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Author Topic: Requesting upload of file "config.engcfg"  (Read 17115 times)
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Giangiotto
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Posts: 7


« on: November 03, 2016, 08:29:49 PM »

Hello.
I'll keep it brief.

Windows 10, beefy PC and I have the usual issues with ultra low graphics, missing grass, etc.

I'd like for someone who has the game running at max settings to upload the file in the thread title, located in [...]\Lighthouse Interactive\Steel Fury - Kharkov 1942\data\k42\loc_rus\config
What resolution you run the game at is unimportant, as I will edit that with my own ( 2560x1440 ) if necessary.

I'm hoping that by using the config file of someone whose game is maxed out, I will be able to circumvent the "128mb" graphic memory issue.

I did find a couple link to ancient uploads of said file by a user called "Lockie" but they were expired and said user is no longer with us.

Assistance is appreciated.
« Last Edit: November 03, 2016, 11:27:44 PM by Giangiotto » Logged
Krabb
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Generaloberst
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Posts: 902


Chekist with a Mauser


« Reply #1 on: November 04, 2016, 06:59:17 AM »

Hello,

as far as I remember you need these options:

i_defrender:defrender()
{
...
no_restrict = 1;
...
}
...
i_mode_menu:mode_menu()
{
...
auto_detect = 0;
}
...
i_render:render()
{
...
windowed = 0;
}

But I think the warning will stay, as it can't be disabled. After this you can max out the graphics options in the game.
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"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
Giangiotto
Oberleutnant
**
Posts: 7


« Reply #2 on: November 04, 2016, 09:51:24 AM »

Oh I realize the warning itself will stay, I don't particularly care as long as the actual graphics switch to high detail.
Sadly though, the settings you posted are already what I have.

Here, I'll post my config file:
Spoiler:
Code:
//директивы препроцессора
#include "defs.engcfg"

//блюминг
i_bloom:bloom()
{
//блюминг (0 - выкл), 1 - 15 - количество проходов, ускоренный
bloom = 1;
passes = 0;

}// end of i_bloom:bloom

//консоль
i_console:console()
{
//консоль включена
enable = 1;
//консоль может быть активирована
active = 1;

}// end of i_console:console

//общее освещение
i_defglobal:defglobal()
{
//рендерить бликовое освещение
specular = 1;

}// end of i_defglobal:defglobal

//локальные источники
i_deflocal:deflocal()
{
//рендерить источнки ( -1 - запретить рендер)
enable = 1;
//рендерить ореолы вокруг источников
light_oreols = 0;

}// end of i_deflocal:deflocal

//рендер
i_defrender:defrender()
{
//тип теней (0 - нет, 1 - shadowmap, 2 - planemap)
sh_type = 0;
//размер карты теней
sh_size = 1024;
//доверять настройкам
no_restrict = 1;
//сглаживание
smooth = 0;

}// end of i_defrender:defrender

//настройки опыта и параметров подразделений
i_divisions:divisions()
{
//опыт союзников
alexp = 0.500000;
//опыт противников
enexp = 0.500000;
//баланс сил
balance = 0.500000;

}// end of i_divisions:divisions

//шейдеры
i_effman:effman()
{
//половинная точность для шейдеров
shad_half_prec = 1;

}// end of i_effman:effman

//внешняя камера
i_extcam:extcam()
{
//внешняя камера включена
enable = 0;
//внешняя камера может быть активирована
active = 1;
//внешняя камера активирована по умолчанию
ext_view = 0;

}// end of i_extcam:extcam

//горизонт
i_horizoncap:horizoncap()
{
//включить закрывание горизонта
enable = 0;

}// end of i_horizoncap:horizoncap

//клавиатура и мышь
i_input:input()
{
//чувствительность мыши
ms = 1.000000;

}// end of i_input:input

//джойстики и устройства управления
i_joyinp:joyinp()
{
//не использовать джойстик
no_joy = 1;
//обратная связь
ffb = 0.000000;
//чувствительность
js = 1.000000;

