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Author Topic: New Model from Stone2009 for Download ChurchillMkIII  (Read 10556 times)
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frinik
Generalfeldmarschall
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« on: October 11, 2011, 03:15:34 PM »

Hey Guys! I just saw a new model made by Stone 2009 on the Avia forum.Here's the download link :

http://narod.ru/disk/28070242001/CHURCHILL_MKIII.rar.html
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yl9961027
Oberstleutnant
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Posts: 122


« Reply #1 on: October 11, 2011, 04:09:05 PM »

Cool model! Thanks Stone2009's work. I hope he can make more and better models, such as the M4. Grin
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歯車には歯車の意地がある
norm
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« Reply #2 on: October 11, 2011, 08:16:49 PM »

can someone translate the read-me?
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lockie
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Posts: 2348



« Reply #3 on: October 11, 2011, 08:53:27 PM »

Excellent staff! Pure synthetic adrenaline Smiley

I decided to add a bit more "armor strength=2050" instead original 2000. And now I can fight against tiger/panther(!), but not so long I wish I had Smiley
There was a tiny mistake in description file "readme.txt".
Author should've added ";" to the end of the line:
Block weapons()
//CHURCHILL
QF6,0,%WEAP_RBARRET%,43,57,0.9,0.35,0.1,1,1,0,7,1,1,1,shot_2pdr,reload1,,drop1,1,txt_gun_QF6,gun_shot_pat,,QF6;


Full readme in english. Corrected and added additional unit - "2xChurchil".

Add to the file SPM1.5_units.txt:
Code:
        txt_tn_churchill()              { Mk.III "CHURCHILL" ; }
        txt_med_htang1_rkka()           { 1x Mk.III "CHURCHILL" ; }
        txt_med_platoon_htang1_rkka()   { 3x Mk.III "CHURCHILL" ; }
        txt_med_platoon_htang2_rkka()   { 2x Mk.III "CHURCHILL" ; }
        txt_gun_QF6()                   { Gun QF6 ; }
        txt_shell_qf6_mk9t()            { APCBC/T Shot Mk 9T ; }
        txt_shell_qf6_apt()             { AP/T Shot ; }
        txt_shell_mk10t()               { HE Shot Mk 10T ; }

Add to the file matlib.engcfg:
Code:
CHURCHILL()
{
shader = editor;
textures = churchill, churchill_bump, mudnburn;
parent = TANK;
diffuse = 1, 1, 1, 1;
ambient = 0.12549, 0.12549, 0.12549, 1;
emissive = 0, 0, 0, 0;
specular = 0, 0, 0, 1;
power = 0;
detail_tscale = 8;
detail_scale = 1;
bump_scale = 0;
fresnel = 0;
}// end of CHURCHILL

TRACKS3()
{
shader = editor;
textures = tracks3, tracks3_bump;
parent = DECAL;
diffuse = 1, 1, 1, 1;
ambient = 0, 0, 0, 0;
emissive = 0, 0, 0, 0;
specular = 0.698039, 0.698039, 0.698039, 1;
power = 70;
detail_tscale = 0;
detail_scale = 0;
bump_scale = 1;
fresnel = 0;
}// end of TRACKS3

Add to the file common_res.engcfg:
Block weapons()
Code:
//CHURCHILL
QF6,0,%WEAP_RBARRET%,43,57,0.9,0.35,0.1,1,1,0,7,1,1,1,shot_2pdr,reload1,,drop1,1,txt_gun_QF6,gun_shot_pat,,QF6;

Block shells()
Code:
//CHURCHILL
MK9T,0x01,%SHELL_AP%,QF6,790,43,0.9,0.1,0,1,1,0,3.29,0,0.2,7,1.4,1.4,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_qf6_mk9t,ap_expl_pat,rico_pat,piece_pat,0x1,1,1,1,1,0xffff4040,1,1,4,SHELL_MK9,SHELLC_QF6;
AP_T,0x01,%SHELL_AP%,QF6,815,43,0.9,0.1,0,1,1,0,2.88,0,0.2,7,1.4,1.4,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_qf6_apt,ap_expl_pat,rico_pat,piece_pat,0x1,1,1,1,1,0xffff4040,1,1,5,SHELL_APT,SHELLC_QF6;
MK10T,0x10,%SHELL_HE%,QF6,820,43,0.15,0.1,0,1,1,0,3,0.21,0.12,6,1.2,1.2,0.1,0,1,1,1,expl_gndm*,expl_techm*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_mk10t,he_expl_pat,rico_pat,piece_pat,0x3,1,2,100,3,0x60000000,0,1,6,SHELL_MK10,SHELLC_QF6;


