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Author Topic: Hi everyone, new missions!  (Read 83968 times)
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Kyth
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Posts: 2044


« Reply #80 on: February 21, 2011, 03:19:50 PM »

Hi everyone,

I've discovered a rather bad bug relating to Mission 6 ("Battle of the Flea-bitten Village"). No, they're not fleas, it's regarding the Panzergrenadiers. Those guys may not budge from their starting positions! Since one of the mission objectives is to keep them alive, this makes the mission unexpectedly easy!!  Sad

I discovered this when trying out a fresh install of SF - it turns out I've fixed this bug before, then forgot all about it, it's to do with the 'apcg_places.engcfg' file, and the fix can be downloaded here:

http://www.4shared.com/file/_w2YamU4/Sk250c10fix.html



Some explanation about what was fixed; shown below is the 'apcg_places' file, as in SPM1.4 and SPM1.5.

Quote
   wp_driver,    0x99,   0.10, driver, , driver, sig_driver, door,
         s_driver, s_driver_out,  p_driver, p_driver_out, s_driver_exit, sdkfz_driver, %ROLE_DRIVER%;
   wp_commander,    0x99,   0.03, commander, , commander, sig_commander, commander,
         s_commander, s_commander_out,  p_commander, p_commander_out, s_pass_exit, sdkfz_gunner, %ROLE_COMMANDER%;
   wp_gunner,    0x99,   0.05, gunner, head1, gunner, sig_gunner, ,
//         s_gunner, s_gunner_out,  p_gunner, p_gunner_out, s_pass_exit, pak38_gunner, %ROLE_GUNNER%;
         s_gunner, s_gunner_out,  p_gunner, p_gunner_out, s_pass_exit, sdkfz_gunner, %ROLE_GUNNER%;
   wp_loader,    0x99,   0.04, loader, , loader, sig_loader, ,
         s_loader, s_loader_out,  p_loader, p_loader_out, s_pass_exit, pak38_loader, %ROLE_LOADER%;
   wp_radist,    0x99,   0.02, loader, , loader, sig_radist, door,
         s_radist, s_radist_out,  p_radist, p_radist_out, s_pass_exit, sdkfz_driver, %ROLE_RADIST%;


//   wp_pass4,    0x01,   0.01, pass, , , sig_pass, door,
//         s_pass4, s_pass4_out,  p_pass4, p_pass4_out, s_pass_exit, sdkfz_pass, %ROLE_PASSENGER%;
//   wp_pass5,    0x01,   0.01, pass, , , sig_pass, door,
//         s_pass5, s_pass5_out,  p_pass5, p_pass5_out, s_pass_exit, sdkfz_pass, %ROLE_PASSENGER%;
//   wp_pass6,    0x01,   0.01, pass, , , sig_pass, door,
//         s_pass6, s_pass6_out,  p_pass6, p_pass6_out, s_pass_exit, sdkfz_pass, %ROLE_PASSENGER%;
//   wp_pass7,    0x01,   0.01, pass, , , sig_pass, door,
//         s_pass7, s_pass7_out,  p_pass7, p_pass7_out, s_pass_exit, sdkfz_pass, %ROLE_PASSENGER%;
//   wp_pass8,    0x01,   0.01, pass, , , sig_pass, door,
//         s_pass8, s_pass8_out,  p_pass8, p_pass8_out, s_pass_exit, sdkfz_pass, %ROLE_PASSENGER%;
//   wp_pass9,    0x01,   0.01, pass, , , sig_pass, door,
//         s_pass9, s_pass9_out,  p_pass9, p_pass9_out, s_pass_exit, sdkfz_pass, %ROLE_PASSENGER%;


All those passenger places have been commented out!

What happens next:
- Grenadier Command unit is unable to mount up in their Sk251/10
- Other grenadier squads wait for the the command unit to mount up and go
- Of course, that never happens, so they stay put and sit out the entire mission!

So it's a good idea to take out the '//' from the Passenger lines.

By the way, I've tried out the Sk251/10 single mission, and this fix doesn't affect the playability, so I wonder why they mucked around with it??