}// end of i_joyinp:joyinp

//трава
i_microman:microman()
{
//дальняя граница микрообъектов, м (128.0 - 1024.0)
micro_dist = 50.000000;
//величина смещения лодов травы (0.0 не смещается - 1.0 всегда последний лод)
micro_lods = 1.000000;
//триминг микро объектов (0 - выкл, 1 - удалить всю траву)
micro_trim = 0.000000;

}// end of i_microman:microman

//карта
i_mode_map:mode_map()
{
//показывать всех
view_always = 0;
//шарить видимость союзников
view_shared = 1;

}// end of i_mode_map:mode_map

//макро настройки из меню
i_mode_menu:mode_menu()
{
//качество
quality = 0;
//реализм
realism = 2;
//сложность
difficulty = 2;
//уровни детализации
lods = 0;
//режим бога
god_mode = 0;
//могущество снарядов
mogush = 0;
//высокая мораль
hi_morale = 0;
//переселение
fast_transfer = 1;
//всегда выполнять приказы
always_do_orders = 0;
//команда по умолчанию делай как я
do_like_me = 0;
//автопостановка
autoplace = 0;
//автоматическая коробка
akpp = 1;
//автопочинка гусеницы
auto_repear_track = 1;
//упрощенное прицеливание
targeting = 1;
//форсировать место
force_place = 0;
//запретить кровь
blood_dis = 0;
//светят все фары
all_lights = 1;
//убрать мелкие объекты
nobeauty = 0;
//запускать автоопределение настроек
auto_detect = 0;

}// end of i_mode_menu:mode_menu

//осадки
i_moisture:moisture()
{
//накладывать атмосферные эффекты (-1 - выключить)
enable = 0;

}// end of i_moisture:moisture

//музыка
i_musicman:musicman()
{
//громкость музыки (используется если нет i_soundman)
music_vol = 0.000000;
//отключить музыку
no_music = 0;

}// end of i_musicman:musicman

//система частиц
i_partsys:partsys()
{
//сортировка
sort = 1;
//уменьшить количество
parts_min = 0;

}// end of i_partsys:partsys

//гусеницы
i_pileff:pileff()
{
//дальняя граница отключения гусениц, м
dist = 170.000000;

}// end of i_pileff:pileff

//менеджер растительности
i_plantman:plantman()
{
//триминг растительности (0 - выкл, 1 - удалить часть растительности)
flora_trim = 0.000000;
//адаптивный выбор лод уровня растительности (0 - выкл, 1 - максимальная скорость)
adapt_ls = 0.500000;
//триминг растительности (0 - выкл, 1 - удалить часть растительности)
flora_trime = 0.500000;

}// end of i_plantman:plantman

//подсветка точек
i_points:points()
{
//подсветка точек включена
enable = 1;
//подсветка точек может быть активирована
active = 1;

}// end of i_points:points

//описание и конфигурация видеоадаптера
i_render:render()
{
//адаптер
adapter = 0;
//разрешение, частота, режим
bb_wid = 2560;
bb_hei = 1440;
bb_freq = 60;
bb_fmt = 22;
//режим буфера глубины
depth_buffer = 75;
//обработка вершин
vertex_processing = 1;
//гамма (0.0 - inf  def 1.0)
gamma = 1.000000;
//яркость (-1.0:1.0 def 0.0)
bright = 0.500000;
//контраст(0.0:1.0 def 1.0)
contrast = 1.000000;
//антиалиасинг (тип, качество)
aa_type = 0;
aa_qual = 0;
//уровень анизотропии
aniso = 0.000000;
//пропорции экрана (4/3, 16/9, 16/1, 5/4)
aspect = 0.000000;
//оконный режим
windowed = 0;

}// end of i_render:render

//информация
i_reninfo:reninfo()
{
//выводить FPS
draw_fps = 0;

}// end of i_reninfo:reninfo

//сцена
i_scene:scene()
{
//дистанция смены одного уровня на другой, м
lod_dist0 = 750.000000;
lod_dist1 = 1000.000000;
lod_dist2 = 0.000000;
//использовать 32 битные индексы
use_32bit_inds = 0;
//использовать hardware instancing
hw_instancing = 1;
//рендерить бликовое освещение (локальные источники)
specular = 1;
//реально получается видно на horizont * 0.95
horizont = 1200.000000;

