10, 0, 0;
4605252, 0, 0, 0, 842223173, 10, 0, 0;
4605252, 0, 0, 0, 825445957, 10, 0, 0;
4605252, 0, 0, 0, 808734277, 10, 0, 0;
1262700880, 0, 0, 0, 1295142469, 10, 0, 0;
4605252, 0, 0, 0, 842157637, 12, 0, 0;
4605252, 0, 0, 0, 875777605, 12, 0, 0;
1262572609, 0, 0, 0, 909725253, 13, 0, 0;
1262572609, 0, 0, 0, 1295142469, 13, 0, 0;
4605252, 0, 0, 0, 1295142469, 16, 0, 0;
4605252, 0, 0, 0, 909725253, 16, 0, 0;
1262572609, 0, 0, 0, 808734277, 16, 0, 0;
1162170950, 0, 0, 0, 825445957, 16, 0, 0;
1262572609, 0, 0, 0, 842157637, 16, 0, 0;
1262572609, 0, 0, 0, 842223173, 16, 0, 0;
1262572609, 0, 0, 0, 875777605, 16, 0, 0;
1262572609, 0, 0, 0, 825445957, 18, 0, 0;
1262572609, 0, 0, 0, 842157637, 18, 0, 0;
1262572609, 0, 0, 0, 842223173, 18, 0, 0;

