Graviteam
May 22, 2013, 06:50:16 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 2 [3] 4 5
  Print  
Author Topic: Tweaks to The Smoke; Flames and Explosion effects in SF  (Read 5118 times)
0 Members and 1 Guest are viewing this topic.
lockie
Moderator
Generalfeldmarschall
*****
Posts: 1067


Email
« Reply #30 on: October 08, 2011, 05:25:40 PM »

That's why it doesn't look realistic Sad



But, of course, from the distance(~>50-100m) it looks quite exiting! So, it does that effects should be picked it up only personally by, imho.
« Last Edit: October 08, 2011, 05:39:35 PM by lockie » Logged

I like shoot the bricks.
frinik
Generalfeldmarschall
*****
Posts: 2229


« Reply #31 on: October 08, 2011, 06:14:34 PM »

Yes Lockie I tried the deformation effect on  the SUs and Stugs but nothing happened.Because they have no turrets.Likewise I tried it on the trucks and guns and no go.It only wiht the turrets and unfortunately I haven´t found a way to make them flip over and off the hull to the ground.

I am aware that the proportion of tanks catching fire is too high compared to reality but as people say it´s only a game! Still, I will produce a revised table with only the smoke and explosion effect accentuated while leaving the fire ones at the level they are defaulted in the game.However I have anarticle that seems to differ with what Mistwalker quoted:

Research conducted by the British No. 2 Operational Research Section, after the Normandy campaign, concluded that a Sherman would be set alight 82% of the time following an average of 1.89 penetrations of the tank’s armor; in comparison they also concluded that the Panzer IV would catch fire 80% of the time following an average of 1.5 penetrations, the Panther would light 63% of the time following 3.24 penetrations, and the Tiger would catch fire 80% of the time following 3.25 penetrations. John Buckley, using a case study of the 8th and 29th Armoured Brigades found that of the 166 Shermans knocked out in combat during the Normandy campaign, only 94 were burnt out; 56.6%. Buckley also notes that an American survey carried out concluded that 65% of tanks burnt out after being penetratedhttp://www.ww2f.com/armor-armored-fighting-vehicles/50775-myths-wwii-armor-3.html
 ...
 A U.S. Army study in 1945 concluded that only 10–15 percent of wet-stowage Shermans burned when penetrated, compared to 60–80 percent of the older dry-stowage Shermans..



Re the turrets it all depends what hits ther tank, I saw pics taken by the Soviets after Unternehmen FrÜhlingerwachen and you see columns of charred German tank wrecks with their turrets blown off some tanks totally taken apart probably by artillery fire.
Logged
whukid
Generaloberst
****
Posts: 905



Email
« Reply #32 on: October 08, 2011, 09:48:43 PM »


So he says:
"If explosion happened after tank was burning for a long time and with hatches closed - that I believe. Because although I didn't experience it personally, I know it from my comrades. If explosion happened shortly after the hit - that I believe with some reservations. If explosion happened right after the hit - that I believe only because possibility theory allows that."  Grin

Link:http://www.sukhoi.ru/forum/showthread.php?t=51437&p=1104148&viewfull=1#post1104148


I don't think he's ever heard of a JDAM Wink hahaha Smiley But what about the external gas tanks on, say, a T 34-85. I've heard a few stories about the fuel tanks being penetrated by Tracers and set alight, though the engine never caught on fire because there was no oxygen within the confines of the engine and therefore allowed the crew to keep fighting, just at a severe disadvantage.
« Last Edit: October 09, 2011, 04:01:22 AM by whukid » Logged

frinik
Generalfeldmarschall
*****
Posts: 2229


« Reply #33 on: October 09, 2011, 03:38:41 AM »

 Joke aside Whukid MIstwalker´s got a point I don´t think tanks would catch fire that easily or in such large proportion.Of courese it also depends where the tank would be hit from what distance and what calibre or type of shell was used.For example the Panther had a well known weakness with it´s thinly armoured side vulnerable to any type of 75 or 76 mm shells used by Western Allies or Soviets and it´s sponsoons located on the side contained gasoline which resulted invariably in Panthers catching fire whenever hit on the side.The Shermans also had a propensity for catching fire after being hit although probably exaggerated. Soviet tanks ran on diesel which doesn´t catch fire as easily as gasoline so may be they were less prone to burning up after being hit or at least they would start smoking first and leave sufficient time for their crews to bail out.Still, the average life expectancy of a Soviet tank crew in 1943-1944 was about 3 weeks...Probably what it was for a Panzerwaffe crew in the last 5 months of the war...

For those concerned about tanks burning up too easily but still want to retain the thicker and higher column of smoke all they have to do is simply return the amneded values for the fire_sphere line to its original and the incidence of tank fire will return to the game default while retained the tweaked the smoke and HE explosions.


For those who want to have the decapìtated turret effect just enter SHYN´s 2 lines
 //deformation
deform         =     true;

just above the armour thickness entry in each of the tech_cfg file for each of the tank you want it applied to.
« Last Edit: October 09, 2011, 03:46:19 AM by frinik » Logged
Donken
Generalmajor
*
Posts: 362


Email
« Reply #34 on: October 09, 2011, 08:44:12 AM »

That's why it doesn't look realistic Sad



But, of course, from the distance(~>50-100m) it looks quite exiting! So, it does that effects should be picked it up only personally by, imho.