}// end of i_scene:scene

//тени
i_shadows:shadows()
{
//тип теней (0 - нет, 1 - fake)
type = 1;
//расстояние исчезновения теней
dist = 0.000000;

}// end of i_shadows:shadows

//баллистика
i_shellphys:shellphys()
{
//дистанция пулевых вспышек (-1 - нет ограничений)
bullets_lig_dist = -1.000000;

}// end of i_shellphys:shellphys

//звук
i_soundman:soundman()
{
//устройство для воспроизведения звука (0 - по умолчанию)
device = 0;
//количество каналов
channels = 2;
//частота дискретизации
freq = 44100;
//бит на отсчет
bits = 16;
//громкость эффектов
sfx_vol = 1.000000;
//громкость речи
speech_vol = 1.000000;
//общая громкость
global_vol = 1.000000;
//громкость музыки
music_vol = 1.000000;
//нет звука
no_sound = 0;
//использовать аппаратное ускорение
use_hw_sound = 0;
//максимальное количество каналов (0 - максимальное поддерживаемое аппаратурой)
max_channels = 0;
//отключить музыку
no_music = 0;
//качество звука
snd_qual = 1;

}// end of i_soundman:soundman

//текстуры
i_texman:texman()
{
//качество текстурирования (2 - как задумано, 1 - низкое, 0 - компрессия)
tex_qual = 0;
//размер текстур (0 - как есть)
tex_size = 0;
//разрешить некомпрессированные текстуры
enable_uncomp = 0;
//настройки форматов (название, размер, качество)
formats()
{
user, 0, 2;
tbump, 0, 2;
hbump, 0, 2;
obump, 0, 2;
fbump, 0, 2;
lbump, 0, 2;
bump, 0, 2;
flora, 0, 2;
trans, 0, 2;
normal, 0, 2;
techn, 0, 2;
human, 0, 2;
objs, 0, 2;
marks, 0, 2;
atest, 0, 2;
clouds, 0, 2;
detail, 0, 2;
menu, 0, 2;
font, 0, 2;
uncomp, 0, 2;

}// end of formats


}// end of i_texman:texman

//следы
i_traceseff:traceseff()
{
//включить следы
enable = 0;

}// end of i_traceseff:traceseff


//переменные
_vars(){ #include "vars.engcfg" }

I will also post a couple screenshots to illustrate my point.

The main options window, the warning is visible here:
Spoiler:

The graphic options window, all settings are maxed and all low quality options are unchecked:
Spoiler:

An in-game screenshot, as you can see, it's in a rather sorry state:
Spoiler:
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Krabb
Administrator
Generaloberst
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Posts: 902


Chekist with a Mauser


« Reply #3 on: November 04, 2016, 10:56:53 AM »

Hmm, I probably mixed up "windowed" option, it should be "windowed = 1". Or just check "Use Desktop Resolution".
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"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
Giangiotto
Oberleutnant
**
Posts: 7


« Reply #4 on: November 04, 2016, 11:18:03 AM »

That setting changed nothing...
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Krabb
Administrator
Generaloberst
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Posts: 902


Chekist with a Mauser


« Reply #5 on: November 04, 2016, 01:14:00 PM »

Try installing the widescreen fix.
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"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
Giangiotto
Oberleutnant
**
Posts: 7


« Reply #6 on: November 04, 2016, 01:24:35 PM »

No changes:
Spoiler:

Additionally, I tried running the game at a lower resolution but the graphics were still low as before.
Figured I'd try since I remember losing a lot of time trying to get Panzer Elite to run, only to find out it will just crash every time at very high resolutions.
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Krabb
Administrator
Generaloberst
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Posts: 902


Chekist with a Mauser


« Reply #7 on: November 04, 2016, 01:58:35 PM »

That's unfortunate. The only idea I have is try setting the aspect for your resolution manually:

i_render:render()
{
aspect = 1.777777;
}

If it still doesn't help, I'm afraid I can't help, the game is too old.
Logged

"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
Giangiotto
Oberleutnant
**
Posts: 7


« Reply #8 on: November 04, 2016, 02:06:02 PM »

No changes as far as I can see:
Spoiler:

The age of the game is irrelevant, it's the newest and most advanced WW2 tank game.
As far as I know, it literally has zero competition.
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Giangiotto
Oberleutnant
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Posts: 7


« Reply #9 on: November 04, 2016, 05:02:59 PM »

I swear, everytime I ask for help I end up doing the heavy lifting myself.