} //endof ai_orders

tac_markers[vvas]()
{
550.592, 0, 436.426, 0, 214.398, 0, 118.288, 0, 6, 5, 3, 1, op_tm_luganskiy;
180.94, 0, 1966.91, 0, 260.063, 0, 110.963, 0, 6, 4, 3, 1, op_tm_garany;
514.56, 0, 264.298, 0, 357.932, 0, 143.859, 0.667558, 5, 4, 3, 1, op_tm_saur_mog;
1501.42, 0, 371.924, 0, 195.837, 0, 176.885, 0, 4, 3, 5, 1, op_tm_277;
1059.16, 0, 257.824, 0, 173.522, 0, 140.987, 0, 3, 4, 2, 1, op_tm_163;
1846.77, 0, 63.1392, 0, 187.268, 0, 163.859, 0, 5, 3, 4, 1, op_tm_230;
397.637, 0, 1300.42, 0, 96.1094, 0, 103.502, 0, 5, 3, 1, 1, op_tm_house;
412.291, 0, 989.914, 0, 118.289, 0, 125.682, 0, 6, 3, 0, 1, op_tm_cross;
1337.12, 0, 1464.31, 0, 146.41, 0, 108.451, 0, 6, 4, 2, 1, op_tm_cross;
310.923, 0, 1509.38, 0, 246.375, 0, 126.346, 0, 4, 1, 1, 1, op_tm_zap_gully;
751.614, 0, 159.524, 0, 147.455, 0, 112.76, 0, 5, 2, 3, 1, op_tm_214;
1211.91, 0, 1146.64, 0, 122.023, 0, 105.754, 0, 3, 2, 3, 1, op_tm_207;
1213.26, 0, 428.486, 0, 233.171, 0, 81.3384, 0, 4, 2, 1, 1, op_tm_krut_gully;
1614.78, 0, 532.609, 0, 82.1255, 0, 88.4424, 0, 3, 2, 1, 1, op_tm_village;
256.141, 0, 1126.35, 0, 140.451, 0, 121.725, 0, 6, 1, 2, 1, op_tm_242;
969.847, 0, 203.596, 0, 290.596, 0, 126.346, 0, 4, 5, 1, 1, op_tm_tirl_gully;
2011.78, 0, 258.873, 0, 131.087, 0, 135.769, 0, 6, 5, 3, 1, op_tm_202;
120.905, 0, 1454.23, 0, 182.586, 0, 145.132, 0, 8, 4, 3, 1, op_tm_203;
275.401, 0, 686.431, 0, 355.809, 0, 126.406, -2.732, 8, 4, 2, 1, op_tm_fedorovka;
2012.37, 0, 2042.29, 0, 156.49, 0, 99.5845, 0, 8, 3, 2, 1, op_tm_marin_east;
1188.21, 0, 459.439, 0, 162.698, 0, 93.5513, 0, 8, 4, 3, 1, op_tm_marin_west;
1623.43, 0, 463.507, 0, 122.024, 0, 117.956, 0, 8, 4, 5, 1, op_tm_marin_cent;
1485.7, 0, 1535.34, 0, 195.837, 0, 208.471, 0, 8, 2, 4, 1, op_tm_213;
790.793, 0, 1521.51, 0, 82.125, 0, 120.029, 0, 8, 3, 1, 1, op_tm_village;
73.668, 0, 1134.69, 0, 162.677, 0, 140.987, 0, 8, 1, 2, 1, op_tm_214_0;
1741.62, 0, 944.855, 0, 126.406, 0, 102.997, 0, 6, 2, 3, 1, op_tm_203_9;
452.135, 0, 1784.08, 0, 113.889, 0, 105.754, 0, 7, 2, 5, 1, op_tm_step_cent;
1442.43, 0, 953.905, 0, 121.724, 0, 112.361, 0, 7, 3, 3, 1, op_tm_step_east;
1723.57, 0, 1594.99, 0, 173.522, 0, 157.255, 0, 6, 2, 3, 1, op_tm_step_west;
285.369, 0, 419.412, 0, 223.71, 0, 113.889, 2.5809, 7, 3, 2, 1, op_tm_step_south;
361.715, 0, 18.1929, 0, 150.496, 0, 126.091, 0, 7, 4, 3, 1, op_tm_223;
641.615, 0, 1810.75, 0, 160.047, 0, 99.584, 0, 9, 1, 3, 1, op_tm_ger_gully;
536.006, 0, 1286.46, 0, 159.178, 0, 159.178, 0, 4, 3, 1, 1, op_tm_plot_gully;
765.535, 0, 321.548, 0, 113.889, 0, 122.024, 0, 7, 2, 1, 1, op_tm_olh_gully;
1583.83, 0, 1611.59, 0, 103.029, 0, 75.916, 0, 5, 3, 0, 1, op_tm_village;
1749.07, 0, 226.682, 0, 115.782, 0, 109.523, 0, 7, 3, 2, 1, op_tm_farm;
1265.26, 0, 1823.2, 0, 113.811, 0, 113.811, 0, 8, 3, 2, 1, op_tm_farm;
23.752, 0, 443.723, 0, 53.3486, 0, 46.2363, 0, 9, 5, 0, 1, op_tm_shed;
880.245, 0, 306.736, 0, 74.6885, 0, 60.4629, 0, 5, 5, 0, 1, op_tm_shed;
321.115, 0, 1875.24, 0, 126.406, 0, 131.087, 0, 5, 2, 1, 1, op_tm_cross;
1479.12, 0, 938.745, 0, 54.8643, 0, 59.3125, 0, 8, 4, 1, 1, op_tm_village;

