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Author Topic: Tank M4A3-76 (edit script problems)  (Read 47780 times)
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frinik
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« Reply #40 on: February 06, 2012, 05:12:37 PM »

May be in the book by Dimitri Loza who had the fortune or misfortune or being in 9 Shermans during the war 6 of which were destroyed!!!!Apparently the Soviet crews wer enot overly fond of the tank which they felt too prone to catch fire.

Apparently some were used in 1942 in the Kharkov area.Now if I could find some more info about the kind of operation they took part into we have the right maps for such a mission.
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lockie
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« Reply #41 on: February 06, 2012, 07:20:51 PM »

Well, I'm not obsessed as for historical, just interested to see a good mission scenario, if possible of course Wink
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lockie
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« Reply #42 on: February 25, 2012, 01:03:49 PM »

Release is getting closer Wink I think firstly will be rkka variant, then both rkka & usa. There're some problems vs usa version, coz it needs to be added a completely new side: USA vs soldiers and tankmen. At this moment only tankmen are available.
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frinik
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« Reply #43 on: February 25, 2012, 02:14:11 PM »

Much more than the SHerman I am dreaming of the SU-76 and the Puma.... 8)
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lockie
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« Reply #44 on: February 25, 2012, 03:11:36 PM »

Much more than the SHerman I am dreaming of the SU-76 and the Puma.... 8)
SU-76 is under working. Suppose, will be ready in a couple of months, if everyth. will be OK. In fact, there's alpha version already prepared, but it's mostly out of order. Puma, unfortunately disappeared Sad
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tigershuffle
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« Reply #45 on: February 26, 2012, 03:52:59 PM »

I did some research for skin modders for World of Tanks aeons ago......
these sites were quite useful...

http://www.o5m6.de/ForeignArmour.html
http://www.theeasternfront.co.uk/vehicles/russian/lendleasetanks.htm
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lockie
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« Reply #46 on: February 27, 2012, 11:24:37 AM »

Here's a beta release v1.6. Only rkka version is available. Tank still needs to be tested.
http://www.4shared.com/rar/EHMIKxMO/m4a3_76v15_rkka.html
Installation is manual.

Authors:
- yl9961027 (main modelling/scripting/sound)
- Donken(3lods modelling/adjusting)
- lockie (testing/adjusting/gunsight/sound/compilation)
- Maleshkin (textures/adjusting/tankmen uniform)
- Miswalker (model corrections/adjusting)
- SHUN (usa side adaptation/adjusting)
- AAA(testing/MG adjusting)

Features:
- tank has 3LOD's
« Last Edit: February 27, 2012, 01:45:41 PM by lockie » Logged

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lockie
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« Reply #47 on: February 27, 2012, 03:41:19 PM »

Also there's a problem vs sounding. There're two sounds at this moment:
- german
- russian
The question is: how to add a third sounding - english?
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tigershuffle
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« Reply #48 on: February 27, 2012, 04:50:38 PM »

this thread ..... http://graviteam.com/forum/index.php?topic=2.0 
mentions changing radio messages........so im guessing if they are just commands in ogg format it could be done.

there are lots of 'english' tank audio files in world of tanks modding forums.
Think quite a few lifted from Company of Heroes and Red Orchestra/Darkest Hour

im sure 'permissions' would be granted
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lockie
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« Reply #49 on: February 27, 2012, 04:54:21 PM »

this thread ..... mentions changing radio messages........so im guessing if they are just commands in ogg format it could be done.
I meant voice of crew or infantry as a sound. So, I need the way how to add usa voice to the game (for usa crew, infantry).
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tigershuffle
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« Reply #50 on: February 27, 2012, 05:04:06 PM »

lol.....yeah ...just checked and they all .wav sounds

I just assumed you could add an additional folder in C:\Program Files\Lighthouse Interactive\Steel Fury - Kharkov 1942\data\k42\loc_rus\sounds\speech

and then change the triggers to look in the right folder


and thats why i cant mod  Cry  .......and leave it to the talented people like your good self  8)
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lockie
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« Reply #51 on: February 27, 2012, 08:01:48 PM »