So, I managed to get the grass to show up...
Spoiler:
Yeah, at the expense of everything else.

How did I do this you ask, random person who found this thread using google?
Why, I used a random config file as I asked in the first post of this thread, sadly it's a config file with some seriously messed up settings.

Now, can I please get a proper maxed out config file or do I have to comb through all these settings and fix everything myself?
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Giangiotto
Oberleutnant
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Posts: 7


« Reply #10 on: November 04, 2016, 05:08:25 PM »

Wouldn't you know it, I think I got it!
Spoiler:
So, is this about max graphics or am I missing something still?
If it is, I'll just post my config file so people that find this thread via google can just use it.
And since I have foresight, I'll post it as text in a code block, not as a worthless file upload that's gonna expire.

By the way, I still get the cutoff at the top of the screen, even though I installed the Widescreen fix. I have no clue what's up with that.
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kapulA
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Posts: 202



« Reply #11 on: November 04, 2016, 08:09:49 PM »

Check your PMs, Giangiotto. Wink
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Donken
Generalmajor
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Posts: 460


« Reply #12 on: November 05, 2016, 06:59:02 AM »

It probably doesnt matter if i give you my config or not! Sad thing about steel fury is that everyone pretty much need to setup their own config anyway in the end (i know to 110% my config doesnt work for you). And with all the hints and the translated config you got you need to do it yourself. So put on the boots and gloves and do the digging Cheesy
However, most of the problems are due to the Nvidia settings. Bad graphics = wrong nvidia settings. You need for example nvidia inspector to enable AA. Nothing you can do in the game.
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frinik
Generalfeldmarschall
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Posts: 3145


« Reply #13 on: November 11, 2016, 03:42:19 AM »

It's common issue with Nvidia gpus although it is also a problem with ATI ones now. I just purchased a new ATI RX 480 4gbs for my desktop and Ima having the same issues whereas in the past ATI gpus did not have that issue. It has to do with the CUDA architecture used by Nvidia.

Try using the settings I use for my config file below( . Just adjust the res to yours: Copy them integrally and your game will look nice. In game using quality settings high(slider to the right), anisotropic slider to 5.

In the Nvidia control panel I set the quality to high for SF.

//äèðåêòèâû ïðåïðîöåññîðà
#include "defs.engcfg"

//áëþìèíã
i_bloom:bloom()
{
   //áëþìèíã (0 - âûêë), 1 - 15 - êîëè÷åñòâî ïðîõîäîâ, óñêîðåííûé
   bloom   =   1;
   passes   =   1;

}// end of i_bloom:bloom

//êîíñîëü
i_console:console()
{
   //êîíñîëü âêëþ÷åíà
   enable   =   1;
   //êîíñîëü ìîæåò áûòü àêòèâèðîâàíà
   active   =   1;

}// end of i_console:console

//îáùåå îñâåùåíèå
i_defglobal:defglobal()
{
   //ðåíäåðèòü áëèêîâîå îñâåùåíèå
   specular   =   1;

}// end of i_defglobal:defglobal

//ëîêàëüíûå èñòî÷íèêè
i_deflocal:deflocal()
{
   //ðåíäåðèòü èñòî÷íêè ( -1 - çàïðåòèòü ðåíäåð)
   enable   =   1;
   //ðåíäåðèòü îðåîëû âîêðóã èñòî÷íèêîâ
   light_oreols   =   1;

}// end of i_deflocal:deflocal

//ðåíäåð
i_defrender:defrender()
{
   //òèï òåíåé (0 - íåò, 1 - shadowmap, 2 - planemap)
   sh_type   =   0;
   //ðàçìåð êàðòû òåíåé
   sh_size   =   1024;
   //äîâåðÿòü íàñòðîéêàì
   no_restrict   =   1;
   //ñãëàæèâàíèå
   smooth   =   0;