} //endof tac_markers

plat_pos[aa]()
{
28753, 4294967295, 4294967295, 4294967295, 1, 1, 0, 0;
28754, 4294967295, 4294967295, 4294967295, 5, 1, 0, 0;
28755, 4294967295, 4294967295, 4294967295, 12, 1, 0, 0;
28769, 4294967295, 4294967295, 4294967295, 3, 1, 0, 0;
28770, 4294967295, 4294967295, 4294967295, 9, 1, 0, 0;
256, 13, 4, 245, 1, 0, 0, 0;
258, 13, 4, 4294967295, 1, 0, 2147483892, 0;
272, 9, 4, 233, 1, 0, 0, 0;
288, 9, 3, 180, 1, 0, 0, 0;
304, 13, 4, 244, 1, 0, 0, 0;
320, 13, 4, 4294967295, 1, 0, 2147483892, 0;
352, 9, 3, 181, 1, 0, 0, 0;
354, 9, 4, 230, 1, 0, 0, 0;
355, 13, 4, 4294967295, 1, 0, 2147483892, 0;
131328, 13, 2, 143, 7, 0, 0, 0;
131330, 13, 2, 144, 7, 0, 0, 0;
131344, 13, 2, 145, 7, 0, 0, 0;
131360, 13, 2, 4294967295, 7, 0, 2147483793, 0;
131376, 13, 2, 146, 7, 0, 0, 0;
131392, 13, 2, 4294967295, 7, 0, 2147483794, 0;
4608, 12, 0, 48, 1, 0, 0, 0;
4610, 12, 0, 50, 1, 0, 0, 0;
4611, 13, 0, 53, 1, 0, 0, 0;
4624, 12, 0, 49, 1, 0, 0, 0;
4640, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
4656, 12, 0, 4294967295, 1, 0, 2147483697, 0;
4672, 12, 0, 47, 1, 0, 0, 0;
4688, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
4704, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
4720, 12, 0, 4294967295, 1, 0, 2147483695, 0;
262144, 13, 3, 195, 1, 0, 0, 0;
262416, 12, 3, 189, 1, 0, 0, 0;
262432, 13, 4, 4294967295, 1, 0, 2147483892, 0;
262448, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
262672, 12, 2, 142, 1, 0, 0, 0;
262688, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
262704, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
262913, 12, 3, 192, 1, 0, 0, 0;
262914, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
262915, 12, 2, 139, 1, 0, 0, 0;
262916, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
262917, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
262918, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
262928, 12, 3, 191, 1, 0, 0, 0;
262930, 12, 3, 190, 1, 0, 0, 0;
262931, 12, 2, 140, 1, 0, 0, 0;
262944, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
262946, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
262947, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
262960, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
262962, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
262963, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
327680, 13, 0, 51, 1, 0, 0, 0;
327952, 13, 0, 52, 1, 0, 0, 0;
327968, 13, 0, 4294967295, 1, 0, 2147483700, 0;
327984, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
328208, 13, 1, 4294967295, 1, 0, 2147483745, 0;
328224, 13, 0, 4294967295, 1, 0, 2147483700, 0;
328240, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
328449, 13, 1, 97, 1, 0, 0, 0;
328450, 13, 1, 4294967295, 1, 0, 2147483745, 0;
328451, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
328452, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
328453, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
328454, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
328464, 13, 1, 98, 1, 0, 0, 0;
328466, 13, 1, 4294967295, 1, 0, 2147483746, 0;
328467, 13, 1, 4294967295, 1, 0, 2147483746, 0;
328480, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
328482, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
328483, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
328496, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
328498, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
328499, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
393216, 13, 9, 504, 2, 0, 0, 0;
393488, 13, 9, 502, 2, 0, 0, 0;
393504, 13, 9, 4294967295, 2, 0, 2147484150, 0;
393520, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
393744, 13, 9, 4294967295, 2, 0, 2147484150, 0;
393760, 13, 9, 4294967295, 2, 0, 2147484150, 0;
393776, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
393985, 13, 8, 449, 2, 0, 0, 0;
393986, 13, 8, 4294967295, 2, 0, 2147484097, 0;
393987, 12, 9, 499, 2, 0, 0, 0;
393988, 12, 9, 4294967295, 2, 0, 2147484147, 0;
393989, 13, 9, 4294967295, 1, 0, 0, 0;
393990, 13, 9, 4294967295, 2, 0, 2147484151, 0;
394000, 13, 9, 503, 2, 0, 0, 0;
394002, 13, 9, 4294967295, 2, 0, 2147484151, 0;
394003, 13, 9, 4294967295, 2, 0, 2147484151, 0;
394016, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
