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Author Topic: SPM1.5 necessary update discussion.  (Read 79779 times)
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Mistwalker
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« Reply #80 on: June 29, 2011, 05:09:27 PM »

1.4.1 SPM NTA English version update.

http://www.mediafire.com/?gslyk9bh2hdz3xi

It has some additional fixes (not included in readme) if compared to Russian 1.4 released earlier. As following:

- corrected missing dot in AP_MK2T shell config
- corrected jagdpanther armor
- front hull of JS-2 model tweaked a little
- fixed passenger places for T-34-85
- fixed sight glitch for Panther loader
- bb_round of some vehicles set to lower value

Here included some fixes from the future update which lockie will release and some of my own.
In case you install this version  SPM NTA 1.3 is not needed.



List of changes in 1.4 if compared to SPM 1.5 beta:

-historically correct models of JS-2, T-34 (43 mod.), T-34-85, T-34-85d, SU-85 (43 mod.)
-sharper texture of Wehrmacht infantry uniform
-fixed color of Soviet infantry uniform
-fixed some technical issues for the following models: Ferdinand, Panther, Tiger I & II
-new tracks and sight config for Ferdinand
-fixed (decreased) penetration ability of 88mm AP shell of Tiger's I gun to 0.91
-fixed (increased) penetration ability of 76-mm shells BR350B and BR350SP for T-34 (43 mod.)
-fixed penetration ability for some APSC rounds
-armor_str for Tiger I, Ferdinand and IS-2 set to 2050 as those vehicles had cemented or high hardness armor
-penetration ability of 85-mm BR365K increased by 4%, as it was more powerful than in game now 
-fixed armor map and armor config for IS-2
-fixed some new vehicles' gearbox configurations
-fixed collisions and moments of inertia for some new vehicles
-new move sound for Tiger and Tiger II
-reloading speed for F-34 gun (T-34) returned to old SPM 1.4 value of 10.5
-reloading speed of D-25 gun (IS-2) increased to 21 seconds
-reloading speed of KwK36 gun (Tiger I) increased from 9 to 8 seconds
-reloading speed of C-53 gun (T-34-85) decreased from 8 to 9 seconds
-reloading speed of StuK43 gun (Ferdinand) increased from 9 to 7 seconds
-reloading speed of M10 gun (KV-2) decreased from 20 to 25 seconds
-increased accuracy of bombs and missiles. Planes a little more dangerous now
« Last Edit: June 29, 2011, 08:49:25 PM by Mistwalker » Logged
lockie
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« Reply #81 on: June 29, 2011, 05:54:38 PM »

Sounds good! But I'm still puzzled as for armor map vs:
- updated models of  jagpanther
- new model LUCHS II

ps
I've already prepared mission for LUCHS II plus mentioned fixes. Current state: testing.

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Txema
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« Reply #82 on: June 30, 2011, 12:03:32 AM »

1.4.1 SPM NTA English version update.

List of changes in 1.4 if compared to SPM 1.5 beta:

-historically correct models of JS-2, T-34 (43 mod.), T-34-85, T-34-85d, SU-85 (43 mod.)
-sharper texture of Wehrmacht infantry uniform
-fixed color of Soviet infantry uniform
-fixed some technical issues for the following models: Ferdinand, Panther, Tiger I & II
-new tracks and sight config for Ferdinand
-fixed (decreased) penetration ability of 88mm AP shell of Tiger's I gun to 0.91
-fixed (increased) penetration ability of 76-mm shells BR350B and BR350SP for T-34 (43 mod.)
-fixed penetration ability for some APSC rounds
-armor_str for Tiger I, Ferdinand and IS-2 set to 2050 as those vehicles had cemented or high hardness armor
-penetration ability of 85-mm BR365K increased by 4%, as it was more powerful than in game now 
-fixed armor map and armor config for IS-2
-fixed some new vehicles' gearbox configurations
-fixed collisions and moments of inertia for some new vehicles
-new move sound for Tiger and Tiger II
-reloading speed for F-34 gun (T-34) returned to old SPM 1.4 value of 10.5
-reloading speed of D-25 gun (IS-2) increased to 21 seconds
-reloading speed of KwK36 gun (Tiger I) increased from 9 to 8 seconds
-reloading speed of C-53 gun (T-34-85) decreased from 8 to 9 seconds
-reloading speed of StuK43 gun (Ferdinand) increased from 9 to 7 seconds
-reloading speed of M10 gun (KV-2) decreased from 20 to 25 seconds
-increased accuracy of bombs and missiles. Planes a little more dangerous now


Mistwalker,

Is this the list of changes in NTA 1.4 with respect to NTA 1.3, or with respect to SPM 1.5 beta?

