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Author Topic: what would happen if graviteam licensed unigine to make next gen tank sim?  (Read 802 times)
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johncage
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« on: January 02, 2017, 07:33:20 AM »



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andrey12345
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« Reply #1 on: January 02, 2017, 03:48:48 PM »

Tanksim need a special engine with the appropriate capabilities. It makes no sense to license a general-purpose engines, they are not intended to simulate anything complicated.
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"Огонь, парни в 20 метров от противника, встают, разворачиваются спиной и гибнут, кто выжил уже не может сражаться" (с) Baalleon
johncage
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« Reply #2 on: January 26, 2017, 02:54:13 AM »

unigen was designed for simulators, all further development will be up to developer once they license, but the base is there.

like how unreal engine 4 has basic stuff for fps games
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johncage
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« Reply #3 on: February 11, 2017, 06:11:15 PM »

here's the video where that is taken from:


they have other videos. a very promising engine. worth a look if it's within your budget.
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andrey12345
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« Reply #4 on: February 11, 2017, 07:04:33 PM »

Sport car based on tank, cool  Grin

But we don't make tank-fantasy games   Roll Eyes

Krabb: Overquotation removed.
« Last Edit: February 11, 2017, 09:16:19 PM by Krabb » Logged

"Огонь, парни в 20 метров от противника, встают, разворачиваются спиной и гибнут, кто выжил уже не может сражаться" (с) Baalleon
johncage
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« Reply #5 on: February 14, 2017, 02:48:45 AM »

just parameter changes necessary Grin

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andrey12345
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« Reply #6 on: February 14, 2017, 11:02:55 AM »

just parameter changes necessary Grin


Nope, this is not enough. Here "arcade physics", ie fundamentally wrong to consider tank mover and suspension work.
This is a typical lack of all "universal" physics engines. Rubber tracks instead of separate tracks, the lack of detail of the landscape, etc. In general, everything should be thrown out and re-do, normally.
« Last Edit: February 14, 2017, 11:06:47 AM by andrey12345 » Logged

"Огонь, парни в 20 метров от противника, встают, разворачиваются спиной и гибнут, кто выжил уже не может сражаться" (с) Baalleon
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