394018, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
394019, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
394032, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
394034, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
394035, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
8448, 13, 5, 295, 1, 0, 0, 0;
8194, 13, 5, 4294967295, 1, 0, 2147483945, 0;
8449, 12, 5, 290, 1, 0, 0, 0;
8450, 12, 4, 240, 1, 0, 0, 0;
8451, 12, 4, 243, 1, 0, 0, 0;
8464, 12, 5, 293, 1, 0, 0, 0;
8466, 12, 5, 291, 1, 0, 0, 0;
8467, 12, 5, 292, 1, 0, 0, 0;
8480, 13, 5, 4294967295, 1, 0, 0, 0;
8482, 13, 5, 4294967295, 1, 0, 0, 0;
8483, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
8496, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
8498, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
8499, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
8705, 13, 5, 296, 1, 0, 0, 0;
8706, 13, 5, 4294967295, 1, 0, 2147483944, 0;
8707, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
8768, 13, 5, 297, 1, 0, 0, 0;
8770, 13, 5, 4294967295, 1, 0, 2147483945, 0;
8771, 13, 5, 4294967295, 1, 0, 2147483945, 0;
8784, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
8786, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
8787, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
8800, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
8802, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
8803, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
12544, 13, 5, 294, 1, 0, 0, 0;
12289, 13, 5, 4294967295, 1, 0, 2147483944, 0;
12545, 10, 5, 283, 1, 0, 0, 0;
12546, 11, 4, 238, 1, 0, 0, 0;
12547, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
12560, 10, 5, 282, 1, 0, 0, 0;
12562, 10, 5, 285, 1, 0, 0, 0;
12563, 10, 5, 284, 1, 0, 0, 0;
12576, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
12578, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
12579, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
12592, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
12594, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
12595, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
12801, 12, 4, 241, 1, 0, 0, 0;
12802, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
12803, 11, 4, 237, 1, 0, 0, 0;
12864, 11, 4, 506, 1, 0, 0, 0;
12866, 11, 4, 239, 1, 0, 0, 0;
12867, 12, 4, 242, 1, 0, 0, 0;
12880, 11, 4, 4294967295, 1, 0, 0, 0;
12882, 10, 4, 4294967295, 1, 0, 0, 0;
12883, 10, 4, 4294967295, 1, 0, 0, 0;
12896, 13, 4, 4294967295, 1, 0, 0, 0;
12898, 13, 4, 4294967295, 1, 0, 0, 0;
12899, 13, 4, 4294967295, 1, 0, 0, 0;
16640, 13, 4, 247, 1, 0, 0, 0;
16387, 13, 5, 4294967295, 1, 0, 2147483944, 0;
16641, 10, 3, 183, 1, 0, 0, 0;
16642, 10, 3, 184, 1, 0, 0, 0;
16643, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16644, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16645, 13, 4, 246, 5, 0, 0, 0;
16656, 9, 3, 179, 1, 0, 0, 0;
16658, 9, 3, 182, 1, 0, 0, 0;
16659, 10, 3, 185, 1, 0, 0, 0;
16672, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16674, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16675, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16688, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16690, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16691, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16897, 10, 4, 236, 1, 0, 0, 0;
16898, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16899, 10, 4, 235, 1, 0, 0, 0;
16960, 9, 4, 231, 1, 0, 0, 0;
16962, 9, 4, 232, 1, 0, 0, 0;
16963, 10, 4, 505, 1, 0, 0, 0;
16976, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16978, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16979, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16992, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16994, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
16995, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
73984, 13, 6, 344, 1, 0, 0, 0;
73729, 13, 6, 4294967295, 1, 0, 2147483993, 0;
73985, 13, 6, 345, 1, 0, 0, 0;
73986, 12, 6, 4294967295, 1, 0, 0, 0;
73987, 4294967295, 4294967295, 4294967295, 1, 0, 0, 0;
73988, 12, 7, 389, 1, 0, 0, 0;
73989, 13, 6, 346, 1, 0, 0, 0;
74000, 12, 7, 388, 1, 0, 0, 0;
74002, 12, 7, 387, 1, 0, 0, 0;