Does NTA 1.4.1 include NTA 1.3 ?

Txema
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frinik
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« Reply #83 on: June 30, 2011, 07:59:27 AM »

  Wow impressive list of changes! Kudos Mistwalker and Lockie!

A few questions:

1)The Elefant seems to me weak in the game.For such a strongly amroured vehicle in the game it seems prone to be easily taken out?

2) Have the arrmour_frail values for the JS-2 and T34 being adjusted?THey are currently set to 0.7 ( I personally lowered them to 0.4 for JS and 0.5 for the T34/85 in my game) and it seem a little high in my opinion?

3)What need fixed in the Jagdpanther armour?I hope you haven't weakened it?Huh?

Are the new JS and T34/85 models visulally different form the current or previous versions???Is it noticeable?

Cheeers
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Mistwalker
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« Reply #84 on: June 30, 2011, 08:40:35 AM »

Is this the list of changes in NTA 1.4 with respect to NTA 1.3, or with respect to SPM 1.5 beta?
The last one.
Quote
Does NTA 1.4.1 include NTA 1.3 ?
Sure.
1)The Elefant seems to me weak in the game.For such a strongly amroured vehicle in the game it seems prone to be easily taken out?
If you have any problems - post screenshots. Wink
Quote
2) Have the arrmour_frail values for the JS-2 and T34 being adjusted?THey are currently set to 0.7 ( I personally lowered them to 0.4 for JS and 0.5 for the T34/85 in my game) and it seem a little high in my opinion?
No. It wasn't adjusted, because it has to be high.
Quote
3)What need fixed in the Jagdpanther armour?
193 mm front armor and 100 mm side armor were fixed. Smiley
Quote
Are the new JS and T34/85 models visulally different form the current or previous versions???Is it noticeable?
Well, you tested the update. Yes, those models are a little different visually but most of incorrect elements were corrected. Now you can really say that for example it's T-34-85 produced by the factory №183 in the first half of 1944.
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frinik
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« Reply #85 on: June 30, 2011, 01:22:04 PM »

3)What need fixed in the Jagdpanther armour?
193 mm front armor and 100 mm side armor were fixed.

Quote

Wow compared to what values previously?Huh??


Mistawalker I have quesitons later for you re the A.P. values set in the common res tanks because I am really not really sure on what parameters are they set?Example 0.97 for the Tiger II compared to 0.91 for the TIger I.When comparing the penetration table for both Pz gr 39/40 and Pzgr 39/43 one can see that the latter was almost 50% stronger  than the former.Logically one would assume thus the value for the Pzgr 39/43 should be at about 1.35 rather than 0.97 as is currently the case???Unless other factors are looked at that I am unaware of???
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Txema
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Posts: 371


« Reply #86 on: June 30, 2011, 11:38:19 PM »

Mistwalker,

Sorry if I am being dumb here, but if NTA 1.4.1 includes NTA 1.3, then the List of changes in NTA 1.4 if compared to SPM 1.5 beta should include the list of changes in NTA 1.3 reported in the first post of this thread, and therefore the total list should be:

List of changes in NTA 1.4 if compared to SPM 1.5 beta:

-historically correct models of JS-2, T-34 (43 mod.), T-34-85, T-34-85d, SU-85 (43 mod.)
-sharper texture of Wehrmacht infantry uniform
-fixed color of Soviet infantry uniform
-fixed some technical issues for the following models: Ferdinand, Panther, Tiger I & II
-new tracks and sight config for Ferdinand
-fixed (decreased) penetration ability of 88mm AP shell of Tiger's I gun to 0.91
-fixed (increased) penetration ability of 76-mm shells BR350B and BR350SP for T-34 (43 mod.)
-fixed penetration ability for some APSC rounds
-armor_str for Tiger I, Ferdinand and IS-2 set to 2050 as those vehicles had cemented or high hardness armor
-penetration ability of 85-mm BR365K increased by 4%, as it was more powerful than in game now 
-fixed armor map and armor config for IS-2
-fixed some new vehicles' gearbox configurations
-fixed collisions and moments of inertia for some new vehicles
-new move sound for Tiger and Tiger II
-reloading speed for F-34 gun (T-34) returned to old SPM 1.4 value of 10.5
-reloading speed of D-25 gun (IS-2) increased to 21 seconds
-reloading speed of KwK36 gun (Tiger I) increased from 9 to 8 seconds
-reloading speed of C-53 gun (T-34-85) decreased from 8 to 9 seconds
-reloading speed of StuK43 gun (Ferdinand) increased from 9 to 7 seconds
-reloading speed of M10 gun (KV-2) decreased from 20 to 25 seconds
-increased accuracy of bombs and missiles. Planes a little more dangerous now

