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Author Topic: Seelow Heights released  (Read 26183 times)
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Rends
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« on: October 29, 2011, 11:41:16 PM »

Just a sidestep project for all the late war big tanks.

Seelow heights early preview:





Because of the map size limitation the east (Oderbruch) of the map doesn´t look all flat at the horizon.

EDIT: Get it here:
http://www.gamefront.com/files/20956724/SF42_Seelow.zip

3 playable missions. 1 from german and 2 from Sovjet side. Feel free to modify and reuploading the map Cheesy

« Last Edit: November 03, 2011, 04:20:23 PM by Rends » Logged

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whukid
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« Reply #1 on: October 30, 2011, 05:14:08 AM »

Sounds like fun Cheesy Will you be making the battle to go along?
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Rends
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« Reply #2 on: October 30, 2011, 01:52:39 PM »

some more images.

Seelow Heights in sight:

 

 

 

View from the heights:

 

Killed 88gun crew:

 

Interesting read for those who don´t know the location and story:
http://en.wikipedia.org/wiki/Battle_of_the_Seelow_Heights
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frinik
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« Reply #3 on: October 30, 2011, 02:20:00 PM »

For additional realism it would a good idea to use Lajcak´s early Winter Mod since the battle took place in April 1945 which was cold that year.The docs taken at the time show bare trees .Also many of the Sov attacks took place at night with spots on.The nights were foggy or misty it seems ot me.
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murkz
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« Reply #4 on: October 30, 2011, 03:17:23 PM »

This looks very interesting Rends and I look forward to it's release.
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frinik
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« Reply #5 on: October 30, 2011, 06:27:50 PM »

Yes indeed it does look very promising! Very good work Rends!Are you taking extra doses of vitamins these days? Grin Barbarossa,Orel, Seelow Heights?You are going to recreate the entire war in a matter of weeks!!! Smiley
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hemisent
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« Reply #6 on: October 30, 2011, 06:45:42 PM »

I love hilly/mountainous terrain. Looking forward to this. way to go Rends!!!

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Rends
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« Reply #7 on: October 30, 2011, 08:49:56 PM »

Here are a few screenshots using the early winter mod:








The map layout:


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lockie
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« Reply #8 on: October 30, 2011, 09:15:35 PM »

Would be interesting to put on the hands on the new polygon Wink
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Rends
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« Reply #9 on: October 30, 2011, 09:32:16 PM »

Checked the weather in April 45. What i found is that in Berlin (60km away from Seelow) it was about 12 degrees Celsius warm.
I read also a report from a Sovjet Pilot that the Landscape was fresh green even with flowers.
The early winter mod wouldn´t fit but trees also shouldn´t have leaves at april.
So it´s up to everyone if or if not make use of the early winter mod.

BTW: the terrain is very difficult for tankers. Lot´s of steep hills and other natural traps. Guess i need to add a lot of forbidden areas for the AI driver.
« Last Edit: October 30, 2011, 09:34:53 PM by Rends » Logged

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Donken
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« Reply #10 on: October 31, 2011, 01:57:38 AM »

Nice work Rends, This map looks very promising Cheesy

EDIT: About the weather. April in Germany is more spring then winter, Atleast here in Sweden so very unusual we got snow in april (Germany and Sweden are almost the same latitude, Sweden is only far more north).
« Last Edit: October 31, 2011, 02:01:33 AM by Donken » Logged

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frinik
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« Reply #11 on: October 31, 2011, 02:24:05 AM »

Actually according to what I re read it was the winter of 1944/45 in Europe which was one of the coldest in the 20th century. Then Lajcak's early spring mod would fit better.The diificult part about recreating maps of countries or regions other than the SU are the buildings and landscapes which are very different.The lack of Western European type buildings even rural ones makes it very difficult to recreate campaigns in Central or Western Europe.

