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Author Topic: Game Tricks and Tips  (Read 19522 times)
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Lethal
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« on: August 11, 2019, 08:55:49 AM »

Share some of your TWT43 game tricks and tips!

ARRIVED
Units can be attacked while moving on the Campaign map, i.e., prior to the Tactical Deployment Phase.  Attacks occur if one of the following conditions are met:
•   Ambushed,
•   move more than 1 square on the campaign map and are engaged by the enemy,
•   during a March order were engaged by the enemy, or
•   move one square and that square was being attacked by the enemy.

Units are placed in the “arrived” state.  They deploy near their attacked location and face the nearest enemy key point. Infantry and armored vehicles are in columns, artillery and support units are deployed in line. This deployment cannot be changed by the player in the Tactical Deployment Phase.  Recon units are not blocked. 


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Lethal
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Posts: 21


« Reply #1 on: August 14, 2019, 01:32:38 AM »



Here is one for players new to the campaign map.

Image:  Armor unit “Sessler” is selected [RMB] (white), green squares indicate where the unit can move to.  

Unit disk color:
The disk surrounding each unit indicate its combat status:

Red:  poor condition, cannot attack.
Green:  above average condition
Blue:   unit in reserve
Yellow: historical unit
Black:  unit to be disbanded

Hatched/small red dot area:
The reinforcements that can move onto the active map this turn are colored light blue (boxes).

Reinforcements colored aqua (circle) cannot move on to the active map in the current turn.

Violet colored unit: unit of a friendly country

Red quesion marks: enemy units
« Last Edit: August 14, 2019, 01:36:29 AM by Lethal » Logged
Lethal
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Posts: 21


« Reply #2 on: August 15, 2019, 11:02:01 PM »

Observed Fire

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Tanker
Generalfeldmarschall
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Posts: 1134

BRING BACK MARKERS


« Reply #3 on: August 16, 2019, 03:41:10 PM »

Very nice tutorial.  Is indirect fire available to non-artillery units such as HMG units?
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Bring back 3D markers!
Lethal
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Posts: 21


« Reply #4 on: August 16, 2019, 10:54:47 PM »

Yes, any firing unit, other than hand held weapons, can use the technique - tanks, field guns, mortars.   
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Lethal
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Posts: 21


« Reply #5 on: August 16, 2019, 10:57:14 PM »

Using these tutorials to learn the tech.  Not sure Oz internet is up to loading a full battle but that is the eventual aim.

Introduction to the campaign map, I  also have an "advanced" tutorial.

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Lethal
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Posts: 21


« Reply #6 on: August 19, 2019, 05:47:33 AM »

Direct Player Control - p. 8, manual
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Tanker
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Posts: 1134

BRING BACK MARKERS


« Reply #7 on: August 19, 2019, 06:42:18 PM »

Good series.  Keep it up.
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Bring back 3D markers!
Lethal
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Posts: 21


« Reply #8 on: August 19, 2019, 10:57:50 PM »

Thought I might as well post my "Advanced" Campaign Map tutorial here as well.

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Lethal
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Posts: 21


« Reply #9 on: August 29, 2019, 11:43:20 PM »

Having problems with your Stuarts tripping over rocks?



Use the movement "No formation" option.  Rather than trying to stay in formation the vehicles will find their own way through the obstacles.
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Lethal
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Posts: 21


« Reply #10 on: August 31, 2019, 07:40:22 AM »

An Infantry Company attack in the Faid Pass campaign.
Tank, M6 and off-map artillery support.
How I approach these battles.


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luplay2
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« Reply #11 on: May 12, 2022, 07:10:11 AM »

Thanks for your sharing!
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