PLUS

Add:
1.new tactical symbol for the new techniques (DOT, bike)
2.new insignias (guardia, skull, lightning…), numbers (be pleased at Kyth attention)
3.new gunsight 10t-15 for the SU-85
4.binoculars to commander/loader of Jagdpanther
5.texture for Stug III F
6.new airplanes
- flying/stationary:  IL-2, La-5, Ju-87, Me-BF109G, Mosquito
- only stationary: DB-3, Lancaster Mk.I, He-111
7.new tank/spg at the current moment: Marder II(131/132), T-35a, T-70M, KB-1e, SU-100

Fixes:
8.Hetzer caterpillar (i.e “stug_400_hetzer”)
9.MG-34 and decreased the quantity of crew to four soldiers
10.VW-82 + add a new mixed units on the base of this car
11.armor tex and cfg files for T-38, T34-42, IS-2(be pleased at Mistwalker attention)
12.gunsight T-35a (PT-1 45 mm gun)
13.SU-85/IS-2 commander interface(be pleased at Mistwalker attention)

Additional:
14. add gunsight "drum" for the StugIII C/D and Ferdinand/Brumbar, and Stug IIIG gunsight as my preference
15. decrease parameter armor_str=2200 for sug III F/G to armor_str=2100
16. add regpoly.engcfg (10 maps available)
17. fix Brumbar texture (cockpit config)
18. add DOT rkka
19. add chanks for insignia to Hetzer model
20. fix “efficiency weight” for:
- T-34-85 from “900” to “600”.
- SU-122 from “900” to “350”.
- T-34-85(desant) from “900” to “700”
21. fix sdkfz 251 (passengers)
22. fix incorrect name T-28 in editor(now u may pick one T-28), transparency holes inside tank.
23. fix flying airplanes (prevent pilots tendency to leave the cockpit).


Could you please confirm it ??
 Huh?

Txema
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Kyth
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Posts: 2044


« Reply #87 on: July 02, 2011, 05:09:45 AM »

1.4.1 SPM NTA English version update.

http://www.mediafire.com/?gslyk9bh2hdz3xi

It has some additional fixes (not included in readme) if compared to Russian 1.4 released earlier. As following:

- corrected missing dot in AP_MK2T shell config
- corrected jagdpanther armor
- front hull of JS-2 model tweaked a little
- fixed passenger places for T-34-85
- fixed sight glitch for Panther loader
- bb_round of some vehicles set to lower value

Here included some fixes from the future update which lockie will release and some of my own.
In case you install this version  SPM NTA 1.3 is not needed.



Hi everyone,

Here's something I left out in error from the compilation; it's the translated versions of the SU-100 and SU-85 readme files. Useful information about using the sights in those deadly tank-destroyers!

Full credit to Txema for his translation, thanks!

Please get the translations here:

http://www.4shared.com/file/vNSxds7w/Txema_readme.html
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Mistwalker
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Posts: 266


« Reply #88 on: July 02, 2011, 01:32:32 PM »

193 mm front armor and 100 mm side armor were fixed.

Wow compared to what values previously?Huh??
That was in NTA 1.3 and prolly even in 1.5 beta too. Now armor's good as it should be. 85 mm front, 45 mm sides.
Quote
When comparing the penetration table for both Pz gr 39/40 and Pzgr 39/43 one can see that the latter was almost 50% stronger  than the former.Logically one would assume thus the value for the Pzgr 39/43 should be at about 1.35 rather than 0.97 as is currently the case???Unless other factors are looked at that I am unaware of???
Of course, you're forgetting about mass and speed. Smiley

Could you please confirm it ??
Yes, all included. I didn't list 1.3 changes because I thought it's pretty much obvious.