etc etc for another 40000 lines.  


I certainly have no idea what any of that does.  Something in there controls that.  For a non-robot, need a campaign editor and source files.  Or remake campaign from the divpool file.  
Logged

Yabba dabba do
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #5 on: April 12, 2016, 07:24:08 AM »

Well crap!  Been running tests for about 6 hours with just a bit modded so far.  Not even trying and not having much issues blowing up t34's.  Only the KV-1's I replaced light tanks in 22nd guards giving putting up much a fight.  Was trying to more or less, keep some of historical organisation of a tank regiment.  Well except for the KV-1's.  Turned up skill and tested on experienced aka hard (100 everything level).  Think I need to run threw Germans and replace things like many PAK 40's for smaller 38's in some units.  But the real reason is the spread out all over tank companies.  As player can move like 3-5 various types on anti tank guns and howitzers units to one spot, in addition to whatever the infantry guys have, you end up with like 15-25 anti tank guns vs up to 22 tanks.  And that is a recipe for failed attack.  Attacking that many guns you really need like a battalion of tanks and supporting crap if you want to keep casualties low.  UGh, but no way to really change any of that. 

But I still think default campaign will give most players enough headaches.  Just not freaks like me that want to get shoved all the way back to Western corner of map.   Tongue
Logged

Yabba dabba do
fireship4
Hauptmann
***
Posts: 33


« Reply #6 on: April 12, 2016, 08:11:07 PM »

Hmm yes, that brings back memories of looking through the files trying to do the same thing with Op Star.  Well good luck anyway!

EDIT: I guess you could try creating a very simple quick battle, save it, see what type of config it generates, create another with one difference, and compare the two.  A slow process, but it might allow reverse engineering.  Or maybe the devs could release some more tools Smiley
« Last Edit: April 12, 2016, 08:15:50 PM by fireship4 » Logged
fireship4
Hauptmann
***
Posts: 33


« Reply #7 on: April 13, 2016, 07:11:10 AM »

Quote
Or remake campaign from the divpool file

What do you mean by this, and how would I go about it?
Logged
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #8 on: April 13, 2016, 09:23:54 AM »

Quote
Or remake campaign from the divpool file

What do you mean by this, and how would I go about it?


In GTOS with the campaign editor you could easily rip the div pool file of any campaign and remake it or do whatever you wanted to quickly make something in the campaign editor.  I used this in my Sokolovo redux campaign.  Which was simply trying to make a less ball buster than default.  But in Mius we do not have a campaign editor, at least yet.  I would just make some campaign if I had that, not doing this hack job on an existing campaign.  I have campaign ideas coming out the nose about now.  None are based on anything realistic.  Just basic "tactical" problems mainly with 1942 tech.  Although modeling a 38t and trying to fight KV-1's would sure be interesting.  Maybe someday.  Lots of other stuff I want to get too and finish.  


But you need a campaign editor.  This sets up units on the map, sets orders for them, allows you set up movement nodes, and for OP map how good the route is between the various nodes.  Who knows if Mius adds to this.  Probably yes.  Like setting up certain units to be reserves and setting up times for air attacks.  Oh and for course weather. 
« Last Edit: April 13, 2016, 09:32:28 AM by Flashburn » Logged

Yabba dabba do
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #9 on: April 13, 2016, 11:20:24 PM »

Re-post of what I am trying to do with this modded campaign.  

So far, we can say that interest is lack luster on this.  May end up only myself playing it.  But meep!    Comments welcome.  Even ones that are like.  WTF YO, you be crazy pants.  



