Graviteam
March 28, 2024, 12:27:36 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 [2] 3 4
  Print  
Author Topic: Barbarossa Campaign beta starts  (Read 41470 times)
0 Members and 1 Guest are viewing this topic.
Rends
Generalmajor
*
Posts: 300


WWW
« Reply #20 on: October 20, 2011, 10:32:15 PM »

Thx Kyth, problem solved.
A fixed and more challenge mission 4 can be found now in the beta4 :
http://www.gamefront.com/files/20908161/SF42_Barbarossa_beta4.zip
Logged

Fight blood cancer register at : http://www.dkmsamericas.org/
whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #21 on: October 21, 2011, 02:17:02 AM »

Thx Kyth, problem solved.
A fixed and more challenge mission 4 can be found now in the beta4 :
http://www.gamefront.com/files/20908161/SF42_Barbarossa_beta4.zip

Nicely done!
Logged

lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #22 on: October 21, 2011, 09:53:50 PM »

Rends, first of all thanks for er new campaign! A couple questions, I'm not sure that at the very beginning period of WWII 1941y. a soviet troops had a 57mm AT gun. Perhaps, it should be replaced on the 45mm guns? Or it depends on the balance? I played on the balance "6". Mission is "rds_3". Well, there were no any balance mission checking, according to the editor, unfortunately Sad Will it be possible to make a fix? I mean - add a balance of hardness?

ps
And as my point, that would be nice if u'd be able to add to er missions/polygons a new buildings by Kyth, imho
« Last Edit: October 21, 2011, 10:19:17 PM by lockie » Logged

Provocative signature removed
Rends
Generalmajor
*
Posts: 300


WWW
« Reply #23 on: October 21, 2011, 10:26:47 PM »

Rends, first of all thanks for er new campaign! A couple questions, I'm not sure that at the very beginning period of WWII 1941y. a soviet troops had a 57mm AT gun. Perhaps, it should be replaced on the 45mm guns? Or it depends on the balance? I played on the balance "6". Mission is "rds_3". Well, there were no any balance mission checking, according to the editor, unfortunately Sad Will it be possible to make a fix? I mean - add a balance of hardness?

ps
And as my point, that would be nice if u'd be able to add to er missions/polygons a new buildings by Kyth, imho
I will add the new building in the next maps. The current ones are maps i did a while ago.
You are right. the first 5,7cm Pak saw combat in June 43. I will correct that in the next update.
I´m not sure what you mean with the fix?

BTW:
Important update:
Notice that the text in mission 3 is not the spelling corrected version from Godzilla1985 !
Will be fixed in the next update.
Sorry mate my fault!!!
Logged

Fight blood cancer register at : http://www.dkmsamericas.org/
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #24 on: October 21, 2011, 11:17:30 PM »

I will add the new building in the next maps.
Sounds great!

Quote
I´m not sure what you mean with the fix?
I mean that er mission doesn't have a balance difficulty. What I'd like to see, i.e.:
- on the balance "1" there's one AT gun and the soldiers morale/experience  is about 40%
- on the balance "5" there're two AT guns and the soldiers morale/experience is about 70%
- on the balance "10" there're three AT guns and the soldiers morale/experience is about 90%
***
... and so on.

ps
Or if u're out of gonna do the balance, just make a note in readme that balance doesn't make a difference at all.
« Last Edit: October 21, 2011, 11:36:57 PM by lockie » Logged

Provocative signature removed
Rends
Generalmajor
*
Posts: 300


WWW
« Reply #25 on: October 22, 2011, 10:52:46 AM »

thx lockie for the reminder with the balance setting.
I just changed that for mission 4.
So you can play
Novice: 1-3
regular: 4-6
Hard: 7+
Will do the same with the other missions too
Logged

Fight blood cancer register at : http://www.dkmsamericas.org/
Rends
Generalmajor
*
Posts: 300


WWW
« Reply #26 on: October 23, 2011, 08:12:03 PM »

beta 5 is out now (will be the last beta for a while).