Rends how many units are you going to put into play?
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lajcak
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« Reply #12 on: October 31, 2011, 02:33:31 AM »

Checked the weather in April 45. What i found is that in Berlin (60km away from Seelow) it was about 12 degrees Celsius warm.
I read also a report from a Sovjet Pilot that the Landscape was fresh green even with flowers.
The early winter mod wouldn´t fit but trees also shouldn´t have leaves at april.
So it´s up to everyone if or if not make use of the early winter mod.

BTW: the terrain is very difficult for tankers. Lot´s of steep hills and other natural traps. Guess i need to add a lot of forbidden areas for the AI driver.

Excellent work Rends!
Currently I am working on early spring mod that would be more appropriate for your map and mission I assume...

Good luck!
lajcak

http://imageshack.us/g/706/shot201110291149480002.jpg/

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Rends
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« Reply #13 on: October 31, 2011, 11:27:14 AM »

@lajcak
whow the spring mod looks very promising and seems to be exactly what this map needs Cheesy

@frinik.
Well i havn´t done the mission yet. Still tweaking the map.
But for tests i placed the player platoon with 3 Tiger1 and two other platoon with 2x3Tigers too and one 88mm ATgun.
On Sovjet side i placed a platoon of 3 IL2 and 2x3 T-34/85 platoons.
Well i don´t need to mention that this was a very short onesided battle. Germans lost the 88gun only while Sovjets lost everything.

But for the final mission i expect 3x1 Tiger1 and 2 or 3 88AT guns against hordes of Sovjet tanks. So far i know the Sovjets had a 10 to 1 ratio at April 45 but germans very able to hold the heights for 3 days before overrun by Sovjets troops.

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frinik
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« Reply #14 on: October 31, 2011, 01:12:09 PM »

Rends , according to the relations of the battle the Germans had 3 layers of defence.The Soviets started pounding the first layer with a gigantic artillery bombardment but Henirici had anticipated that and had pulled most of his first line back to the second line thus the Soviet struck empty.Do you think you can create 3 lines of trenches and then start the mission with an intense artillery strike lasting about 10 minutes that would hit only the first line of trenches?I don't know if the Germans had Tiger Is but I know from youtube videos that they had Stugs IIIGs.

The balance of forces was totally lopsided with Zhukov able to throw carelessly the lives of his men wave after wave while the Germans had no reserves left thanks to Hitler's usual wise tactics.The problem in recreating such an intense battle in SF is the need to have lots of infantry which will send the fps plummeting. One way would be to give the German very few infantry in the trenches and have 3 dozen Sov tanks with infantry attacking a thin layer of German defences with only a handful of Stugs or Tigers and some Flak36 guns as anti tank defences...Either way it's a tough battle to recreate taking into account the small size of the maps in SF...

Luck!
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Rends
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« Reply #15 on: November 03, 2011, 04:21:06 PM »

Map released. check first post!
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frinik
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« Reply #16 on: November 04, 2011, 12:36:29 PM »

Hi Rends! I am having a little problem with your Seelow missions.I installed everything and the missions appaer normal in the single missions menu and load normally with the pic of the mission but then after about 20% it crashes with the white screen.I decided to load very single file of your Seelow mod individually into my data folder, scripts, text, texture,levels etc but no luck.There's something missing but not sure  what.I like the map it's really neat!

Do you have your missions in datapack format by any chance?
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Rends
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« Reply #17 on: November 04, 2011, 12:50:43 PM »

frinik, do you have Kyth and Donkens newbuilding3 mod installed?
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hemisent
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« Reply #18 on: November 04, 2011, 12:52:03 PM »

Frinik
  That's odd. Usually I'm the one who has problems getting DL"d missions to play but in this case the missions (at least the German one) played perfectly right from the start. Of course I got killed repeatedly but it plays out very well. Could sure use some additional tanks helping up on those hills Grin

  Great job Rends!

H
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Donken
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« Reply #19 on: November 04, 2011, 05:22:59 PM »

Nice Rends, Those are some really good missions, Where the enemy flanks, gets in ambush etc. Its fun that i must use the brain to win them and its not only a mindless slaugther ^^
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