Hello Fellow SF Fans,
After tweaking, testing the special effects for the game for more thna 2 months , making sure it would not make the game unstable or drop the fps I managed to achieve significant changes to some of the visual effects of the game.What I have done is changing some of the values ascribed in the common resolutions folder for the smoke, flames, explosive effects that are assigned to shells, explosions the smoke and flames cmoning off a burning tank or house to make them much more spectacular and convincing than the stock effects.They are in line with what you see in other games or sims and are immersive.I have tested the effetcs with 2 graphic cards both low to middle end type ; ATI HD3650 and Hd5670 and very low impcts on th fps and no stability issues.Of course since I didnt know what the values in the common res stood for I had to test individually every value and tweak it and then test so a very intensive labour.All you need is about 10 minutes of your time ot make the changes and then save them.
To make those changes go into your common res folder of your data file in your main game5 data/k42/loc_rus/lelev/LEVELS/common/common resolution) and change some values as shown below.Just go change the stock values in your folder for those I set in bold characters and save.TTO MAKE IT EASIER FOR YOU TO FIND THE LINES YOU NEED TO MAKE CHANGES I HAVE REMOVED THE OTHER LINES THAT COME WITH EACH OF THE 3 ENTRIES WHICH YOU WILL FIJND I N THE MIDDLE OR LOWER OF THE COMMON RESOLUTION FOLDER. Normally you just need to do it into the game main common res folder.Once you start playing you"ll notice how high the flames of the burning tanks go( 3 times the size of the stock game value), how high the flames go and how twirling and thicker the flames are.I also tweaker the HE explosions and smoke form explosions to make them more convincing.With the new sounds that adds immersion.Please try and advise.Warning the tanks being hit will become more prone to shoot up in flames than in the stock game but nothing unrealisitic.Here a the values to be chnaged in bold character below.Don't forget to save.try it and let me know what you think!
parts_desc()
{
smoke,15,4,2,6,1,0.1,1,0.7,
13,0.6,0,smk_sphere0,0x00000006,sh_ablendd,0x802E2C23,0x304E4C43,0.3,5;
fire,1,3,
0.4,0.8,1
,0.3,0,0.7,
0.2,1,0,fire_sphere0,0x00000004,sh_add,0xffFFE081,0x00FFE081,1,15;
smoke_fl,1,
8,1.9,8,1,
0.5,0,
5.3,0.3,1,0,smk_sphere0,0x00000002,sh_ablendd,0xff4D4D45,0x004D4D45,1,5;
smoke_eng,1,2,
0.2,1,1,
0.3,0.2,-0.3,0.2,1,0,smk_sphere0,0x0000000a,sh_ablendd,0xff4D4D45,0x004D2D45,1,5;
vis_expl_pats()
{
he_expl_pat,75,he_expl,
85,0.5;
mgun_shot_pat,7.62,mgun_shot,
1.9,0.5;
smk_expl_pat,100,smk_expl,
85,0.5;
}
phys_expl_pats()
{
he_expl_pat,75,4.5,1.5,7,4,0.7,
13000; sh_expl_pat,75,3,0.8,6,2,0.4,
9200; smk_expl_pat,100,0,0,3,5,0.4,
3500;}
Just be careful not to forget a dot por coma or not change an,y of the symbols when you make the changes to the values.
Cheers
Frinik