.......and leave it to the talented people like your good self  8)
OK, thank u for the good suggestion Cheesy But I still can't find a way how to add a third sounding. Perhaps, it's impossible.
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Donken
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« Reply #52 on: February 27, 2012, 08:19:32 PM »

Hmm, i did take a quick look. And i thought about this.

step 1: Look here: \data\k42\loc_rus\levels\LEVELS\common. There you have those two files: snd_list.engcfg and snd_list_ger.engcfg. Now copy one of those. rename it to for example: snd_list_usa.engcfg

step 2: Insert your sound and rename to according to your soundlist file.

step 3: Now in your insertanknamehere.engcfg look for this line:

        //ñïèñîê êîìàíä
   snd_list   =   levels\levels\common\snd_list_ger.engcfg;

And insert your name there on the new soundlist. I think that should work. So try it out Cheesy

EDIT: there are more steps. I looked again and in the snd_list.engcfg there are the names of the sound files. You also need to rename all soundfiles. One example line is this:
   dir_forward, gdir_forward*, txt_sub_dir_forward;
first should be the command of what you are doing, second is the name of the soundfile and the third is the subtitle. So you need to change all middle parameters by adding for example udir_forward instead of gdir_forward.
« Last Edit: February 27, 2012, 08:26:38 PM by Donken » Logged

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Kyth
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« Reply #53 on: February 28, 2012, 02:29:11 AM »

        //ñïèñîê êîìàíä
   snd_list   =   levels\levels\common\snd_list_ger.engcfg;

And insert your name there on the new soundlist. I think that should work. So try it out Cheesy

EDIT: there are more steps. I looked again and in the snd_list.engcfg there are the names of the sound files. You also need to rename all soundfiles. One example line is this:
   dir_forward, gdir_forward*, txt_sub_dir_forward;
first should be the command of what you are doing, second is the name of the soundfile and the third is the subtitle. So you need to change all middle parameters by adding for example udir_forward instead of gdir_forward.

 Smiley Correct!

There's also a separate soundlist for the infantry sounds, and the links are in the 'hum_cfg' files
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Donken
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« Reply #54 on: February 28, 2012, 04:16:22 PM »

Success. I got American sounds in the game now with its new American crews. So yes, i added what Kyth wrote and it worked. It wasnt enough to change the tank.engcfg and make an american soundlist in speech folder, You also needed to add the same soundlist on all seperate crewmembers in hum_cfg folder Cheesy
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tigershuffle
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« Reply #55 on: February 28, 2012, 11:37:12 PM »

British next then please  Smiley ......looking at the Crusader tank almost finished and Stuart on the way....we can have El Alamein and Kasserine......soon   Grin


seriously well done........ 8)

Matilda, Valentine, Crusader, Sherman, Stuart, Churchill, Cromwell............to go with all that lovely DAK armour Smiley
« Last Edit: February 28, 2012, 11:40:53 PM by tigershuffle » Logged

Kyth
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« Reply #56 on: February 29, 2012, 01:19:05 AM »

Yes, if everything goes well, we'll need an extensive revamp to the Desert Mod  Wink
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frinik
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« Reply #57 on: February 29, 2012, 02:02:21 AM »

Yeah!The desert maps that we have in the games are very basic.Plus the size of the maps in SF, 4 sq kms, does not really make for exciting desert warfare.If only we could import SABoW's Iraq and Iran maps into the game?They're really cool!
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Rends
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« Reply #58 on: February 29, 2012, 12:18:37 PM »

Yeah!The desert maps that we have in the games are very basic.Plus the size of the maps in SF, 4 sq kms, does not really make for exciting desert warfare.If only we could import SABoW's Iraq and Iran maps into the game?They're really cool!
I guess that it won´t help to simple import a bigger map. There are player boundaries at the current 2x2 km map you can´t pass/survive and i´m pretty sure they are hardcoded.
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frinik
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« Reply #59 on: February 29, 2012, 12:37:32 PM »

Yeah I know which why I said if only.... Huh?
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