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Author Topic: Barbarossa Campaign (beta) for SF42 coming soon  (Read 15415 times)
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Mistwalker
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« Reply #20 on: September 24, 2011, 10:18:10 PM »

Just a word of notice: all T-35 (48 vehicles) were in Ukraine and fought against Army Group South. No T-35 confirmed in the way of Army Group Centre.

Also as we don't have Panzer III ausf.H or G - I think it's the best way to follow Kyth's advice and at least change Pz III J/L60 то Pz.III J/L42. Plus Pz III with long gun in Barbarossa seems kinda cheating on German side.   
« Last Edit: September 24, 2011, 10:27:38 PM by Mistwalker » Logged
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« Reply #21 on: September 24, 2011, 10:50:01 PM »

Just a word of notice: all T-35 (48 vehicles) were in Ukraine and fought against Army Group South. No T-35 confirmed in the way of Army Group Centre.

Also as we don't have Panzer III ausf.H or G - I think it's the best way to follow Kyth's advice and at least change Pz III J/L60 то Pz.III J/L42. Plus Pz III with long gun in Barbarossa seems kinda cheating on German side.   

Ok, i will leave the T-35 out then  Sad
What is the ME entry for the Pz.III J/L42? (The ME unit list confused me sometimes)
I will change them too.
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Kyth
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« Reply #22 on: September 25, 2011, 01:55:02 AM »

Just a word of notice: all T-35 (48 vehicles) were in Ukraine and fought against Army Group South. No T-35 confirmed in the way of Army Group Centre.

Also as we don't have Panzer III ausf.H or G - I think it's the best way to follow Kyth's advice and at least change Pz III J/L60 то Pz.III J/L42. Plus Pz III with long gun in Barbarossa seems kinda cheating on German side.   

Ok, i will leave the T-35 out then  Sad
What is the ME entry for the Pz.III J/L42? (The ME unit list confused me sometimes)
I will change them too.

The regular SPM 1.5 unit list does not include any playable Panzer IIIJ L/42. But it is possible to 'unlock them' with additional entries in the 'common_units' and 'common_res' files. Anyway, here's a set that I prepared earlier... based on SPM 1.5 (update 1.4):
http://www.4shared.com/file/Qu-4GhsS/PanzerIIIkz.html

How to use:

After activating in JGSME, the new playable units can be found in the ME listing under 'Medium Tanks (Wehrmacht)':

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« Reply #23 on: September 25, 2011, 02:14:22 PM »

Is this a ME mod only or does everyone else need it if he wants to play the missions?
I not a fan of mixing stuff together (Missions and unit mods)

If everyone else need the stuff then i suggest to add the Pz.III J stuff and the Pz.IV H and whatever has been released since the latest unit pack and create a new SPM version.
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Mistwalker
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« Reply #24 on: September 25, 2011, 03:03:05 PM »

Ok, i will leave the T-35 out then
But you can always do a separate mission for the troops of Army Group South in Barbarossa, where T-35 will exist.

Also if you want to add KV and T-34 in missions, it's better to remove from their inventory most or even all 76-mm AP rounds and add more shrapnel rounds instead. There was a serious shortage of 76-mm AP rounds in the beginning of the war. 
Quote
Is this a ME mod only or does everyone else need it if he wants to play the missions?
I not a fan of mixing stuff together (Missions and unit mods)
The way things are now Pz.IIIJ/L42 can be put in mission only as single tank=platoon. If you want to add entire platoon of those, or mixed platoons without Pz.IIIJ/L60, you have to add those platoons in common_units file. It's a flexible way to add squads structured exactly as you want in your missions and I often use it. But creators of newer mods that modify common_units file will have to take your mod into account (otherwise their mod won't be compatible with yours) - that's the only problem.

As to new SPM and Pz.IV H - the new stuff is coming so it's better to release all at once. The modifying of common_units a little different -  you don't add any content, you just create new platoons with existing vehicles.

The regular SPM 1.5 unit list does not include any playable Panzer IIIJ L/42. But it is possible to 'unlock them' with additional entries in the 'common_units' and 'common_res' files.
Why dou you need to modify common_res?
« Last Edit: September 25, 2011, 03:11:22 PM by Mistwalker » Logged
Kyth
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« Reply #25 on: September 25, 2011, 03:15:37 PM »


The regular SPM 1.5 unit list does not include any playable Panzer IIIJ L/42. But it is possible to 'unlock them' with additional entries in the 'common_units' and 'common_res' files.
Why dou you need to modify common_res?

The shell entries were linked to the icons for the user interface:

PZGR_50,0x01,%SHELL_AP%,KWK38,683,40,0.5,0.1,0,1,1,0,2.06,0,0.2,8,1,1,0.1,0,1,1,1,
expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1000,1,txt_shell_pzgr_50,
ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,1,21,SHELL_MED,SHELLC_MED;

PZGR402_50,0x01,%SHELL_APSC%,KWK38,1130,40.4,0.7,0.5,23,1,1,0,0.9,0,0.5,8,0.5,0.5,0.1,0,1,1,1,
expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,500,1,txt_shell_pzgr402_50,
apsc_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,0.7,22,SHELL_MED,SHELLC_MED;

Just a little something to make things more presentable,
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« Reply #26 on: September 25, 2011, 06:49:03 PM »

Well someone should release a SPM update soon. I for myself will not include the common units and res files in my campaign.
This will only end in confusion.
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« Reply #27 on: October 07, 2011, 10:44:10 PM »

Update: 5 out of 7 missions done. Need to add some text messages and images plus a couple of bug fixes.
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frinik
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« Reply #28 on: October 08, 2011, 01:37:05 AM »

 Good news on the Eastern Front! I can already hear the rumble of tanks moving into position on the Bug Cheesy
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lockie
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« Reply #29 on: October 08, 2011, 07:25:32 AM »

Update: 5 out of 7 missions done.
Great news! Du u need any help? Would be interesting to see additional video fragments and voices at the radio.
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