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Author Topic: Tank M4A3-76 (edit script problems)  (Read 47778 times)
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yl9961027
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« Reply #20 on: January 12, 2012, 04:12:44 PM »

Thank you for your reply. The following is a new problem. What does the "Number of rounds for the sprite interface(Номер спрайта снаряда для интерфейса)" mean? Sorry my poor English. I really cannot understand. Here are the values ​​of the other shells:
PZGR39_75=17
PZGR40_75=18
SPRGR38_75=20
PZGR402_50=-1
O365K=1
BR365K=2
BR365P=3
Why is a big difference between their value? Even also has the negative number.  Huh?
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Donken
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« Reply #21 on: January 12, 2012, 04:26:43 PM »

check this topic yl

http://graviteam.com/forum/index.php?topic=9920.msg18594#msg18594
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Kyth
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« Reply #22 on: January 12, 2012, 07:22:46 PM »

Those numbers are linked to the little 2D sprites that appear in the gunner's screen.
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yl9961027
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« Reply #23 on: January 13, 2012, 01:44:19 PM »

Those numbers are linked to the little 2D sprites that appear in the gunner's screen.
Are these two things? Tongue
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Kyth
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« Reply #24 on: January 13, 2012, 01:49:17 PM »


Yes.
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yl9961027
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« Reply #25 on: January 13, 2012, 02:08:03 PM »

Thanks! This is a great help to me.
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Donken
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« Reply #26 on: January 13, 2012, 02:27:13 PM »

what are you working with yl, if i may ask? Cheesy
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yl9961027
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« Reply #27 on: January 13, 2012, 02:39:46 PM »

M4A3_76 Grin
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yl9961027
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« Reply #28 on: January 13, 2012, 04:46:34 PM »

This is the shell(AP M79) parameter which I edited.
Code:
AP_M79,0x01,%SHELL_AP%,76mm_M1,792,55,0.9,0.2,0,1,1,0,6.8,0.1,0.1,7,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_76mm_m1,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,1,SHELL_MED,SHELLC_MED
Perhaps like this looks like more direct-viewing.
1 Title                                                                                  AP_M79
2 Flags                                                                                 0x01
3 Type                                                                                 %SHELL_AP%
4 Marker gun                                                                         76mm_M1
5 Muzzle velocity, m / s                                                           792
6 Length of the barrel which is valid for the initial velocity, cal        55
7 ArmorPiercing action                                                             0.9
8 Normal at which ricochet                                                       0.2
9 Kummulyativnoe action (for piercing the core dimeter)                 0
10 explosive action                                                                 1
11 fragmentation                                                                    1
12 incendiary                                                                         0
13 Projectile weight kg                                                            6.8
14 Weight of explosives, kg                                                      0.1
15 Air resistance k1                                                                0.1
16 The influence of gravity m / s ^ 2                                         7
17 CWE in x                                                                          1
18 CWE on a                                                                         1
19 The tendency to fracture                                                    0.1
20 Length of engine (gas generator), with                                   0
21 The effect of wind                                                             1
22 Air resistance k2                                                                1
23 Air resistance k3                                                                1
24 Sound of contact with the ground                                         expl_gndl*
26 The sound of falling armor                                                    expl_techl*
27 Sound entering the building                                                  expl_buildl*
28 The sound of falling water                                                    expl_water*
29 Sound of contact with human                                               expl_human*
30 Sound of projectile                                                              fly1
31 Type the goals of AI                                                            0
32 Effective range, m                                                               1500
33 Penalty for shot AI                                                              1
34 Textual name                                                                     txt_shell_76mm_m1
35 The pattern of the explosion                                                 ap_expl_pat
36 Pattern rebound                                                                   rico_pat
37 The pattern of fragments                                                      piece_pat
38 Modes of the projectile                                                         0
39 Time of detonation, ms                                                         1
40 The minimum delay time, ms                                                  1
41 The maximum delay time, ms                                                  1
42 Number of steps                                                                  1
43 color tracer                                                                         0xffff4040
44 Time of burning tracer, with                                                   3
45 The reliability of operation of the projectile (for broneprobitie)      1
46 Number of rounds for the sprite interface                                  17
47 Name of the object shell                                                        SHELL_MED
48 Title cartridge shells                                                              SHELLC_MED
Is it all OK?

