Flashburn
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« Reply #40 on: June 22, 2013, 06:22:47 AM » |
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Maybe if included some stupid panther tank or new feature like AAA guns and planes that can get their wings blown off?
This content is somewhere we have to take. That is the problem. If there are funds on ~1.5 helicopters , the tank, and the more complex model such as AA gun, get nowhere.On the other hand, if there is a possibility (people) that makes small arms and draws textures on soldiers. Even if it will make it 10 times or even more so the tank or AA gun, does not get it. Mius|Nomongan given to those costs that are obtained after paying off the DLC and fan help. Kind of like how I am sitting on all the US small arms from ww2 except the m1 carbine and m3 grease gun? LOL. Ok not all complete but could be right fast. Ya it is vary true. A low poly gun from start to finish maybe 3 or 4 days. IF doing the ALL out job. If doing good enough 2 or 3 days. This is for low poly models of course. Doing FPS current levels...more like 2 or 3 weeks for good work. So ya, in 2 weeks that a tank would take you have a hole army's small arms....maybe two. Ya I remember that G3 taking not to long to make. But spent a lot of time debugging the rigging. Which in the end did not matter LOL>
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Yabba dabba do
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #41 on: June 22, 2013, 09:27:05 AM » |
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Existing WWII DLCs is the practically the same options like base game scenarios. New different DLCs can open a new gameplay options, especially Zhalanashkol . Still not enough meat on this bone. Give it to the dog. Dogs are now spoiled and only eat tenderloin or fillet. But the cow we scored the eaten in the spring
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Bayonet
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« Reply #42 on: June 22, 2013, 12:17:35 PM » |
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Dogs are now spoiled and only eat tenderloin or fillet. Has my dog wandered over to your house?
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Rod
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« Reply #43 on: June 24, 2013, 03:36:23 AM » |
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Is GTOS Zhalanashkol 1969 (USSR-China border conflict) stand alone or will it be part of Graviteam Nomonhan? Sure would like some screenshots on Nomonhan.
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Tac Error
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« Reply #44 on: June 24, 2013, 04:28:24 AM » |
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It is a DLC to Operation Star.
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #45 on: June 25, 2013, 09:45:32 AM » |
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #46 on: June 25, 2013, 10:56:44 PM » |
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PLA troops
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Rod
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« Reply #47 on: June 26, 2013, 05:14:18 AM » |
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I like it. And yes I'm buying it-nonwithstanding the debates on the theater of action. Played DLC Operation Hooper last night. Mostly Infantry fight (Unita vs Cubans and MPLA). Only (3 Cuban BMP's and and one MPLA BTR) and hordes of MPLA infantry. I enjoyed that challenge and I will enjoy this. How will the body armor values be reflected in the files. It's not just cosmetic -right?
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #48 on: June 26, 2013, 06:50:10 AM » |
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How will the body armor values be reflected in the files. It's not just cosmetic -right?
Of course not cosmetic. In historically operation will not appear immediately, it is a relatively new body armor. But is available in a quick battle. Serves its purpose - the protection from low impulse bullets and shrapnel.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Flashburn
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« Reply #49 on: June 26, 2013, 03:42:57 PM » |
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How will the body armor values be reflected in the files. It's not just cosmetic -right?
Of course not cosmetic. In historically operation will not appear immediately, it is a relatively new body armor. But is available in a quick battle. Serves its purpose - the protection from low impulse bullets and shrapnel. So basically stops 9mm rounds?
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Yabba dabba do
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Tanker
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« Reply #50 on: June 26, 2013, 04:37:33 PM » |
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How will the body armor values be reflected in the files. It's not just cosmetic -right?
Of course not cosmetic. In historically operation will not appear immediately, it is a relatively new body armor. But is available in a quick battle. Serves its purpose - the protection from low impulse bullets and shrapnel. So basically stops 9mm rounds? I just knew I should have bought .40 Glock.
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Bring back 3D markers!
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #51 on: June 26, 2013, 04:57:54 PM » |
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How will the body armor values be reflected in the files. It's not just cosmetic -right?
Of course not cosmetic. In historically operation will not appear immediately, it is a relatively new body armor. But is available in a quick battle. Serves its purpose - the protection from low impulse bullets and shrapnel. So basically stops 9mm rounds? Basically KIA reduce to heavy wounded or wounded. 9 mm not used in this DLC
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #52 on: June 26, 2013, 06:13:50 PM » |
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Flashburn
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« Reply #53 on: June 27, 2013, 01:21:39 AM » |
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How will the body armor values be reflected in the files. It's not just cosmetic -right?
Of course not cosmetic. In historically operation will not appear immediately, it is a relatively new body armor. But is available in a quick battle. Serves its purpose - the protection from low impulse bullets and shrapnel. So basically stops 9mm rounds? I just knew I should have bought .40 Glock. LOL would not matter... 9mm has more penetration effect than 45 or 40 anyways. Early body armors pretty much stop all the normal pistol caliber rounds. But really intended for shell fragments.... >357 mag might go through
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Yabba dabba do
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Flanker15
Generalmajor
Posts: 490
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« Reply #54 on: June 27, 2013, 08:57:53 AM » |
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Do the helos have a damage model now or is it just to show that the helo took enough hits to leave?