Bad bug!Badness! Get the fix.
http://www.4shared.com/file/_w2YamU4/Sk250c10fix.html

And you can play the mission with the required level of difficulty  Wink

(edit)

I've updated the 'KythMission06' file to include this fix. Good luck!
« Last Edit: February 21, 2011, 03:28:14 PM by Kyth » Logged

"What am I, chopped liver..?"

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DerMo
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Posts: 8


« Reply #81 on: February 22, 2011, 03:59:01 PM »

I don´t get it. I just can´t find the 'user_camp.engcfg' file.
Searched everywhere in my Pc.

In C:\Programme\Games\Steel Fury - Kharkov 1942\data\k42\loc_rus\levels\LEVELS\camp i only can find a
main_camp.engcfg  and a  camp_list.engcfg. That´s it.
Please help Undecided
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Kyth
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Posts: 2044


« Reply #82 on: February 22, 2011, 06:38:26 PM »

Hi,

The 'user_camp.engcfg' and the 'user_camp_list.engcfg' files only appear with your first user-created mission  Smiley

It's possible you don't have any user_camp.engcfg file! In that case, please rename my 2 backup files, 'user_camp_list.txt' and 'user_camp.txt', to 'user_camp_list.engcfg' and 'user_camp.engcfg'.


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DerMo
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Posts: 8


« Reply #83 on: February 23, 2011, 03:48:33 PM »

No luck.
I created a mission and now i have the user_camp.engcfg

I added the lines as you said, now it looks like this:

//Graviteam mission create system ver. 0.1

user1()
{
   missiontest, missiontest, 1, 0, back_t01.tga, txt_cit_01, 30, txt_hist_intro, hist_map_teach, levels\levels\cm_users\missiontest.level;
} //end of user1
New_KY_01, txt_mc_mymission_1, 1, 0, Back_KY01.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_01.level;
New_KY_02, txt_mc_mymission_2, 1, 0, Back_KY02.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_02.level;
New_KY_03, txt_mc_mymission_3, 1, 0, Back_KY03.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_03.level;
New_KY_04, txt_mc_mymission_4, 1, 0, Back_KY04.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_04.level;
New_KY_05, txt_mc_mymission_5, 1, 0, Back_KY05.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_05.level;
New_KY_06, txt_mc_mymission_6, 1, 0, Back_KY06.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_06.level;
New_KY_07, txt_mc_mymission_7, 1, 0, Back_KY07.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_07.level;

no luck, even worse all my other user made missions have disappeared Undecided
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Kyth
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Posts: 2044


« Reply #84 on: February 23, 2011, 03:53:56 PM »

Hi,

The entries have to be between '{' and '}' like this:
Quote
user1()
{
missiontest, missiontest, 1, 0, back_t01.tga, txt_cit_01, 30, txt_hist_intro, hist_map_teach, levels\levels\cm_users\missiontest.level;
New_KY_01, txt_mc_mymission_1, 1, 0, Back_KY01.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_01.level;
New_KY_02, txt_mc_mymission_2, 1, 0, Back_KY02.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_02.level;
New_KY_03, txt_mc_mymission_3, 1, 0, Back_KY03.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_03.level;
New_KY_04, txt_mc_mymission_4, 1, 0, Back_KY04.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_04.level;
New_KY_05, txt_mc_mymission_5, 1, 0, Back_KY05.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_05.level;
New_KY_06, txt_mc_mymission_6, 1, 0, Back_KY06.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_06.level;
New_KY_07, txt_mc_mymission_7, 1, 0, Back_KY07.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_07.level;
} //end of user1


Regards,
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"Yes."
DerMo
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Posts: 8


« Reply #85 on: February 23, 2011, 04:18:16 PM »

HA! Now it works! Fantastic! Thank you very much!

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Kyth
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Posts: 2044


« Reply #86 on: February 24, 2011, 04:09:41 PM »

Good luck!

The earlier discussions in this thread will give you some clues about tackling the missions.   8)
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Kyth
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Posts: 2044


« Reply #87 on: March 12, 2011, 04:39:24 AM »

The next mission promises to be a tough one!

Shall it be unleashed on the world, or shall I dumb it down?