Well most of what I am doing is tweaking some skill levels of certain units. Adding in more things like conscripts to rifle platoons so if they get all shot up they get some crap replacements beyond the reserves (only in first hmmm wave?). Adding in extra tanks as replacements in pools to armor units. In the 2 cases where I swapped t70's and made them a heavy tank KV-1 company, took those 7 t70's and placed into reseve pool or one into the head quarters company. Beefing up scout units with some sort of light tanks. I am partial to M3a1 stewards to go with the M3a1 scout cars. Although a commander might well disperse his light tanks to beef up armored car scouts, so not far fetched in the least. Will probably mix these up between T70's and M3a1 Stewards, maybe T60's as they are just so cute. All this for enemy side. Also more transports for some units with guns and mortars. Like t20 tractor for light antitank guns. Also maybe T60 as they can and where used to tow light guns at times. More trucks everywhere as they make fun destroyed decorations for follow on battles. =0

For player Germans not got there yet. But none of the re-purposed F22 guns with the german pak 40 bits in any campaign. Forgot what its called. Its in the pedia. That I want to give out instead of captured F22 guns. More trucks to move guns. Might add in some sdkfz 251-9 and 10's as I miss them. Really fun when you do something crazy and lucky like kill a KV-1 with a halftrack. But largely the same as defualt campaign for Germans with small changes. Removal of many German artillery spotters. This will force player to relay more on on screen indirect weapons like 75mm, 105mm guns and 81mm mortars. Not sure what if any transport vehicle can move a 105mm howitzer. Can a blitz do it? Not sure.

Beyond that to help deal with more Red Army tanks figure out how to get an optional every line rifle squad gets 2 soldiers with some sort of anti tank grenade. THis is not like GTOS here. How these are given out is mysterious. And config is different on this too. But this as optional little mod that would work in any campaign or QB. This way, a line platoon will at least have like 3 or 4 grenades that can hurt armor. Where the game gives many (by whatever citera, you will just have a boat load).

This is proving vary time consuming. Only have 3 formations of troops modded so far. Although did a test to make sure everything is working which ate about 6 hours.

If this works right I am hoping that all this will force a really skilled player back at least 2km on the OP map. With good players hopefully forced back 4km. Average players hopefully end up holding on by a finger nail on the OP map. Bad players kicked off map. As to what will actually happen? I have NO idea.


And see how this goes.  Not sure what to do for Red Army campaign along these lines.  Which is why I picked German one.  Just seemed more obvious and want to get run over or at least sweat a little from the Red Army steam roller. 
« Last Edit: April 13, 2016, 11:26:34 PM by Flashburn » Logged

Yabba dabba do
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #10 on: April 14, 2016, 11:43:51 PM »

Nearly have the Red Army side all modded up.  Still looking for anyone that would like to help beta test.  At any skill level.  I am not intending this to wipe out most players.  Just make them pee their pants in the first turns before the Marders and tanks get there.  

Most infantry units for OPFOR have gotten a 5 to 10 percent increase of base skill.  With a few more elite skill.  Not maxed.  But if you play on hard (probably a bad idea as it really should be HARD) will be maxed or near maxed skill level.  Keep in mind that default units, well most of them are at 50 percent...ie average.  Now more a mix of 55 and 60 with some stats left alone here and there.  This will be a vary minor difference and might not even be noticed by player on normal difficulty. It will be vary obvious on HARD however.  

All armor has gotten boost of skill except the SU152.  Those where set to 80 by default!  No wonder they blew up a bunch of my panzer 4's so fast in defualt campaign.  Left those alone.  Added in some surprise units as reinforcement to some of the tank guards units.  Things I found in config that where not used anywhere in game.  Little thing really.  

Most light gun units now have some sort of way for AI to move them about.  Mainly the cute little T20 tractor.  but a few others mixed in too.  Lots of trucks now.  The ZIS-5V truck to 76.2mm f22 and zis-3 guns.  I am unable to test if they can be towed by this truck.  But this is a bigger truck with more horse power than the Gaz-mm.  That truck can only tow lighter guns.

Command units got tweaked a bit.  Nothing to really note there.  But bugged me that a battalion commander only had himself and a bunch of telephone troops.  Never ever seen a battalion command post that empty, ever.  Now has a detail of veteran scouts to keep him company.  And 2nd LT to put on his uniform in the morning.  I feel better now.  Might add in some liaison guys too. Wish we had a gaz 64.  But we do have a BA-64.  Have to think about that one.  Making jeep like things is fun maybe something to make later.   
« Last Edit: April 14, 2016, 11:51:20 PM by Flashburn » Logged

Yabba dabba do
wodin
Generalleutnant
**
Posts: 500


« Reply #11 on: April 15, 2016, 10:41:13 AM »

Certainly not weak from me. Just nothing to say really..I just want to get my hands on it.