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Wiedzmin
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« Reply #55 on: June 27, 2013, 07:19:14 PM » |
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Early body armors pretty much stop all the normal pistol caliber rounds. But really intended for shell fragments.... >357 mag might go through it's 6B5 body armor "Hive(Uley)" series(which consists of 19 modifications), i will make 6B4, 6B3 and 6B2 later. - 6B5 and 6B5-11 provide protection from case fragments(1 gramm @ speed 500-550m/s) and 9x18 PM, only kevlar(TSMV-DJ). weight 2.7-3.0 k.g - 6B5-1 and 6B5-12 provide protection from case fragments(1 gramm @ speed 600-620m/s) and 9x18 PM, 7.62x25 TT (cartridge 57-H-134C) from 25 meters, 7,62x39 AK/AKM(cartridge 57-Н-231) from 450 meters, 5.45x39 AK-74(cartridge 7N6) from 600 meters, TSVM-DJ + titanium plates in chest(11-13 plates) and back(7-9 plates) weight 4.7-5.0 k.g - 6B5-3 and 6B5-14 provide protection from case fragments(1 gramm @ speed 600-620m/s) 7,62x39 AK/AKM(cartridge 57-Н-231) from 10 meters, 5.45x39 AK-74(cartridge 7N6) from 35 meters, 7.62x54 SVD(cartridge 57-Н-323С ) from 100 meters,TSVM-DJ + steel plates in chest(11-13 plates) and steel/titanium back(7-9 plates) weight 11.0 k.g - 6B5-4 and 6B5-15 assault vest provide protection from case fragments(1 gramm @ speed 600-620m/s) 7,62x39 AK/AKM(cartridge 57-Н-231) фтв 5.45x39 AK-74(cartridge 7N6) from 10 meters, 7.62x54 SVD(cartridge 57-Н-323С ) from 100 meters,TSVM-DJ + boron carbide plates in chest(17-20 plates) and boron carbide back(18-20 plates) weight 12.0 k.g - 6B5-6 and 6B5-17 chest provide protection from case fragments(1 gramm @ speed 600-620m/s) 7,62x39 AK/AKM(cartridge 57-Н-231) from 10 meters, 5.45x39 AK-74(cartridge 7N6) from 35 meters, 7.62x54 SVD(cartridge 57-Н-323С ) from 100 meters back provide protection from case fragments(1 gramm @ speed 600-620m/s) 9x18 PM, 7.62x25 TT (cartridge 57-H-134C) from 25 meters, 7,62x39 AK/AKM(cartridge 57-Н-231) from 450 meters, 5.45x39 AK-74(cartridge 7N6) from 600 meters.,TSVM-DJ + steel(S) and titanium(T)plates in chest(S-8, T-3 or 5 plates) and titanium back(7) weight 11.0 k.g and so on... here my 6B5-15, plates inside "pocket massive", they are mounted in vest on the ring, and buttons.
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« Last Edit: June 27, 2013, 07:21:35 PM by Wiedzmin »
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #56 on: July 02, 2013, 04:55:57 PM » |
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We test the operation of the USSR border guards - 6 turns, historically accurate (as possible in a game). Very specific gameplay: few units, a small number of story variants (in a fairly strong historical framework). USSR have a total superiority in heavy weapons (helis, APCs), but Chinese soldiers only old RPG-2 (Type 56) AT grenades and AP bullets in SKS (Type 56) rifles and MGs and...relief. To work DLC will need a patch March13 d1, what introduce some hidden features to support DLCs - extended horizont distance in operations (up to 4km), automatic expand battle radius. New commands for the operational AI that make it during the combat to take a more strict limits to enhance the historicity of combat. And Mi-4 will be configured so that it can shoot down. It's hard to make by small arms, but sometimes happens.
What can not be done clear in DLC: 1) Correct numbers on APCs, for example need 216/217 - will be 211, 212 2) Correct family names for Mi-4 pilots and for some PLA and USSR squads. 3) There are some differences in the number of forces and weapons from the Soviet border guards. Selected the most conservative version, but if you enable the non-historic units in the settings, then added more weapons from the "extended version" of events. 4) It did not localize where the border markers and secret observation posts. Therefore border marks located approximately at the boundaries between the areas of responsibility of border posts. 5) It is not clear whether there was a barbed wire fence on the control-track-line (in the game it is).
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« Last Edit: July 02, 2013, 05:07:07 PM by andrey12345 »
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #57 on: July 02, 2013, 05:10:26 PM » |
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Big thanks: - to Wiedzmin for light weapons and ammunition - to NightPostman for PLA soldiers and Soviet body guards skins - to Krabb for digging and searching for historical documents on these events and corrosive testing .
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« Last Edit: July 02, 2013, 05:13:03 PM by andrey12345 »
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Flanker15
Generalmajor
Posts: 490
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« Reply #58 on: July 03, 2013, 02:34:28 AM » |
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And Mi-4 will be configured so that it can shoot down. It's hard to make by small arms, but sometimes happens.
Cool! Can this be retrofitted to other aircraft in the game past and future or too difficult?
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #59 on: July 03, 2013, 08:26:57 AM » |
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And Mi-4 will be configured so that it can shoot down. It's hard to make by small arms, but sometimes happens.
Cool! Can this be retrofitted to other aircraft in the game past and future or too difficult? There's nothing special. Simply aircraft (in this case, the Mi-4) ceases fire and flies over the map bounds, steaming or flames. This feature was long ago in game (about year), just happened to die pilots, but now added if damaged aircraft components. It's not that difficult, just to debug and test a very long time and uncomfortable in each aircraft. While there will be on the Mi-4.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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