-Now 5 missions
- Briefing and loading images for all maps
- Campaign difficulty can be set in the Option "Force balance" setting.
You can play it at easy 1-3, normal 4-6 or hard 7+
The campaign is meant to be played at balance setting 5
(I wasn´t able to win mission5 at balance setting 7)

Get it here:
http://www.gamefront.com/files/20918241/SF42_Barbarossa_beta5.zip

Don´t forget to post your feedback. It´s still a beta! Things can be changed in the future but i need your help.
Logged

Fight blood cancer register at : http://www.dkmsamericas.org/
hemisent
Oberst
******
Posts: 293


« Reply #27 on: October 23, 2011, 09:11:23 PM »

Rends
 These missions are great. I've played the first four and am dlL'ing your beta 5 now. They are very well thought out and put together. Thanks and keep them coming.

Cheers
H
Logged
Rends
Generalmajor
*
Posts: 300


WWW
« Reply #28 on: October 24, 2011, 01:56:53 PM »

I need feedback for mission 4.
I thought i have fixed the ctd bug at the end of the mission (happened in beta3) but got one report of still crashing in beta4/5.
So can you successfully play mission 4?
Logged

Fight blood cancer register at : http://www.dkmsamericas.org/
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #29 on: October 31, 2011, 09:07:19 AM »

Rends I had great fun playing your Barbarossa Beta5!

Excellent maps and well-throught missions.The first one the night mission is pretty tough at balance 10 as like playing SF.SAtill almost managed to win after taking out 2 45mmAt guns and 4Bts.Got kileld by my wingman in friendly fire.The rest of the column didn't make it but simply because a Panzer IIC was hit on the bridge and the other tanks following it started piling up on top of it and finally the bridge collapsed taking everybody into the water Smiley

I particularly enjoyed the first Beresa Kartuska.Except when I blew up in ahuge flash of fire hit smack by the hard to see KV-2.What a nasty surprise.... Grin

I  still have to replay them and finally win one!

Great fun! Bravo! Cheesy
Logged
Rends
Generalmajor
*
Posts: 300


WWW
« Reply #30 on: November 08, 2011, 10:42:38 PM »

News from the front:

Near bialystok forest:



Next missions should be available end of the week.
Logged

Fight blood cancer register at : http://www.dkmsamericas.org/
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #31 on: November 09, 2011, 02:12:35 AM »

Excellent news Rends Smiley! Let the bolsheviks tremble....
Logged
murkz
Oberstleutnant
*****
Posts: 196


WWW
« Reply #32 on: November 09, 2011, 07:58:02 AM »

Looking forward to this Rends Smiley
Logged

Txema
Generalmajor
*
Posts: 371


« Reply #33 on: November 09, 2011, 10:44:03 AM »

Yes, looking forward to the new missions !!

 Smiley

Just one comment:

When I have seen the screenshot I have realized that when playing the Barbarossa campaign it would be worth installing a mod released some time ago for SPM 1.5. Its name is "Steel_Fury_original_grey_251_halftracks.rar", and reverts the halftracks to the original grey colors. Perhaps it could even be included in the Barbarossa campaign...

I can not remember who released it or where can it be downloaded, but I have it in my computer and I could send it to Kyth or Rends, for example, to make it available for everybody.


Txema
Logged
Kyth
Generalfeldmarschall
*****
Posts: 2044


« Reply #34 on: November 09, 2011, 12:28:01 PM »

Yes, looking forward to the new missions !!

 Smiley

Just one comment:

When I have seen the screenshot I have realized that when playing the Barbarossa campaign it would be worth installing a mod released some time ago for SPM 1.5. Its name is "Steel_Fury_original_grey_251_halftracks.rar", and reverts the halftracks to the original grey colors. Perhaps it could even be included in the Barbarossa campaign...

I can not remember who released it or where can it be downloaded, but I have it in my computer and I could send it to Kyth or Rends, for example, to make it available for everybody.