 Huh?
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frinik
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Posts: 3145


« Reply #88 on: March 12, 2011, 04:57:23 AM »

  I say UNLEASH KYTH!The tougher the merrier( I am) Grin

As G.W. said without blinking " Bring it on!"
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lockie
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Posts: 2348



« Reply #89 on: March 12, 2011, 11:22:47 AM »

Kyth, may I suppose that er new mission will be devoted to the new sau Marder II(Sd.Kfz 131/132)? Wink
 Personally, I'd prefer to see Sd.Kfz 132.
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Kyth
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Posts: 2044


« Reply #90 on: March 12, 2011, 11:26:24 AM »

Kyth, may I suppose that er new mission will be devoted to the new sau Marder II(Sd.Kfz 131/132)? Wink
 Personally, I'd prefer to see Sd.Kfz 132.

I'll try and see what I can do, in the meantime the next mission is for the Panzer III  Smiley Hope you all don't mind!
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lockie
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« Reply #91 on: March 12, 2011, 11:30:56 AM »

in the meantime the next mission is for the Panzer III  Smiley
OK Smiley
But, please, do it as a campaign vs all previously missions included. Let's say "cm_werm_5".
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Kyth
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Posts: 2044


« Reply #92 on: March 12, 2011, 11:36:17 AM »

Yes indeed, that is the plan  Wink

This 'series' will be compiled into a campaign when I've finished Mission 10.
« Last Edit: March 12, 2011, 11:38:28 AM by Kyth » Logged

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Kyth
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Posts: 2044


« Reply #93 on: March 12, 2011, 11:57:25 AM »

Greetings!

As promised here's a tough one for you!


Kyth Mission 8

Noisy battles break out all along the river! You are there to ensure that tactical skill and good shooting, keep the enemy well and truly clobbered.



Please download the mission here:
http://www.4shared.com/file/nY8_P1Fs/KythMission08.html

And add in this extra line to the 'user_camp.engcfg' file:
New_KY_08, txt_mc_mymission_8, 1, 0, Back_KY08.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_08.level;

Hint: Set your formation to 'none' when crossing the river, you will need every tank you have!

Good luck!
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lockie
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Posts: 2348



« Reply #94 on: March 12, 2011, 02:30:35 PM »

What is a recommended balance level?
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Kyth
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Posts: 2044


« Reply #95 on: March 12, 2011, 03:09:47 PM »

I'd recommend level 5,
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"Yes."
lockie
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Posts: 2348



« Reply #96 on: March 12, 2011, 10:35:17 PM »

As turned it out "5" balance was too complicated for me. He-he, 9 soviet tanks including three T-34 against 6 weakness PzIII+1PzIV... I've lost all my tanks right immediately Smiley
"2" is normal, but I don't see anything at the village:( U should've been added some flares as my point.
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Kyth
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« Reply #97 on: March 12, 2011, 11:08:23 PM »

This is a situation where they out-ran their artillery support  Wink

By the way, the lighting is not as dark as Mission 2, you still have a chance to spot and shoot targets if they're near enough,
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"Yes."
frinik
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Posts: 3145


« Reply #98 on: March 14, 2011, 02:28:45 AM »

  Hi Kyth, mission 8 installed, played and almost won!

Good mission, very atmospheric with the spectacular sunrise. I survived the onslaught of Soviet armour just to have the gun damaged curse falling upon me. Nevertheless after taking out 3 tanks I decided to push on with my 2 surviving  Panzer III, we forded the river and went on to take to the strong Soviet defences. Machine gunned 2 76 mm guns and their ctrews and managed to crush a third one before dying in a blaze of glory killed by infantry grenades .My 2 wingmen had , of course, managed to get themselves killed by the other guns.My verdict you had no reasons to worry mission 7 in my opinion was more difficult. Planning to do ti again and this time win!

Bravo My man.

For mission 8 and 9 could you please use the new maps? that would be nice!

Cheers Wink
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Kyth
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Posts: 2044


« Reply #99 on: March 14, 2011, 02:38:21 AM »

Hi Frinik,

Not revealing too much, but there's one more battle in the mission, after the defenses are captured  Shocked

Be prepared!  Wink
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