Tanker
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« Reply #40 on: September 22, 2012, 08:43:27 PM » |
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I am check this moment. And results are great. 115 mm HE round against a standup infantry around 15 m lead to 9 from 10 hwounded or killed. For lying soldiers naturally worse 3/4 from 10.
So that was the impact point? 15m and 10m? Ok, back to the battlefield for me to try again. There are only 3 shell types available right? AP, HEAT, and HE. No cannister or other anti-personnel shells?
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Bring back 3D markers!
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Flashburn
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« Reply #41 on: September 22, 2012, 10:18:24 PM » |
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On m60 canister.......click on icons of shells and will switch. Also smoke. T62 no. Just sabo, heat, and he.
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Yabba dabba do
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #42 on: September 29, 2012, 01:45:40 PM » |
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--- Update August 2012 beta 3--- 1) Completely changed the tactical interface. 2) Added additional options for the platoons structure and parameters management in the operational phase. 3) Changed some animations for infantry. 4) All game operations is adjusted and remaked. 5) Added support for scripting in the operational phase. 6) Some changes in the operation editor. 7) Changed some of the special effects. 8) Added new vehicles and weapons: F5E, M2HB, G3 rifle. 9) Adjusted environments, and cockpits visualization. 10) Refined cockpits for the T-62 and M60A1: rounded some elements and reconfigured lighting. 11) Completely redesigned interface in tank mode. 12) The algorithm for shadows rendering and lighting calculation is changed. 13) New commands for platoon, tank and crew control is added. 14) Reconfigured some tracked vehicles. 15) Added tracks in grass from tanks and vehicles. 16) Added ability to perform some tasks in the tank cocpit without the interface. 17) Added new animations in M60A1 tank cockpit. 18) Added a hint what button need to press to cancel a pause mode in the battle. 19) Mini-map is removed in the battle. 20) In realism mode does not display the flags and markers for enemies (in 3D mode). 21) Removed rangefinder lock when the commander's turret on the M60A1 tank is turned. 22) Fixed a bug with the canceling of a short stop command and this command is available from the commanders site. 23) Adjusted algorithm for subtitles and narration issuing. 24) Platoon control options on the gunners site is removed. 25) Added a visual indicator for targets and goals. 26) The ability to request a priority target from the AI commander is now available. 27) Added the button to send permission to open fire on the specified target. 28) Added support for automatic setup gun direction from the AI commander on requested target (for T-62 tank). 29) Added lock for measuring range for the AI commander, if target is out of rangefinder view (for M60 tank). 30) Added feedback and indication for obstacles in the path of the tank, for AI driver. 31) Added indication that the range measurement process continues, as well as the inability to range measure. 32) The targeting algorithm is changed. 33) The ability to switch the tempo of fire for machine guns. 34) Added to the sight reticles for the T-62 from Vadifon. 35) The ability to control the mode of target selection (one or different targets) for the tank platoon or users tank. 36) Added a command to align the gun on the hull of the tank. 37) Added the ability to specify the range for the gunner in binoculars mode. 38) Fixed a number of glitches and bugs.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Tanker
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« Reply #43 on: September 29, 2012, 03:50:45 PM » |
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Great list. I can't wait to try it out. Дякую Andery!
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Bring back 3D markers!
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #44 on: October 15, 2012, 06:41:54 PM » |
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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whukid
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« Reply #45 on: October 16, 2012, 02:32:17 AM » |
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I really like this new update. -The vapor trails of the bullets are visible (the best part about it in my opinion ) - the M85 has a selectable fire rate - you can do stuff in the cockpit with the mouse now I think these are the biggest improvements I've seen so far (after a quick battle in the M60) I think the new interface is pretty cool. I like how it shows you where stuff is, but it's going to take some time adjusting too it. Nice job Graviteam!
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johncage
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« Reply #46 on: October 16, 2012, 04:55:11 AM » |
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i think nightvision might be using daytime gamma? it's completely neon green at night.
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Thomasew
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« Reply #47 on: October 16, 2012, 04:58:16 AM » |
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Hi, Just installed the update(s), and although everything appears ok, .. my start screen shows .. ... Version:5.81 Update: may.12b1 ... The Game Updater still shows the Game Update as Version 1.03 ... Did somebody at Graviteam forget to change the Update info? Or, .. has something not gone quite as planned in my update process. Thanks and Regards Tom
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He Who Will Not Risk Cannot Win
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Flashburn
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« Reply #48 on: October 16, 2012, 05:00:29 AM » |
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I really like this new update. -The vapor trails of the bullets are visible (the best part about it in my opinion ) - the M85 has a selectable fire rate - you can do stuff in the cockpit with the mouse now I think these are the biggest improvements I've seen so far (after a quick battle in the M60) I think the new interface is pretty cool. I like how it shows you where stuff is, but it's going to take some time adjusting too it. Nice job Graviteam! On the interface........well band across the top. WAY better than mini map IMO. Provides situational awarness for people that don't have any. Best part is you can turn that stuff off and mainly use cocpit clicks to use tanks. Well that and shortcuts. MUCH beter SIM aspect there. While providing those without armored combat skills an abilty to not to get killed off as fast. LOL.
