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Author Topic: re: attack tutorial  (Read 5069 times)
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davidx
Hauptmann
***
Posts: 36


« on: December 10, 2018, 08:05:35 PM »

hello,

long time GTOS player, just upgrading to win7 and graviteam, Tunisia 1943.

Playing the attack tutorial, as directed, by the tutorial, the pak-57 decimate the shermans time after time. I have tried the various modifiers, with no results. Rarely do the shermans get off a shot. Occasionally, the "orange" targeting lines are displayed, though rarely is there a main gun shot/machine gun fire. Most often they seem to forget, move on and get blasted.

As a avid GTOS player, I can micro-manage the tanks via the "priority target" command, and easily neutralize the pak-57.

What combination of modifiers is recommended for the attack, such that the tanks attempt to engage the anti-tank gun at macro level instruction. The game is advertised as a battalion level simulation, implying more macro command of forces, less "priority target".

This tutorial is tiny, but what about the larger campaigns and larger numerical quantity of combat units  which new version of graviteam tactic is all about.

regards,

david

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andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #1 on: December 11, 2018, 07:28:06 PM »

hello,

long time GTOS player, just upgrading to win7 and graviteam, Tunisia 1943.

Playing the attack tutorial, as directed, by the tutorial, the pak-57 decimate the shermans time after time. I have tried the various modifiers, with no results. Rarely do the shermans get off a shot. Occasionally, the "orange" targeting lines are displayed, though rarely is there a main gun shot/machine gun fire. Most often they seem to forget, move on and get blasted.

As a avid GTOS player, I can micro-manage the tanks via the "priority target" command, and easily neutralize the pak-57.

What combination of modifiers is recommended for the attack, such that the tanks attempt to engage the anti-tank gun at macro level instruction. The game is advertised as a battalion level simulation, implying more macro command of forces, less "priority target".

This tutorial is tiny, but what about the larger campaigns and larger numerical quantity of combat units  which new version of graviteam tactic is all about.



Training missions are not meant to win. Their goal is only to show how to do some actions in game. What will end is not important.

With a large number of units there may be a lot of situations that cannot be covered by training. There is no answer how to act, depends on the specific situation.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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