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Author Topic: Tweaks to The Smoke; Flames and Explosion effects in SF  (Read 5223 times)
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norm
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« Reply #15 on: October 08, 2011, 03:27:52 AM »

Frinik, which number controlls the likelyhood of a tank burning, so I could try the new smoke/flames with the current chance of tank fires.
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whukid
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« Reply #16 on: October 08, 2011, 03:47:02 AM »

Frinik, which number controlls the likelyhood of a tank burning, so I could try the new smoke/flames with the current chance of tank fires.

hehe. Just do the Porkhovaka mission. You get to see plenty of flames >Smiley
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frinik
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« Reply #17 on: October 08, 2011, 05:30:06 AM »

Norm the likelihood of a tank burning is not determined by one value only, it is determined by the type of shell you use(AP or HE and calibre), the angle where the hit lands on tank or vehicle, the velocity of the shell, distance from the target and whether the round penetrated the target or not.Believe me with the tweaks I am proposing at least half or more of tanks/APcs on the battlefield will catch fire! Check the pics that Kyth posted they are taken from my missions and you can see the high number of vehicles burning.You don´t want to overdo it( I did some testing and when the values are too high every single hit results in an exploding tanks which is not realistic).If you want to tweak the shots I will send you the chnage to the guns I have made in the common res files with reliagned penetration and concussive values for Tiger I,II, Panther, JS-2, T34 and Panzer IV etween these and the Fx tweaks yoiu´ll be happy!
« Last Edit: October 08, 2011, 06:34:38 AM by frinik » Logged
Donken
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« Reply #18 on: October 08, 2011, 05:51:33 AM »

Or you can also do it the hard way and go in to the object editor and check out where all hitboxes are and how big they are. Im not shure about how advanced the hitbox system are in Steel Fury but tanks should only catch fire if you hit the engine, fuel or ammunition. Im not shure about transmission thou but it should'nt make a tank catch fire because the oil in it have to high flame limit (it boils a long time before it catches fire)
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lockie
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« Reply #19 on: October 08, 2011, 07:11:27 AM »

Thanks Lockie and please give my thanks to SHYN! Smiley However I need a bit more info:
It's in the config ENGCFG folder?
It's in config file of any vehicle, i.e. T-34 appropriates file is:
...\data\k42\loc_rus\levels\levels\tech_cfg\t34_76_.engcfg
This is a fragment.
Code:
//The size of technics at check of crossing
bb_round = 5.0;

//deformation
deform         =    true;

//armor thickness, mm
armor_thick = 60;
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frinik
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« Reply #20 on: October 08, 2011, 07:41:54 AM »

OH!!!! OK thanks because I was getting it wrong!I thought it was in the config folder.It's means we have to do it individually for very single tank! Roll Eyes
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lockie
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« Reply #21 on: October 08, 2011, 08:18:34 AM »

It's means we have to do it individually for very single tank! Roll Eyes
Yep, but only in case if u want to see a deformation head for assigned tank. In my opinion, it's interesting and funny, but looks a bit unrealistic.
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frinik
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« Reply #22 on: October 08, 2011, 08:59:35 AM »

  Ok Implemented it and does it ever work!I had my Panther D´s turret sheared off by a JS-2 at 1285 metres!Mind you I set the JS-2 penetration value for AP shells to 1.15 in the common res file.The result is pretty much in line with the results of the firing tests at Kubinka when they tested the 122mm on captured Panthers!

Likewise I had a Tiger I and II decapitated!!!!

I winder what happens if you enter the deformation into a Stug or SU tec_cfg folder?They don´t have turrets ... I´ll try and see what happens

Cheers!
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frinik
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« Reply #23 on: October 08, 2011, 09:05:59 AM »

Yep, but only in case if u want to see a deformation head for assigned tank. In my opinion, it's interesting and funny, but looks a bit unrealistic.

I have to disagree with you on this Lockie! If you watch those WWII documentaries from any side you´ll see shots of decapitated tanks with their turret blown off either by a direct shot or through the result of the ammo or fuel supply exploding inside the tank and the pressure would just rip the tank apart.It did not happen every time  but it did happen.In addition if you read battle accounts from WWII veterans more than one witnessed tank turrets being blown up by direct hits or after catching fire.