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Yabba dabba do
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Flashburn
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« Reply #49 on: October 16, 2012, 05:02:24 AM » |
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Hi, Just installed the update(s), and although everything appears ok, .. my start screen shows .. ... Version:5.81 Update: may.12b1 ... The Game Updater still shows the Game Update as Version 1.03 ... Did somebody at Graviteam forget to change the Update info? Or, .. has something not gone quite as planned in my update process. Thanks and Regards Tom Just go into pedia and see if the m2hb are there. IF yes, then your good. And yes.......still shows that for me as well.
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Txema
Generalmajor
Posts: 371
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« Reply #50 on: October 16, 2012, 06:30:48 PM » |
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Andrey, Thank you very much for the patch !! Txema
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Tanker
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« Reply #51 on: October 16, 2012, 06:57:08 PM » |
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Hi, Just installed the update(s), and although everything appears ok, .. my start screen shows .. ... Version:5.81 Update: may.12b1 ... The Game Updater still shows the Game Update as Version 1.03 ... Did somebody at Graviteam forget to change the Update info? Or, .. has something not gone quite as planned in my update process. Thanks and Regards Tom Just go into pedia and see if the m2hb are there. IF yes, then your good. And yes.......still shows that for me as well. where is the m2hb found?
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Bring back 3D markers!
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Flashburn
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« Reply #52 on: October 16, 2012, 07:09:46 PM » |
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Hi, Just installed the update(s), and although everything appears ok, .. my start screen shows .. ... Version:5.81 Update: may.12b1 ... The Game Updater still shows the Game Update as Version 1.03 ... Did somebody at Graviteam forget to change the Update info? Or, .. has something not gone quite as planned in my update process. Thanks and Regards Tom Just go into pedia and see if the m2hb are there. IF yes, then your good. And yes.......still shows that for me as well. where is the m2hb found? Quick battles, enclyclopidia, campaigns (side depending of course).
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Yabba dabba do
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Tanker
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« Reply #53 on: October 17, 2012, 12:35:21 AM » |
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Any instructions on how to implement some of the new features while playing?
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Bring back 3D markers!
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Flashburn
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« Reply #54 on: October 17, 2012, 02:24:42 AM » |
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Any instructions on how to implement some of the new features while playing?
To be quite honest this question confuses me.
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Yabba dabba do
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whukid
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« Reply #55 on: October 17, 2012, 02:43:10 AM » |
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say, how do you access the patch files?
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Flashburn
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« Reply #56 on: October 17, 2012, 02:52:37 AM » |
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tabs file in dev update. Use unflat on it. THat what you mean?
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Yabba dabba do
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whukid
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« Reply #57 on: October 17, 2012, 03:13:51 AM » |
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tabs file in dev update. Use unflat on it. THat what you mean?
hmmm. I did, but there seems to be an issue. None of my stuff is showing up
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Flashburn
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« Reply #58 on: October 17, 2012, 03:26:27 AM » |
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tabs file in dev update. Use unflat on it. THat what you mean?
hmmm. I did, but there seems to be an issue. None of my stuff is showing up uGh. Alot of code as changed. What is not showing up?
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Yabba dabba do
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Tanker
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« Reply #59 on: October 17, 2012, 03:57:38 AM » |
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Any instructions on how to implement some of the new features while playing?
To be quite honest this question confuses me. Fair enough. --- Update August 2012 beta 3--- 26) The ability to request a priority target from the AI commander is now available. 28) Added support for automatic setup gun direction from the AI commander on requested target (for T-62 tank). 29) Added lock for measuring range for the AI commander, if target is out of rangefinder view (for M60 tank). 33) The ability to switch the tempo of fire for machine guns. 34) Added to the sight reticles for the T-62 from Vadifon. 35) The ability to control the mode of target selection (one or different targets) for the tank platoon or users tank. 36) Added a command to align the gun on the hull of the tank. 37) Added the ability to specify the range for the gunner in binoculars mode. I'm not sure I fully understand these changes above or how to use some of them, eg.#33) or what the commands are, eg. #36). Some added detail would be helpful, to me at least.
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« Last Edit: October 17, 2012, 03:59:58 AM by Tanker »
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Bring back 3D markers!
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