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Author Topic: KV-1 Cockpit: The time has come.  (Read 7352 times)
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Kyth
Generalfeldmarschall
*****
Posts: 2044


« on: January 04, 2013, 12:59:47 PM »

"The time has come," the Kyth said, "to talk of many things;
but most importantly... to Release The Kraken!
(available at all reputable outlets and a few disreputable ones.)
"



Get it here!
http://www.4shared.com/rar/6B9usyLu/KV1cockpit.html

Installation:

1. Download and activate the mod using JSGME:



2. Add in this entry to the matlib.engcfg file:

Quote
//

   COCPIT_KV1()
   {
      shader = editor;
      textures = ckv1, ckv1_bump;
      parent = COCPITS;

      diffuse = 1, 1, 1, 1;
      ambient = 0, 0, 0, 0;
      emissive = 0, 0, 0, 0;
      specular = 0.568627, 0.568627, 0.568627, 1;

      power = 32;
      detail_tscale = 0;
      detail_scale = 0;
      bump_scale = 0.3;
      fresnel = 0;


   }// end of COCPIT_Kv1

//

3. Try it out and Have Fun!

Credits:
natalia99a for interior references. Thanks!

Bye now!
« Last Edit: January 04, 2013, 01:59:06 PM by Kyth » Logged

"What am I, chopped liver..?"

"Yes."
Kyth
Generalfeldmarschall
*****
Posts: 2044


« Reply #1 on: January 05, 2013, 02:37:47 AM »


Incidentally, if the '4Shared' site is giving you problems (yes they are becoming a pain in the fundament), here is another download link:

http://www.sukhoi.ru/forum/showthread.php?t=78422&p=1953883&viewfull=1#post1953883
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"What am I, chopped liver..?"

"Yes."
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #2 on: January 06, 2013, 02:14:51 AM »

Thanks to you and Natalia for this work of art.Can this cockpit be used for the KV-85 as well???
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Kyth
Generalfeldmarschall
*****
Posts: 2044


« Reply #3 on: January 06, 2013, 03:59:02 AM »

Thanks to you and Natalia for this work of art.Can this cockpit be used for the KV-85 as well???

Not presently, I imagine the KV-85 turret shape and interior is totally different.
However, other KV variants using the 76mm gun will be an easier proposition. Probably later,
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"What am I, chopped liver..?"

"Yes."
Txema
Generalmajor
*
Posts: 371


« Reply #4 on: January 09, 2013, 01:22:03 PM »

Hi Kyth,

Thank you very much for this very nice mod !!

I really love to have the tanks with the interior modelled.

Thanks again for your work. I really appreciate it  Smiley


Txema
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lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #5 on: July 08, 2013, 07:09:30 PM »

Excellent work, but I've some doubts, coz driver has a forward hatch as a `cap_gunsight`(same was with T-35a). I think, that would be better to give a driver just ordinary `hatch` instead `cap_gunsight`.
Practically, AI driver always go with `cap_gunsight of the forward hatch` has opened, coz he thinks it's a gunsight, but I'd prefer him to think - it is a hatch. That's why I want him to keep `forward hatch` closed.
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Kyth
Generalfeldmarschall
*****
Posts: 2044


« Reply #6 on: July 09, 2013, 05:33:05 AM »


For the AI, the KV-1 should work the same way as for the T-34 -
the front hatch is open for the driver to get a clearer view, and buttoned up when the enemy is encountered.

Incidentally the Panzer IV and Panzer III cockpits also work this way,
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"What am I, chopped liver..?"

"Yes."
Kyth
Generalfeldmarschall
*****
Posts: 2044


« Reply #7 on: July 09, 2013, 12:54:42 PM »


By the way, while we're on the topic,  Smiley

Here are some 'nice' screenshots of the driver's station:


Starting positions. Everything closed,


After tapping 'G'


After tapping 'H'

Have fun!
Logged

"What am I, chopped liver..?"

"Yes."
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #8 on: July 10, 2013, 12:04:18 AM »

Kyth, u've a good arguments Smiley
Though, I'm still hesitating, coz german AI driver (PzIII/IV) has an advantage (his narrow slit) to compare with a big frontal hole of KV-1.
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