Txema

That's a good idea, I think it was Aces that put out the mod (they're actually the original grey paintjobs from the game),
Logged

"What am I, chopped liver..?"

"Yes."
Rends
Generalmajor
*
Posts: 300


WWW
« Reply #35 on: November 11, 2011, 10:14:56 PM »

Txema,
thx for the tip.
I guess i found the file here:
http://www.gamefront.com/files/17308613/Steel_Fury_original_grey_251_halftracks_rar
Logged

Fight blood cancer register at : http://www.dkmsamericas.org/
Kyth
Generalfeldmarschall
*****
Posts: 2044


« Reply #36 on: November 15, 2011, 06:05:29 AM »

Hi everyone,

On a somewhat related matter, I've been trying out the early-war German tanks armed with the 50mm L/42 KwK 38 and 37mm KWK38(t)L/42. Sad to say, these guns are badly under-powered using the stock in-game settings.

Let's put it this way: you know they're underpowered when their shells persistently bounce off lightly armoured targets like the T-26, BT-5 and Panzer II  Shocked

I've addressed the situation a little by making the following changes to their ammunition in the 'common_res.engcfg' file:

Quote
PZGR(t)umg_37,0x01,%SHELL_AP%,KWK38(t)L/42,750,42,0.7,0.1,0,1,1,0,0.82,0.008,0.3,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr(t)_37,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,2,1,14,SHELL_MED,SHELLC_MED;
Upped the 'armour-piercing factor' from 0.55 to 0.7, slightly less than the PZGR_37.
Gravity factor changed from 9.81 to 8, consistent with the other shells in the game.
Effective range from 800m to 1500m, same as the Soviet B240 45mm shell.
Reliability changed from 0.8 to 1.


Quote
PZGR_50,0x01,%SHELL_AP%,KWK38,683,40,0.7,0.1,0,1,1,0,2.06,0.01,0.2,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr_50,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,1,21,SHELL_MED,SHELLC_MED;
Upped the 'armour-piercing factor' from 0.5 to 0.7, slightly less than the PZGR_37.
Effective range from 800m to 1500m, same as the Soviet B240 45mm shell.


Here's one that I prepared earlier! It's based on the common_res.engcfg for 'NTA 1.4 (Eng)'. You might want to check it out:
http://www.4shared.com/file/Rn-pIb_l/Popguns.html

I just want to emphasize that the guns haven't been suddenly transformed into invincible tank-killers,  Just more competent in dealing with lightly-armoured opposition. Not too much to expect, I hope.   Smiley
If anything, I suspect they're still a tad under-powered, but it's already a substantial improvement. If anyone could fine-tune the settings I'd be grateful,

ps.  I forgot to mention, this affects the Panzer IIIkz and the Panzer 38t.
« Last Edit: November 15, 2011, 09:33:30 AM by Kyth » Logged

"What am I, chopped liver..?"

"Yes."
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #37 on: November 15, 2011, 12:27:46 PM »

Kyth I applied your settings a couple of weeks ago and I must say that they are a solid improvement over the stock game values.I recommend them and hope they might be included in SP 1.6????The game needs fine tuning and it´s never too late to do it.
Logged
norm
Oberst
******
Posts: 214


« Reply #38 on: November 15, 2011, 12:32:01 PM »

could someone make a mod that ads versions of vehicles like the Sdkfz 251's, Pak guns, 88 mm, that are in the original panzer grey in new slots? So we would have the gray ones available for early war, and three color ones for later.
Logged
Rends
Generalmajor
*
Posts: 300


WWW
« Reply #39 on: December 02, 2011, 11:20:39 PM »

Preview of the last mission (10 missions overall).

Map layout of the town Baranavicy:



Here is the original Google map:



It´s in alpha stage and still lot of stuff todo.
BTW: there are currently 130 Buildings on the map!
« Last Edit: December 02, 2011, 11:31:56 PM by Rends » Logged

Fight blood cancer register at : http://www.dkmsamericas.org/
Pages: 1 [2] 3 4
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!