Block tracks()
Code:
//CHURCHILL MKIII
churchill_l,TRACKS3,0.1,0.7,0.08,348,142,358,380,376,412,4608, 0.01,0.75,0,0;
churchill_r,TRACKS3,0.1,0.7,0.08,142,348,358,380,376,412,4608, 0.01,0.75,0,0;

Add to the file common_units.engcfg:
Block units()
Code:
//CHURCHILL
rkkau_churchill,i_techn,tech_cfg\churchill.engcfg,churchill,,5,0,,;

Block groups()
Code:
//CHURCHILL
rkka_churchill,800,1,rkkau_churchill,1,rkka_crew_churchill,1,,,,,,;
rkka_crew_churchill,300,0,rkkau_tleuten,1,rkkau_tankman,1,rkkau_tankman_p,3,,,,;
rkka_platoon_htang1,0,1,rkka_htang1,3,,,,,,,,;
rkka_platoon_htang2,0,1,rkka_htang1,2,,,,,,,,;

Block randoms()
Code:
rkka_htang1,rkka_churchill,,,,;

Block editor()
Code:
//CHURCHILL
rkka_htang1,txt_med_htang1_rkka,%SIDE_RUSSIAN%,txt_med_gr_htanks_rkka,0,1,AA,0x1f,tankh,;
rkka_platoon_htang1,txt_med_platoon_htang1_rkka,%SIDE_RUSSIAN%,txt_med_gr_htanks_rkka,0,1,AAA,0x1f,tankh,tankh;
rkka_platoon_htang2,txt_med_platoon_htang2_rkka,%SIDE_RUSSIAN%,txt_med_gr_htanks_rkka,0,1,AAA,0x1f,tankh,tankh;
« Last Edit: October 11, 2011, 09:07:08 PM by lockie » Logged

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Daskal351
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« Reply #4 on: October 11, 2011, 08:57:54 PM »

Thanks a lot lockie. Maybe now my entries will be correct and I won't get Error 001: error durng initialization.

It's working! Thanks again people. Very nice model. Grin
« Last Edit: October 11, 2011, 09:28:43 PM by Daskal351 » Logged

They'll lift us from beneath the wreckage
Remove our bodies from the fray
While fire and thunder from the cannons
Escort us on our final way
lockie
Generalfeldmarschall
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Posts: 2348



« Reply #5 on: October 11, 2011, 10:26:10 PM »

Everyth. should be tighten Wink
Try to play vs armor setting. It's interesting.
I did the next:
Code:
	//armor quality
armor_qual = 1.0;
//armor fragility
armor_frail = 0.25;
//armor strength coefficient
armor_str = 2050;

ps
Decapitated:
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lockie
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Posts: 2348



« Reply #6 on: October 12, 2011, 10:37:37 AM »

Here is a new sound reloading for Churchill.
1.Copy sound file reload_us_01.wav to the folder ...\data\k42\loc_rus\sounds\inner
2. Make correction in the next line, file \data\k42\loc_rus\levels\levels\common\common_res.engcfg
Block weapons()
//Churchill
QF6,0,%WEAP_RBARRET%,43,57,0.9,0.35,0.1,1,1,0,7,1,1,1,shot_2pdr,reload_us_01,,drop1,1,txt_gun_QF6,gun_shot_pat,,QF6;
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murkz
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« Reply #7 on: October 12, 2011, 10:43:11 AM »



I have made this if it is of any use.
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lockie
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Posts: 2348



« Reply #8 on: October 12, 2011, 10:48:29 AM »

I have made this if it is of any use.
Thanks, murkz! Is it original gunsight reticle for the Churchill? If so, could u plz upload it in format "*.vsd" and give a bit description how to aim?
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Daskal351
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Posts: 43



« Reply #9 on: October 12, 2011, 10:51:25 AM »

Excellent sound lockie.