Your efforts are fully appreciated.
Logged
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #12 on: April 15, 2016, 11:47:14 AM »

Certainly not weak from me. Just nothing to say really..I just want to get my hands on it.

Your efforts are fully appreciated.

Well finishing up another all night config fest.  I did not foresee how freaking long a simple config edit would take.  I guess there are just a heck of a lot of units to sift there.  And just remember that there is arcade setting that really helps when you need to check that all the stuff is there.  Just strange issue I need to check up on with conscript troops.  They sort of go poof on 1st turn before battle.   It looks like AI commander is sending them to line platoons as conscript squads and not replacement?  Well need to explore why they disband before even one shot is fired and exactly where they are going.  But certainly looks like at first glance they are getting send to line platoons.  That is not right.  Might not be able to place conscripts in HQ off screen sections. I might have made a bug or found one.  well something sure is strange there.  

Still need to add in a bucket load of trucks for Germans.  Boring!  But that way can move the guns.  Either towards enemy, or away as needed.  Need to figure out if just to many German AT guns for a "hard" campaign.  I just don't know.  Leaving as is just with adding trucks.  Well except for "heavy tank hunter" units.  To many Pak 40's to add enough trucks.  What really needs to happen is just reorganization on first turn for AI and some German units.  Its fine as is for more forgiving campaign.  But the fact I can jam in 4 105mm howitzer batteries (i think total of 15 guns) or even a unit with 9 pak 40's around stepkanokva on first turn means you can pretty easily beat off first attack there.  But have to play whole thing to know.  Man i want a campaign editor.

Another interesting thing I found sort of playing first turn of modded guy here on unlimited battles.  it actually runs ok.  Not great, but really well for the number of units.  And I totally do not recommend doing that.  As you are on the defense and they are attacking, they can bring 12 units into battle and you can bring 24 at some places. Sort of takes the fun out when you out number the attackers by a wide margin.  Crap, I am tempted to say that in MIUS that feature should be locked to campaign editor and campaign maker as needed.  Normal or limited should keep things more in a sane balance.  Although if you are attacking that might make for interesting times.   Tongue

« Last Edit: April 15, 2016, 11:48:56 AM by Flashburn » Logged

Yabba dabba do
fireship4
Hauptmann
***
Posts: 33


« Reply #13 on: April 15, 2016, 03:11:55 PM »

I managed to open the Mius Front large map in the campeditor.  It took me hours, and I have to sleep soon.  Anyway I'm not sure it's that useful yet, I've not been able to do that much.  It's hard to know where the editor is pointing sometimes.  I can't get the divpool working properly yet, possibly because the editor is looking for the div_unit in the opstar folders.

Anyway, if it's useful to you let me know and I can try to remember what I did.  I'll be a bit busy this weekend though.





« Last Edit: April 15, 2016, 03:13:52 PM by fireship4 » Logged
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #14 on: April 15, 2016, 08:28:45 PM »

I managed to open the Mius Front large map in the campeditor.  It took me hours, and I have to sleep soon.  Anyway I'm not sure it's that useful yet, I've not been able to do that much.  It's hard to know where the editor is pointing sometimes.  I can't get the divpool working properly yet, possibly because the editor is looking for the div_unit in the opstar folders.

Anyway, if it's useful to you let me know and I can try to remember what I did.  I'll be a bit busy this weekend though.







That is crazy!  I take it GTOS campaign editor.  But it will be missing a ton of the new features.  Still freaking interesting.  Wonder just what you would end up missing by going this route. 
Logged

Yabba dabba do
fireship4
Hauptmann
***
Posts: 33


« Reply #15 on: April 16, 2016, 07:14:43 AM »

Yes the GTOS one.  I tried port the tools over to Mius but I failed.  But I wouldn't necessarily believe that you're missing anything, maybe it just edits whichever headings in the campaign it is built to and leaves the rest alone.  In any case I am also eager to have some Mius-appropriate tools.  Not that it will make it easy... editing a division pool, even in excel (surely they could make a regiment editor) is a daunting task.

