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Author Topic: Feedback, suggestion and bug thread  (Read 7437 times)
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randall.flagg
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« Reply #15 on: January 20, 2012, 09:14:42 PM »

But editor...Any improvements is a waste time.

OK your call, but in the end your going to end up hurting your sales.
Vladimir mentioned in an interview for Armchairgeneral.com that that most users didnt use the editor in steel fury so you werent planning to improve it. That was incorrect,  its not that the steel fury customers didnt want to use the editor, we did.  Its that the op editor is not intuitive at all.  My point is he was blaming us when he should have been building a more intuitive editor. 
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andrey12345
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« Reply #16 on: January 20, 2012, 09:52:30 PM »

OK your call, but in the end your going to end up hurting your sales.
May be but may be not. Sales of SF (with editor, yes  Grin), is very poor.

One thing I can say for sure that sales in general don't depend from some specific features.

Vladimir mentioned in an interview for Armchairgeneral.com that that most users didnt use the editor in steel fury so you werent planning to improve it.
It's totally right. In december 2011 editor has major upgrade. In Jan12 patch - minor upgrade. This trend will continue in the future.

But these improvements will be directed to _accelerate the development_ of operations. Not chewing on the obvious, or questionable replacing for operation template creation with super fast method Ctrl+C, Ctrl+V to some garbage with GUI, etc.

Its that the op editor is not intuitive at all.  My point is he was blaming us when he should have been building a more intuitive editor. 
It's a very simple. Simplest than SF editor in 10 times or more. But with another conception.

For example:
SF editor 2x2 km area + 1 mission = 1-3 day for creation
APOS editor 10x10 km area + 1 operation (up to 20 missions in terms of SF) = 1-3 hour to creation

Sorry but SF editor is really suxx  Grin
« Last Edit: January 20, 2012, 10:00:16 PM by andrey12345 » Logged
KEYSTONE07950
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« Reply #17 on: January 20, 2012, 10:05:22 PM »

Can someone do a step by step (for us dummies) tutorial on how to use the operations editor?  What I need is an explanation of what folders to set up and what files go in which folders.  Pretty Please? Smiley
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randall.flagg
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« Reply #18 on: January 20, 2012, 10:39:10 PM »

Andrey, I see your points.  And you know your sales, your available resources, and your code.  I dont.  The AP series is measured against Battlefront's Combat Mission series.  And the AP series outshines the CM series in every area except the editor and multiplay.  So if you do nothing else youve still scored quite a coup.
    I hear your reluctance to put more resources into an editor that does exactly what you want it do. But your a programmer, you may think "GUI's are for dummies".  We're users, and we need GUI's.
Regardless, thank you for discussing it and responding to my concerns.
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andrey12345
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« Reply #19 on: January 20, 2012, 11:27:32 PM »

The AP series is measured against Battlefront's Combat Mission series.  And the AP series outshines the CM series in every area except the editor and multiplay.  So if you do nothing else youve still scored quite a coup.

Each game has its own features. Let CM be our own and AP our own.
For 10 years, the development of CM, its editor and multiplay a very well. We do not make sense to strike where our positions are weak.

I hear your reluctance to put more resources into an editor that does exactly what you want it do. But your a programmer, you may think "GUI's are for dummies".  We're users, and we need GUI's.
No, of course good GUI it's a great. But it really slows down the development of the game in our case. Since for the development does not need it, but spend time on it instead of the game need a lot.

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andrey12345
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« Reply #20 on: January 20, 2012, 11:30:16 PM »

Can someone do a step by step (for us dummies) tutorial on how to use the operations editor?  What I need is an explanation of what folders to set up and what files go in which folders.  Pretty Please? Smiley

I was uploading this manual many times, upload still:)
http://files.mail.ru/8XUEPK

click red button to download
« Last Edit: January 20, 2012, 11:43:07 PM by andrey12345 » Logged
Capt Sam
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« Reply #21 on: March 10, 2012, 02:43:33 AM »

Here is a bug that I apologize if it has already been reported.

Airplanes hit trees don't crash.  Not just a single tree, but many:
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andrey12345
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« Reply #22 on: March 10, 2012, 09:08:57 AM »

Even worse. Airplanes will never fall  Grin

It's not a bug, it's feature.
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oho
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« Reply #23 on: March 22, 2012, 05:12:28 PM »

Great game - very deep. Only sometimes the russian infantry seems too aggressive when it should be on defense. Is this a known problem or am I the only one who notices it?
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bob
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« Reply #24 on: April 02, 2012, 05:15:10 PM »

In the platoon state/reinforcements screen, how do I know which units are allied and which units are mine?
EDIT: Never mind. The color, stupid me Grin
« Last Edit: April 02, 2012, 05:37:34 PM by bob » Logged
tonyuk
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« Reply #25 on: April 04, 2012, 05:22:27 PM »

Tactics manual in PDF with 78 pages, freezes around page 50. Tried redownloading and same result. My other PDF files with around 70 pages I can access all OK. Can you please check this out, maybe the original file is corrupted.
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andrey12345
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« Reply #26 on: April 04, 2012, 06:08:27 PM »

Tactics manual in PDF with 78 pages, freezes around page 50. Tried redownloading and same result. My other PDF files with around 70 pages I can access all OK. Can you please check this out, maybe the original file is corrupted.

Yes it's an Acrobat reader issue.
Try to open it through Foxit reader (another PDF viewer) not in Acrobat.
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tonyuk
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« Reply #27 on: April 04, 2012, 09:28:15 PM »

Tactics manual in PDF with 78 pages, freezes around page 50. Tried redownloading and same result. My other PDF files with around 70 pages I can access all OK. Can you please check this out, maybe the original file is corrupted.

Yes it's an Acrobat reader issue.
Try to open it through Foxit reader (another PDF viewer) not in Acrobat.

Thanks Andrey, that one works!
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Capt Sam
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« Reply #28 on: November 11, 2012, 01:03:12 AM »

I've found some issues with the map icons.  I usually have no icons visible, but the map and mini-map get creative, leaving artifacts from earlier positions:




The map is drawing icons in old positions that have moved!  This only happens in the map screen or when the mini-map is on.
« Last Edit: November 11, 2012, 01:05:14 AM by Capt Sam » Logged
Xenophon
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« Reply #29 on: November 11, 2012, 04:14:37 PM »

Can someone do a step by step (for us dummies) tutorial on how to use the operations editor?  What I need is an explanation of what folders to set up and what files go in which folders.  Pretty Please? Smiley

I was uploading this manual many times, upload still:)
http://files.mail.ru/8XUEPK

click red button to download

Hi Andrey

Can you re upload the file the link is dead  Cry
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