I'll make a version without this "on the way" yelling at the end because now I hear "on the way" and a bit later russian "Гатова".

Here it is: http://letitbit.net/download/39424.31ef68aef2834db2b6d8172862a1/reload_us_01.wav.html Same version of the reload sound just without yelling at the end.
« Last Edit: October 12, 2011, 11:00:27 AM by Daskal351 » Logged

They'll lift us from beneath the wreckage
Remove our bodies from the fray
While fire and thunder from the cannons
Escort us on our final way
murkz
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« Reply #10 on: October 12, 2011, 11:05:47 AM »

I have made this if it is of any use.
Thanks, murkz! Is it original gunsight reticle for the Churchill? If so, could u plz upload it in format "*.vsd" and give a bit description how to aim?

Hi lockie,

What is a vsd format?


Sight information:

6pdr MK III

1.9 Magnification
21 degrees field of view
no illumination
fixed graticule

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lockie
Generalfeldmarschall
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Posts: 2348



« Reply #11 on: October 12, 2011, 11:31:27 AM »

What is a vsd format?
It is a special format to import reticle in the game. As I've understood u've only in "*.jpg" format?

Quote
Sight information:
6pdr MK III
1.9 Magnification
21 degrees field of view
no illumination
fixed graticule
Thanks! What does "5, 10, 15, 18, 21, 24" on the left reticle side(6Pdr Gun)? What the dimensions of mils on the horizont scale?

I'll make a version without this "on the way" yelling at the end because now I hear "on the way" and a bit later russian "Гатова".
I added yelling deliberately Smiley In first version it was absent.
« Last Edit: October 12, 2011, 11:36:48 AM by lockie » Logged

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Daskal351
Hauptmann
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Posts: 43



« Reply #12 on: October 12, 2011, 11:40:32 AM »

I see... Anyways, now we can choose between version with and without yelling.
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They'll lift us from beneath the wreckage
Remove our bodies from the fray
While fire and thunder from the cannons
Escort us on our final way
murkz
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Posts: 196


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« Reply #13 on: October 12, 2011, 11:50:20 AM »

What is a vsd format?
It is a special format to import reticle in the game. As I've understood u've only in "*.jpg" format?

Quote
Sight information:
6pdr MK III
1.9 Magnification
21 degrees field of view
no illumination
fixed graticule
Thanks! What does "5, 10, 15, 18, 21, 24" on the left reticle side(6Pdr Gun)? What the dimensions of mils on the horizont scale?

I'll make a version without this "on the way" yelling at the end because now I hear "on the way" and a bit later russian "Гатова".
I added yelling deliberately Smiley In first version it was absent.

I have made it and can export in several formats, I have no clue what the numbers mean and it is a copy of an original drawing we (PzU) have.
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lockie
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Posts: 2348



« Reply #14 on: October 12, 2011, 12:35:13 PM »

I have made it and can export in several formats, I have no clue what the numbers mean and it is a copy of an original drawing we (PzU) have.
It'd be nice if u'd be able to adjust it to the "*.vcd" format like this  (microsoft visio).
« Last Edit: October 12, 2011, 06:47:36 PM by lockie » Logged

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lockie
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Posts: 2348



« Reply #15 on: October 17, 2011, 03:13:44 PM »

It's a first try. Gunsight reticle wasn't calibrated. I suppose that mils dimension at the horizont  line is "4ml".

      

« Last Edit: October 17, 2011, 03:20:37 PM by lockie » Logged

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lockie
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Posts: 2348



« Reply #16 on: October 18, 2011, 05:17:22 PM »

Here is a final version. Gunsight reticle was adjusted to the distance 800m (direct shot).
Download.
      


« Last Edit: October 18, 2011, 05:59:05 PM by lockie » Logged

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Txema
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« Reply #17 on: October 21, 2011, 11:30:11 AM »

Hi Lockie !

Very nice work on the gunsight.

Thank you !!


Txema
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