------------
All
Check this out:  http://www.battlefront.com/community/showthread.php?t=96469&page=40
I want those models... No, not that - I WANT THOSE MODELS!!!
« Last Edit: July 02, 2011, 01:37:13 PM by Mistwalker » Logged
frinik
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Posts: 3145


« Reply #89 on: July 02, 2011, 02:00:04 PM »

When comparing the penetration table for both Pz gr 39/40 and Pzgr 39/43 one can see that the latter was almost 50% stronger  than the former.Logically one would assume thus the value for the Pzgr 39/43 should be at about 1.35 rather than 0.97 as is currently the case???Unless other factors are looked at that I am unaware of???
Of course, you're forgetting about mass and speed.

No I am not! The Pzrgr 39/40 and 39/43 had basically the same weight both in total weight and in explosive content 0.059 gr. The 39/43 shell had a velocity of 1000 m/s versus 773 for the Pzgr propelled by the kwk36/L56 because of the length of the abrrel of the kwk43/ L71.The latter has a muzzle velocity roughly 40% faster and the penetration values are about on average 60% higher for the kwk43 at 30 degrees angles.Thus theoratically the value ascribed to the Tiger II shells in the common res files at  0.97 vs 0.91 for the Tiger I would seem to be understated no???
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frinik
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« Reply #90 on: July 02, 2011, 02:07:15 PM »

  Well if the Jagdpanther was found to be overarmoured I think you should take a look at the SU-100 and Kv1e armour maps becasuie these 2 tanks seem to be usually tough when compared to the stated armour thickness they have.The Su-85 was a bit tough and it's normal but if you find the Jagdpanther overly tough the SU-100 is one tough Mamma and a bit too tough it seems to me.Even for side shots 3 or 4 a at least are required using either kwk36,42 or 43at distances less thna 800 metres in my own experience.Likewise the Kv1e is tougher thaathe JS-2 in that game....
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lockie
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« Reply #91 on: July 02, 2011, 03:07:21 PM »

Actually, armor jagdpanther still doesn't fit, coz it was done simply by decreasing parameter armor_thick=45, previously it had armor_thick=100. Of course, this fix decreased twice all other armor jagdpanther.
According to this picture the armor sides were 52mm.


ps
At this moment, I'm trying to get the best result as for jagdpanther armor. This will be included in the next fix NTA1.3.1

« Last Edit: July 02, 2011, 03:19:22 PM by lockie » Logged

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frinik
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« Reply #92 on: July 02, 2011, 06:09:05 PM »

 It seems to me that the Jagdpanther had 60 mm thickness side armour historically at least in some areas.
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lockie
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« Reply #93 on: July 02, 2011, 10:45:16 PM »

It's very interesting! The gun of STUG III G may kill jagdpanther vs UBER front armor(193mm) from the first shot at the distance 1500m! ~200mm armor for this gun(75mm) - it's a piece of cake Cheesy
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lockie
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« Reply #94 on: July 03, 2011, 03:26:45 PM »

Hope, soon we'll see this "monster" armed vs MG Wink



And a bit tunning to LUCHS Wink

« Last Edit: July 04, 2011, 07:57:08 PM by lockie » Logged

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Mistwalker
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« Reply #95 on: July 26, 2011, 11:24:59 PM »

Late spring - early summer 1943 production Tiger in something that (finally!) looks like "dunkelgelb" color. Smiley For the future update.



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Kyth
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« Reply #96 on: July 27, 2011, 10:10:31 AM »

Late spring - early summer 1943 production Tiger in something that (finally!) looks like "dunkelgelb" color. Smiley For the future update.





Thank you very much! Finally something that's easy on the old eyes  Grin
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Txema
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« Reply #97 on: July 27, 2011, 10:25:37 AM »

Yes, thank you very much.

Looking forward to the update !!

 Smiley

Txema
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frinik
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« Reply #98 on: July 27, 2011, 01:10:16 PM »

 I also have to propose the green and yellow skin made by ShocK3Wave 2 years ago which unfortunately I cannot post here but  I can upload the skin on Kyth's webpage if people are interested to look at it.
« Last Edit: July 27, 2011, 01:11:54 PM by frinik » Logged
Kyth
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« Reply #99 on: July 27, 2011, 01:25:12 PM »

I also have to propose the green and yellow skin made by ShocK3Wave 2 years ago which unfortunately I cannot post here but  I can upload the skin on Kyth's webpage if people are interested to look at it.

Not to quibble or anything, that camo pattern is good, but be informed, that skin is more appropriate for the late-model Tiger I.
And its got the unit insignia of sPzAbt 506 specifically.  Undecided
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