Anyway thanks very much for the info! Smiley
« Last Edit: October 08, 2011, 01:48:58 PM by lockie » Logged
lockie
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« Reply #24 on: October 08, 2011, 09:25:24 AM »

OK Smiley
I'd like to see more pictures vs decapitated tanks, coz I think this feature needs a cockpits and that's why it looks unrealistic, imho.
« Last Edit: October 08, 2011, 10:56:18 AM by lockie » Logged

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frinik
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« Reply #25 on: October 08, 2011, 12:45:22 PM »

I 'll try to post pics of the decapitated tanks.But to tell you the truth when I saw my Panther decapitated it reminded me of a photograph that I saw on some WWII website of a Panther G with it's turret bent out of the hull after having been surprised by an American artillery barrage in Normandy.What SF needs is a more realistic damage model.Even after multiple hits the destroyed tanks show absolutely no bent or twisted metal nor missing parts except for the tracks.A couple of weeks ago, I watched a documentary about the TigerI. In one scene a Tiger I shoots a KV-1 from 700 metres.When the shell strikes it the KVjust disappears in a huge explosion , engulfed by an enormous cloud of smoke and you clearly see parts of the tank flying up everywhere landing metres from the hull.Compared to the damage model that we have in SF this is night and day!
« Last Edit: October 08, 2011, 01:55:03 PM by frinik » Logged
lockie
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« Reply #26 on: October 08, 2011, 01:45:51 PM »

Well, SF engine itself provides ability to put out fragments the whole unit from. Let's pick up a soldier. U may see that his rifle flies away from his body, but how to apply that effect to the techniqs - I don't 've any ideas.
« Last Edit: October 08, 2011, 01:49:57 PM by lockie » Logged

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frinik
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« Reply #27 on: October 08, 2011, 02:02:42 PM »

I tried an experiment.I just added underneath:

deform        =     true;
deform2      =     true;

Then I played a test mission What happened is that when I machined gun any tank it would burst in flames!!! Cheesy

Of course I erased the entry.Still for those who like setting trucks on fire easily it's something to consider.Just add the entry into the trucks tech_cfg file and burn baby burn!   
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lockie
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« Reply #28 on: October 08, 2011, 02:54:04 PM »

What happened is that when I machined gun any tank it would burst in flames!!! Cheesy
That's too much Cheesy
Did u try any self-propelled guns?
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Mistwalker
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« Reply #29 on: October 08, 2011, 03:52:09 PM »

Believe me with the tweaks I am proposing at least half or more of tanks/APcs on the battlefield will catch fire!

According to the statistics number of knocked out WW2 tanks that catch fire is between 15-25 %.

I have to disagree with you on this Lockie! If you watch those WWII documentaries from any side you´ll see shots of decapitated tanks with their turret blown off either by a direct shot or through the result of the ammo or fuel supply exploding inside the tank and the pressure would just rip the tank apart.

That happened, but rarely. Here's what a real tanker says on Sukhoi forum:

Turret blown off because ammo explosion. Powder in metal shells detonates rarely when catches fire. More likely that round will fly forward and shell - backwards (like a usual shot). In this case powder in the next shell wont detonate and round won't explode too because distance is short and safeguard will prevent the round from explosion.

Round can detonate only when another round near it explodes or from enemy AP round explosion directly near it. When AP round hits shell with powder, explosion won't happen. Also explosion happens when tank is burning for some time, because temperature's rising and chance of detonation increases.

So he says:
"If explosion happened after tank was burning for a long time and with hatches closed - that I believe. Because although I didn't experience it personally, I know it from my comrades. If explosion happened shortly after the hit - that I believe with some reservations. If explosion happened right after the hit - that I believe only because possibility theory allows that."  Grin

Link:http://www.sukhoi.ru/forum/showthread.php?t=51437&p=1104148&viewfull=1#post1104148
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