}// end of i_defrender:defrender

//íàñòðîéêè îïûòà è ïàðàìåòðîâ ïîäðàçäåëåíèé
i_divisions:divisions()
{
   //îïûò ñîþçíèêîâ
   alexp   =   1.000000;
   //îïûò ïðîòèâíèêîâ
   enexp   =   1.000000;
   //áàëàíñ ñèë
   balance   =   1.000000;

}// end of i_divisions:divisions

//øåéäåðû
i_effman:effman()
{
   //ïîëîâèííàÿ òî÷íîñòü äëÿ øåéäåðîâ
   shad_half_prec   =   0;

}// end of i_effman:effman

//âíåøíÿÿ êàìåðà
i_extcam:extcam()
{
   //âíåøíÿÿ êàìåðà âêëþ÷åíà
   enable   =   1;
   //âíåøíÿÿ êàìåðà ìîæåò áûòü àêòèâèðîâàíà
   active   =   1;
   //âíåøíÿÿ êàìåðà àêòèâèðîâàíà ïî óìîë÷àíèþ
   ext_view   =   1;

}// end of i_extcam:extcam

//ãîðèçîíò
i_horizoncap:horizoncap()
{
   //âêëþ÷èòü çàêðûâàíèå ãîðèçîíòà
   enable   =   1;

}// end of i_horizoncap:horizoncap

//êëàâèàòóðà è ìûøü
i_input:input()
{
   //÷óâñòâèòåëüíîñòü ìûøè
   ms   =   1.000000;

}// end of i_input:input

//äæîéñòèêè è óñòðîéñòâà óïðàâëåíèÿ
i_joyinp:joyinp()
{
   //íå èñïîëüçîâàòü äæîéñòèê
   no_joy   =   1;
   //îáðàòíàÿ ñâÿçü
   ffb   =   0.000000;
   //÷óâñòâèòåëüíîñòü
   js   =   0.260000;

}// end of i_joyinp:joyinp

//òðàâà
i_microman:microman()
{
   //äàëüíÿÿ ãðàíèöà ìèêðîîáúåêòîâ, ì (128.0 - 1024.0)
   micro_dist   =   150.000000;
   //âåëè÷èíà ñìåùåíèÿ ëîäîâ òðàâû (0.0 íå ñìåùàåòñÿ - 1.0 âñåãäà ïîñëåäíèé ëîä)
   micro_lods   =   0.000000;
   //òðèìèíã ìèêðî îáúåêòîâ (0 - âûêë, 1 - óäàëèòü âñþ òðàâó)
   micro_trim   =   0.000000;

}// end of i_microman:microman

//êàðòà
i_mode_map:mode_map()
{
   //ïîêàçûâàòü âñåõ
   view_always   =   1;
   //øàðèòü âèäèìîñòü ñîþçíèêîâ
   view_shared   =   1;

}// end of i_mode_map:mode_map

//ìàêðî íàñòðîéêè èç ìåíþ
i_mode_menu:mode_menu()
{
   //êà÷åñòâî
   quality   =   0;
   //ðåàëèçì
   realism   =   0;
   //ñëîæíîñòü
   difficulty   =   0;
   //óðîâíè äåòàëèçàöèè
   lods   =   2;
   //ðåæèì áîãà
   god_mode   =   0;
   //ìîãóùåñòâî ñíàðÿäîâ
   mogush   =   0;
   //âûñîêàÿ ìîðàëü
   hi_morale   =   1;
   //ïåðåñåëåíèå
   fast_transfer   =   1;
   //âñåãäà âûïîëíÿòü ïðèêàçû
   always_do_orders   =   1;
   //êîìàíäà ïî óìîë÷àíèþ äåëàé êàê ÿ
   do_like_me   =   1;
   //àâòîïîñòàíîâêà
   autoplace   =   1;
   //àâòîìàòè÷åñêàÿ êîðîáêà
   akpp   =   1;
   //àâòîïî÷èíêà ãóñåíèöû
   auto_repear_track   =   1;
   //óïðîùåííîå ïðèöåëèâàíèå
   targeting   =   1;
   //ôîðñèðîâàòü ìåñòî
   force_place   =   2;
   //çàïðåòèòü êðîâü
   blood_dis   =   0;
   //ñâåòÿò âñå ôàðû
   all_lights   =   1;
   //óáðàòü ìåëêèå îáúåêòû
   nobeauty   =   0;
   //çàïóñêàòü àâòîîïðåäåëåíèå íàñòðîåê
   auto_detect   =   0;