« Last Edit: January 14, 2012, 08:14:10 AM by yl9961027 » Logged

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lockie
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« Reply #29 on: January 13, 2012, 06:08:47 PM »

7 ArmorPiercing action       0.9
I think it's too much. Suppose, 0.77 would be OK.
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lockie
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« Reply #30 on: February 02, 2012, 08:37:54 PM »

Du some1 has armor map of Sherman M4A3, like this?


Also what the gunsight was used?
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Donken
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« Reply #31 on: February 02, 2012, 10:00:27 PM »

Armor specs:

Hull Front (Upper) :   51mm @ 34°
Hull Front (Lower) :   51mm @ 34° - 90°
Hull Sides (Upper) :   38mm @ 90°
Hull Sides (Lower) :   38mm @ 90°
Hull Rear :                   38mm @ 68° - 80°
Hull Top :                   19mm @ 0° - 7°
Hull Bottom :           13mm - 25mm @ 0°
Turret Front :           76mm @ 60°
Turret Mantlet :           89mm @ 90°
Turret Sides :           51mm @ 85°
Turret Rear :           51mm @ 90°
Turret Top :           25mm @ 0°

and sight is:           M.70 F

Taken from tarrif.net

I did take a look at other sources and they say aproximately the same armor thickness. But there is 3 different M4A3 Shermans with 76mm gun so use those numbers or yl need to make a decision on "exactly" wich Sherman he wants Tongue
« Last Edit: February 02, 2012, 10:03:32 PM by Donken » Logged

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lockie
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« Reply #32 on: February 02, 2012, 11:17:08 PM »

I'd prefer the next:
Hull Front (Upper):   58mm
Hull Front (Lower):   51mm

Reticle M70 F looks like this?

If so - then I completely don't understand how it works Sad


« Last Edit: February 03, 2012, 08:25:58 AM by lockie » Logged

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lockie
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« Reply #33 on: February 03, 2012, 06:58:41 PM »

Here's my simple sketch for the Sherman M4A3-76(1944) armor map.



There will be two gunner's gunsights:
- main M70 F(don't know how it works)
- spare M38(it'll be adjusted to 1km)



ps
turret armor changed from 51 to 64mm
« Last Edit: February 05, 2012, 12:03:10 PM by lockie » Logged

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Estnische
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« Reply #34 on: February 04, 2012, 05:04:44 AM »




Get this up and running and Normandy/Caen/Bastogne are close behind!
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whukid
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« Reply #35 on: February 04, 2012, 05:11:10 AM »

lockie, have you ever heard of a "Mil-Dot" sight for rifles? This is the armored version Smiley
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lockie
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« Reply #36 on: February 04, 2012, 09:28:41 AM »

lockie, have you ever heard of a "Mil-Dot" sight for rifles? This is the armored version Smiley
It doesn't tell my anything without description Sad Could u share er knowledge how gunsight works and which way to estimate a distance? I'd be pleased.

ps
Good surprise from comrade yl9961027: Willys Jeep.


ps
Think it's time to create a texture for usa soldiers, may be hand weapon also?
« Last Edit: February 04, 2012, 02:59:51 PM by lockie » Logged

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whukid
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« Reply #37 on: February 05, 2012, 04:27:11 PM »

From my somewhat basic knowledge of US Gunsights during WW2, I believe the "cross-hair" is set at 0 and the rest follow a 200 yard interval between each line.
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lockie
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« Reply #38 on: February 05, 2012, 05:35:14 PM »

I believe the "cross-hair" is set at 0 and the rest follow a 200 yard interval between each line.
OK, then estimate what the distance to the target and where crosshair must be placed. Target height is 3m.



ps
Finally, I've managed to calibrate a gunsight M70. The estimated distance is: (500-1500)m

   
« Last Edit: February 06, 2012, 11:21:22 AM by lockie » Logged

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lockie
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« Reply #39 on: February 06, 2012, 04:57:35 PM »

Thanks to comrade yl9961027 and other good guys Wink during next 2 weeks, we'll see a new model Sherman M4A3. Well, the new model is always a good event, but without mission it would not be so exciting, imho. The question is - does some1 has any ideas what the mission should be devoted to the new tank? (Firstly, tank will belong to the rkka side).

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