Frinik I would be happy to send you the script files to look over. do you have a hotmail accnt? basically I just looked up the stats for the guns and armor and set them to real values(or at least as real as possible from multiple sources).
So now a t34 76 has to go for side and rear shots at 500 meters, and just so happens that's what I seen in a documentary on kursk battle. also I set t34 armor to 0% just like all german tanks were set.
Would have probably been better to set all others to represent angled armor but I got SF and am so addicted I can't stop playing lol. Some may grumble but it's more realistic and I have tried it from soviet side and have been able to use cover and speed to beat the heavy slow tiger so I'm sure that using good teamwork the soviet players can prevail.
The setting of soviet armor and guns in games to unrealistic values (and this is just my point of view) cheapens the heroic and costly victories of the soviet soldiers in ww2.