EDIT:  I even tried updating a GTOS folder with the "tab" and "tab oprus" (or similar) files, so that the campeditor would understand the refernces in the div_pool file, but it didn't work. A problem with just updating the number of position points in the campaign generator and then doing the rest manually is that now all the units need their position updated, which would be hard to do without a visual editor like this.  It seems to me the tools automatically point to certain files in the GTOS folder as they are being run with the GTOS executable.  There are variables in the campaign file (or at least the camproj file the editor uses) which reference which div_units files to use as a base, but I haven't yet been able to point it to the Mius files.  I tried running the GTOS executable in the Mius folder with the tools ported over but the games have a different structure (and x64) , even with the code libraries moved over and a few other things it didn't work.

My first intent wasn't even a proper campaign - I was looking at a proof of concept with 4 positions per square and 1 company per position; this would free up the somewhat cluttered operations screen and allow a bit more ease in manouevering your forces.  The game already does this in some cases, the largest group on the main campaign has 14 squads.  I was thinking of placing a full motorised battalion in formation on the map with correct order of battle almost as a historical interest tool.  What a sight that would be!  And then comparing and contrasting the German and Russian forces.  It would all help to get a better handle on what these huge formations actually were and how to use them.
« Last Edit: April 16, 2016, 08:03:49 AM by fireship4 » Logged
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #16 on: April 17, 2016, 11:59:00 AM »

Well I think I got this thing done finally. Who the hell knows if it will be worth the time.  Still need to do the little grenade tosser mini mod.  Going to muck around a few turns and see what happens.  Even with all the adding in gunk to the Red Army, I think its still going favor the players side by a wide margin.  Only one way to find out right? 

Debating playing the whole campaign and check for issues/balance before I let it loose.  Still could use some testers.   Or I should say, any tester. 
Logged

Yabba dabba do
fireship4
Hauptmann
***
Posts: 33


« Reply #17 on: April 17, 2016, 03:40:16 PM »

Sure why not, I'll help, but I might not be able to play all the way through.  Bear in mind though I haven't even played the original main campaign yet.  Please give recommended settings aswell (ie hours per turn etc.) as well as what you want me to watch out for.
Logged
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #18 on: April 17, 2016, 04:13:34 PM »

Sure why not, I'll help, but I might not be able to play all the way through.  Bear in mind though I haven't even played the original main campaign yet.  Please give recommended settings aswell (ie hours per turn etc.) as well as what you want me to watch out for.


Found some small OPP's on my part.  need to correct and then pack up for games updater.  Might be tomorrow I will pm you. 

Also leaning for general release until I have more custom, ok any custom stuff to chuck in there. But still need to test and balance (if needed).  So far can not tell if this is harder, the same or what.  But really might be a case of just a bit harder. 
Logged

Yabba dabba do
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #19 on: April 18, 2016, 12:32:41 AM »

Hmmmm may have more to do.  Strangely, enemy AI took a lot of KV-1's from the heavy company and stuck them into a bunch of engineer units.  Not sure if this is good or bad...   Now this is random sort of thing.  But not expected.  If AI starts stripping units from reserves and plops them elsewhere I am not sure if a good or bad thing.  Suddenly you might get hit with a KV "company" that has no KV's.  Who knows what the heck it would have.


And it looks like I forgot how to fight KV-1's as a side note.  Ya, opening fire with AT guns at 400 meters from the front results in a hurt KV, but not a dead one.  Just sat there with its track blown off and killed all my guns.  Have to let them get real close before opening up.
« Last Edit: April 18, 2016, 12:35:36 AM by Flashburn » Logged

Yabba dabba do
Pages: [1] 2 3
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!