}// end of i_mode_menu:mode_menu

//îñàäêè
i_moisture:moisture()
{
   //íàêëàäûâàòü àòìîñôåðíûå ýôôåêòû (-1 - âûêëþ÷èòü)
   enable   =   0;

}// end of i_moisture:moisture

//ìóçûêà
i_musicman:musicman()
{
   //ãðîìêîñòü ìóçûêè (èñïîëüçóåòñÿ åñëè íåò i_soundman)
   music_vol   =   0.000000;
   //îòêëþ÷èòü ìóçûêó
   no_music   =   0;

}// end of i_musicman:musicman

//ñèñòåìà ÷àñòèö
i_partsys:partsys()
{
   //ñîðòèðîâêà
   sort   =   1;
   //óìåíüøèòü êîëè÷åñòâî
   parts_min   =   0;

}// end of i_partsys:partsys

//ãóñåíèöû
i_pileff:pileff()
{
   //äàëüíÿÿ ãðàíèöà îòêëþ÷åíèÿ ãóñåíèö, ì
   dist   =   200.000000;

}// end of i_pileff:pileff

//ìåíåäæåð ðàñòèòåëüíîñòè
i_plantman:plantman()
{
   //òðèìèíã ðàñòèòåëüíîñòè (0 - âûêë, 1 - óäàëèòü ÷àñòü ðàñòèòåëüíîñòè)
   flora_trim   =   0.000000;
   //àäàïòèâíûé âûáîð ëîä óðîâíÿ ðàñòèòåëüíîñòè (0 - âûêë, 1 - ìàêñèìàëüíàÿ ñêîðîñòü)
   adapt_ls   =   0.500000;
   //òðèìèíã ðàñòèòåëüíîñòè (0 - âûêë, 1 - óäàëèòü ÷àñòü ðàñòèòåëüíîñòè)
   flora_trime   =   0.500000;

}// end of i_plantman:plantman

//ïîäñâåòêà òî÷åê
i_points:points()
{
   //ïîäñâåòêà òî÷åê âêëþ÷åíà
   enable   =   1;
   //ïîäñâåòêà òî÷åê ìîæåò áûòü àêòèâèðîâàíà
   active   =   0;

}// end of i_points:points

//îïèñàíèå è êîíôèãóðàöèÿ âèäåîàäàïòåðà
i_render:render()
{
   //àäàïòåð
   adapter   =   0;
   //ðàçðåøåíèå, ÷àñòîòà, ðåæèì
   bb_wid   =   1920;
   bb_hei   =   1080;
   bb_freq   =   60;
   bb_fmt   =   22;
   //ðåæèì áóôåðà ãëóáèíû
   depth_buffer   =   75;
   //îáðàáîòêà âåðøèí
   vertex_processing   =   1;
   //ãàììà (0.0 - inf  def 1.0)
   gamma   =   1.070000;
   //ÿðêîñòü (-1.0:1.0 def 0.0)
   bright   =   0.510000;
   //êîíòðàñò(0.0:1.0 def 1.0)
   contrast   =   1.000000;
   //àíòèàëèàñèíã (òèï, êà÷åñòâî)
   aa_type   =   1;
   aa_qual   =   2;
   //óðîâåíü àíèçîòðîïèè
   aniso   =   1.000000;
   //ïðîïîðöèè ýêðàíà (4/3, 16/9, 16/1, 5/4)
   aspect   =   1.777777;
   //îêîííûé ðåæèì
   windowed   =   1;

}// end of i_render:render

//èíôîðìàöèÿ
i_reninfo:reninfo()
{
   //âûâîäèòü FPS
   draw_fps   =   1;