This could probably be easy fixed on all new tanks or if someone have all old tank models and re-export it, its just to make two extra hole elements. One for hull turretring and one on turrets turretring. If no interior is made instead!
Logged

The real heroes are those that never came back.
norm
Oberstleutnant
*****
Posts: 160


« Reply #35 on: October 09, 2011, 04:19:25 PM »

There is a version of the T-34/76 mod 1941 that doesn't have an interior, could it have the interior from the other mod 1941 carried over to it?
Logged
Mistwalker
Moderator
Oberst
*****
Posts: 274


Email
« Reply #36 on: October 09, 2011, 04:28:05 PM »

Research conducted by the British No. 2 Operational Research Section, after the Normandy campaign, concluded that a Sherman would be set alight 82% of the time following an average of 1.89 penetrations of the tank’s armor; in comparison they also concluded that the Panzer IV would catch fire 80% of the time following an average of 1.5 penetrations, the Panther would light 63% of the time following 3.24 penetrations, and the Tiger would catch fire 80% of the time following 3.25 penetrations. John Buckley, using a case study of the 8th and 29th Armoured Brigades found that of the 166 Shermans knocked out in combat during the Normandy campaign, only 94 were burnt out; 56.6%. Buckley also notes that an American survey carried out concluded that 65% of tanks burnt out after being penetratedhttp://www.ww2f.com/armor-armored-fighting-vehicles/50775-myths-wwii-armor-3.html
Good info, frinik. I'll look into it and compare with my data.  Smiley
Here's for example a table of how many of the lost T-34, were burned compared to total losses (by military operations).

It's in russian but you should see the numbers - the percent of burned T-34 is in the last column.



As you can see the lowest value is 1% (13 from 1235 vehicles), but it's probably understated.
The highest value is 35,8 % (43 from 120 vehicles). Average is prolly about 10-15 %.

Quote
Still, I will produce a revised table with only the smoke and explosion effect accentuated while leaving the fire ones at the level they are defaulted in the game.
Yeah, I think the %  of the vehicles that can catch fire is fine the way it is now. Sometimes there could be a large number of burning vehicles even with default settings:
Logged
frinik
Generalfeldmarschall
*****
Posts: 2229


« Reply #37 on: October 09, 2011, 05:33:10 PM »

Thanks for the table Mistwalker! I guess it also depends what set the tank on fire.I canimagine that a T34/43 being killed by a Tiger or Panther shell at short distance would be more likely to brew.Other weaponslike panzerfausts and panzerschreck fired from short distances and ususally aiming for the sides of tanks also accounted for a large proportion of burning tanks.
Logged
Daskal351
Hauptmann
***
Posts: 42



« Reply #38 on: October 09, 2011, 06:53:33 PM »

These tweaks are great, thanks for sharing them frinik!

Btw. Quick question. Is there a possibility to increase amount of exhaust smoke?
Logged

They'll lift us from beneath the wreckage
Remove our bodies from the fray
While fire and thunder from the cannons
Escort us on our final way
frinik
Generalfeldmarschall
*****
Posts: 2229


« Reply #39 on: October 10, 2011, 02:27:16 AM »

HI Daskal! Thanks! Yes I believe there is that's what I am working on right now I want to tweak the tank exhaust fumes and the smoke resulting from a gun firing.My problem is that I am working blind sicne I have to guess what very line refers to for example the one about sm_white you really have to test and figure out whta the white smoke is about( I suspect it's the white smoke that come off a tank when it's hit by a shell).

I saw a real T34 in working condition on youtube driving about and the amount of exhaust pouring out of the exhaust pipes was unbelievable.However multiplying the smoke effect to much in the effect could have a detrimental effect on the fps.
Logged
Daskal351
Hauptmann
***
Posts: 42



« Reply #40 on: October 10, 2011, 06:19:32 AM »

Thanks for the reply frinik! I know what you're talik about. I had a similiar situation with a fan made train simulator. I also had to guess which parameter is which when I was tweaking something in it.

If we're talking about smoking tanks, check this out http://www.youtube.com/watch?v=7kV38Tume18 If I remember correctly, one of the sound mods had the same starter and engine sound.  Grin
Logged

They'll lift us from beneath the wreckage
Remove our bodies from the fray
While fire and thunder from the cannons
Escort us on our final way
sgibson808
Hauptmann
***
Posts: 32


« Reply #41 on: October 10, 2011, 08:30:16 AM »

The most vital thing is to programme it so that the player is still able to command his turretless tank after it has been blow off, just like in ultra-realistic film 'Battle of the Bulge' with Terry Savales enjoying the sunshine from his decapitated Chaffee!   Cheesy
Logged
frinik
Generalfeldmarschall
*****
Posts: 2229


« Reply #42 on: October 10, 2011, 02:28:24 PM »

Battle of the Bulge?Are you talking about the 1965 turkey with Robert Ryan and Robert Shaw?The one with unmodified M47s supposed to be Tiger IIs?Huh Roll Eyes
Logged
sgibson808
Hauptmann
***
Posts: 32


« Reply #43 on: October 11, 2011, 08:22:12 AM »

That's the one, where the snowy Ardennes forest is depicted both as Alpine and a dusty Mediterranean plain!
Logged
frinik
Generalfeldmarschall
*****
Posts: 2229


« Reply #44 on: October 11, 2011, 01:09:28 PM »

No wonder the film was shot in Italy and the Italian army loaned some of it's American made tanks to play the role of Tiger II tanks.They proabbly shot the movie in the central Appenines mountain range which has little similarity with either Belgium or Luxemburg... Roll Eyes
Logged
Pages: 1 2 [3] 4 5
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.8 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!