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Author Topic: MG 34 problem - and a solution!  (Read 6380 times)
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Kyth
Generalfeldmarschall
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Posts: 2044


« on: October 24, 2010, 04:38:34 AM »

Firstly, This is not an ad for cheap meds. However, some folks have reported the problem of the 'non-performing'  MG-34 unit...  Cheesy

To get the tripod-mounted MG34 running, I've made a few quick changes to the mg34.engcfg and common_res.engfg files! ( ...maybe not so quick )

What was changed?

1.  Linked the gun recoil animation to the 3D model; changed the ammunition name to something that actually exists in the common_res file:

   weapons()
   {
      //íàçâàíèå, ÷àíê âûëåòà, ÷àíê îòêàòà, áàøíÿ èç êîòîðîé ñòðåëÿþò, ðàáî÷åå ìåñòî çàðÿæàþùåãî
      MG34T, s_gun, db_gun, head1, wp_gunner;   }

   //áîåêîìïëåêò
   shells()
   {
      //èìÿ ñíàðÿäà, êîëè÷åñòâî
      BUL_792, 2000;
   }


2. Added a new line for 'MG42T' to the common_res file. Changed the counter-recoil time to 0.1:

MG34T,%FL_AUTOLOAD%,%WEAP_MGUN%,40,7.92,1,0.05,0.1,0.1,150,0.05,5,1,1,0,shot_mg34,,chreload1,drop1,12,txt_mgun_mg34,mgun_shot_pat,,BUL_792;

3. Added some New sounds. Sad to say, the old ones just don't cut it  Undecided

You can check it out here: http://www.4shared.com/file/GyYiIHQs/MG34Fixed.html and let me know how it works out! 



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"What am I, chopped liver..?"

"Yes."
nodlew
Major
****
Posts: 90


« Reply #1 on: October 24, 2010, 04:42:27 AM »

Really great, Kyth. I just tried it out and it works really well. Love the new sound as well. And thanks for the explanation of how you fixed it. That increases my understanding of how the game works.
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frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #2 on: October 25, 2010, 11:59:38 AM »

  KYTH on behalf of all Steel Fury fans thanks a lot for that fix.

Those are small details that are well appreciated  and go on to make this game always better.

Cheers Wink
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lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #3 on: October 25, 2010, 04:08:11 PM »

MG34 started to work. Thx, Kyth!
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