frinik
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« Reply #12 on: October 27, 2010, 12:10:36 PM » |
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Happy that i was able to help Nodlew,
BTW you gave me good ideas too and I am going to tweak the armour quality( which I was going to suggest to you when I started reading your post until I saw that you got to playing with it!) for the APCs based on your own experience and using the same numbers.BTW without having modified the armour strength for the truck I am able to set them ablaze simply by machine gunning their engine in front or the driver's cab.Hitting them near where the fuel tank is does not seem to work.I'll try reducing their armour strength by 800 based on your experience.
Re the shells as I mentioned in that same post to you you have to go to the common folder which you'll find after clicking on the second LEVELS( data/k42/loc_rus/levels/LEVELS/common/common resolutions) .In the common resolution folder you'll find the weapons file containing all the shells, guns and type of bullets, hand weapons, grenades used in the game.You can adjust muzzle velocity, weight of the different shells ect. Unfortunately the values are not explained for all the other fractions of numbers that appear for each item thus I am unable to tell you which one corresponds to the explosive value of a given shell.However you could post your question here on the thread dedicated to technical questions about the game.
Here's an example of that common resolution file( just an excerpt it's actually much much longer and exhaustive) from my Panther-Hetzer mod:1for the PZGR40 for example 1050 is the muzzle velocity( metres/second), 46 is likely the length of the shell, 10, 1 is, I am fairly sure, the weight of the shell however the meaning of the subsequent numbers is unknown to me.
PZGR40_20FL,0x09,%SHELL_APSC%,FLAKVIERLING38,1050,46,0.55,0.5,10,1,1,0,0.1,0,1.3,8,10.2,10.2,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,2200,1,txt_shell_pzgr40_20,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,2,0.7,-1,SHELL_LOW,SHELLC_LOW;
SPRGR_20FL,0x10,%SHELL_HE%,FLAKVIERLING38,900,46,0.2,0.1,0,1,1,0,0.12,0.03,0.35,8,10.5,10.5,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,2200,1,txt_shell_sprgr_20,he_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0x60000000,0,0.7,-1,SHELL_LOW,SHELLC_LOW;
IGR38_75,0x10,%SHELL_HC%,LEIG,260,20,1,0.1,70,1,1,0,2.85,0.508,0.12,8,2,2,0.1,0,1,1,1,expl_gndm*,expl_techm*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_igr38_75,he_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0x60000000,0,0.5,9,SHELL_MED,SHELLC_MED;
PZGR402_50,0x01,%SHELL_APSC%,KWK38,1130,40.4,0.7,0.5,23,1,1,0,0.9,0,0.5,8,0.5,0.5,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,500,1,txt_shell_pzgr402_50,apsc_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,0.7,-1,SHELL_MED,SHELLC_MED;
BR365,0x01,%SHELL_AP%,C53,800,54.6,0.8,0.1,0,1,1,0,9.2,0.164,0.1,6,1.2,1.2,0.6,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_br365,ap_expl_pat,rico_pat,piece_pat,0x1,1,1,1,1,0xffff4040,3,1,2,SHELL_BR365,SHELLC_T34;
BR365K,0x01,%SHELL_APSC%,C53,800,54.6,0.8,0.1,40,1,1,0,9.34,0.048,0.1,6,1.2,1.2,0.5,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_br365k,apsc_expl_pat,rico_pat,piece_pat,0x1,1,1,1,1,0xffff4040,3,1,3,SHELL_BR365K,SHELLC_T34;
O365K,0x10,%SHELL_HE%,C53,800,54.6,0.2,0.1,0,1,1,0,9.54,0.646,0.1,6,1.2,1.2,0.1,0,1,1,1,expl_gndm*,expl_techm*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_o365k,he_expl_pat,rico_pat,piece_pat,0x3,1,2,100,3,0x60000000,0,1,1,SHELL_O365K,SHELLC_T34;
//Hetzer+Panther
PZGR39_75L48,0x01,%SHELL_AP%,PAK39,770,43,1,0.3,0,1,1,0,6.8,0.2,0.1,7,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr39_75,ap_expl_pat,rico_pat,piece_pat,0x1,1,1,1,1,0xffff4040,3,1,17,SHELL_PZGR39,SHELLC_MATSPG;
SPRGR37_75L48,0x10,%SHELL_HE%,PAK39,475,43,0.3,0.1,0,1,1,0,5.75,0.68,0.09,4.8,1,1,0.1,0,1,1,1,expl_gndm*,expl_techm*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_sprgr38_75,he_expl_pat,rico_pat,piece_pat,0x3,1,2,100,3,0x60000000,0,1,20,SHELL_SPRGR37,SHELLC_MATSPG;
PZGR39_75L70,0x01,%SHELL_AP%,KWK42,925,70,1,0.3,0,1,1,0,7.2,0.2,0.1,7,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr39_75,ap_expl_pat,rico_pat,piece_pat,0x1,1,1,1,1,0xffff4040,3,1,17,SHELL_PZGR39,SHELLC_HEAVY;
PZGR40_75L70,0x01,%SHELL_APSC%,KWK42,1120,70,1.1,0.5,32,1,1,0,4.75,0,0.22,9,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1000,1,txt_shell_pzgr40_75,apsc_expl_pat,rico_pat,piece_pat,0,0,0,0,1,0xffff4040,3,0.7,18,SHELL_PZGR40,SHELLC_HEAVY;
SPRGR38_75L70,0x10,%SHELL_HE%,KWK42,700,70,0.3,0.1,0,1,1,0,5.75,0.68,0.09,4.8,1,1,0.1,0,1,1,1,expl_gndm*,expl_techm*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_sprgr38_75,he_expl_pat,rico_pat,piece_pat,0x3,1,2,100,3,0x60000000,0,1,20,SHELL_SPRGR38,SHELLC_HEAVY;
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addins()
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I think part of the problem with the HE shells is not so much that are ineffective because of wrong specs but rather the fact that the shrapnel/fragmentation effect has not been properly factored in. The the conflagration or concussion effects are not rightly done thus troops which should at least be pushed to the ground or blown off simply by the sheer force of a nearby blast appear to be unharmed.While you see pieces of rock, chunks of ground and shell shards being projected by the explosion of a shell it seems that have not been programmed to harm the infantry.
Likewise if you can machine gun infantry hiding behind barbwire or small obstacles like posts or fences without any effect even though you see the bullets impacting on your target.This is again a flaw that was not detected early on or has not been corrected.
Anyway thanks also for the tips and have fun with the common res files.
Cheers Frinik
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