}// end of i_reninfo:reninfo

//ñöåíà
i_scene:scene()
{
   //äèñòàíöèÿ ñìåíû îäíîãî óðîâíÿ íà äðóãîé, ì
   lod_dist0   =   25.000000;
   lod_dist1   =   150.000000;
   lod_dist2   =   0.000000;
   //èñïîëüçîâàòü 32 áèòíûå èíäåêñû
   use_32bit_inds   =   0;
   //èñïîëüçîâàòü hardware instancing
   hw_instancing   =   1;
   //ðåíäåðèòü áëèêîâîå îñâåùåíèå (ëîêàëüíûå èñòî÷íèêè)
   specular   =   1;
   //ðåàëüíî ïîëó÷àåòñÿ âèäíî íà horizont * 0.95
   horizont   =   3072.000000;

}// end of i_scene:scene

//òåíè
i_shadows:shadows()
{
   //òèï òåíåé (0 - íåò, 1 - fake)
   type   =   1;
   //ðàññòîÿíèå èñ÷åçíîâåíèÿ òåíåé
   dist   =   300.000000;

}// end of i_shadows:shadows

//áàëëèñòèêà
i_shellphys:shellphys()
{
   //äèñòàíöèÿ ïóëåâûõ âñïûøåê (-1 - íåò îãðàíè÷åíèé)
   bullets_lig_dist   =   -1.000000;

}// end of i_shellphys:shellphys

//çâóê
i_soundman:soundman()
{
   //óñòðîéñòâî äëÿ âîñïðîèçâåäåíèÿ çâóêà (0 - ïî óìîë÷àíèþ)
   device   =   0;
   //êîëè÷åñòâî êàíàëîâ
   channels   =   2;
   //÷àñòîòà äèñêðåòèçàöèè
   freq   =   44100;
   //áèò íà îòñ÷åò
   bits   =   16;
   //ãðîìêîñòü ýôôåêòîâ
   sfx_vol   =   1.000000;
   //ãðîìêîñòü ðå÷è
   speech_vol   =   0.330000;
   //îáùàÿ ãðîìêîñòü
   global_vol   =   1.000000;
   //ãðîìêîñòü ìóçûêè
   music_vol   =   0.470000;
   //íåò çâóêà
   no_sound   =   0;
   //èñïîëüçîâàòü àïïàðàòíîå óñêîðåíèå
   use_hw_sound   =   1;
   //ìàêñèìàëüíîå êîëè÷åñòâî êàíàëîâ (0 - ìàêñèìàëüíîå ïîääåðæèâàåìîå àïïàðàòóðîé)
   max_channels   =   0;
   //îòêëþ÷èòü ìóçûêó
   no_music   =   0;
   //êà÷åñòâî çâóêà
   snd_qual   =   1;

}// end of i_soundman:soundman

//òåêñòóðû
i_texman:texman()
{
   //êà÷åñòâî òåêñòóðèðîâàíèÿ (2 - êàê çàäóìàíî, 1 - íèçêîå, 0 - êîìïðåññèÿ)
   tex_qual   =   0;
   //ðàçìåð òåêñòóð (0 - êàê åñòü)
   tex_size   =   0;
   //ðàçðåøèòü íåêîìïðåññèðîâàííûå òåêñòóðû
   enable_uncomp   =   1;
   //íàñòðîéêè ôîðìàòîâ (íàçâàíèå, ðàçìåð, êà÷åñòâî)
   formats()
   {
      user, 0, 2;
      tbump, 0, 2;
      hbump, 0, 2;
      obump, 0, 2;
      fbump, 0, 2;
      lbump, 0, 2;
      bump, 0, 2;
      flora, 0, 2;
      trans, 0, 2;
      normal, 0, 2;
      techn, 0, 2;
      human, 0, 2;
      objs, 0, 2;
      marks, 0, 2;
      atest, 0, 2;
      clouds, 1, 2;
      detail, 0, 2;
      menu, 0, 2;
      font, 0, 2;
      uncomp, 0, 2;

   }// end of formats


}// end of i_texman:texman

//ñëåäû
i_traceseff:traceseff()
{
   //âêëþ÷èòü ñëåäû
   enable   =   1;

}// end of i_traceseff:traceseff


//ïåðåìåííûå
_vars(){ #include "vars.engcfg" }
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