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Author Topic: Object size  (Read 3857 times)
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Barleyman
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« on: June 06, 2013, 03:11:15 PM »

I was bit surprised it's not in APOS. It also appears not to be mentioned in forum anywhere. In CM you can make tanks, soldiers etc unrealistically big because otherwise you have ants fighting. Realistic? Yes. Exciting? Perhaps not so much.

I have no idea how difficult it'd be to implement with APOS game engine but it'd be very nice to have object size modifier, especially if it's visual only and does not affect game.
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andrey12345
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« Reply #1 on: June 06, 2013, 05:52:12 PM »

I was bit surprised it's not in APOS. It also appears not to be mentioned in forum anywhere. In CM you can make tanks, soldiers etc unrealistically big because otherwise you have ants fighting. Realistic? Yes. Exciting? Perhaps not so much.

I have no idea how difficult it'd be to implement with APOS game engine but it'd be very nice to have object size modifier, especially if it's visual only and does not affect game.

The first rule of a realistic game or simulation - the scale should be kept real.
And so any increase of scales would negate all the visual beauty, that is, just hit, flying parts, animations and physics and some other stuff goes down the drain. These feature is not acceptable.

In our game is good and at the same time realistic solution - several kinds of binoculars to observe the battlefield.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
wodin
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« Reply #2 on: June 06, 2013, 07:13:36 PM »

Sort of see your point..the beauty of CM WEGO isn't the ability to up scale a unit but that ability to replay and zoom into the action..however GTOS is exciting and you can zoom in to see the action at times. What would be cool is if you could have another window which is a zoomed in view of the current selected unit call it a war movie cam, use of a clever camera would be needed to zoom in and around the unit and then know the best zoom and angles to get in the action..this way your main screen would be how the game is now bu you can open a little window which is a zoome din action shots of current unit. Anyone remember some old flight sims used to do this for the enemy planes..
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Barleyman
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« Reply #3 on: June 06, 2013, 07:29:32 PM »

The first rule of a realistic game or simulation - the scale should be kept real.
And so any increase of scales would negate all the visual beauty, that is, just hit, flying parts, animations and physics and some other stuff goes down the drain. These feature is not acceptable.

In our game is good and at the same time realistic solution - several kinds of binoculars to observe the battlefield.


You can make an argument if it's visual only and does not affect simulation it's still realistic.. However, it's obviously your game and you CAN zoom in to see the action plus there is decent tactical view to keep track of things unlike CM "we will never do unit listing" games.
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andrey12345
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« Reply #4 on: June 06, 2013, 08:04:48 PM »

You can make an argument if it's visual only and does not affect simulation it's still realistic..

Visual directly and inextricably linked to the physical simulation. Here's a simple example, imagine - flying shell hits the tank. Where should we see an explosion if the tank is 2 times more than necessary? Inner or outer?
Most of the players will accept any variant as a bug, and will be absolutely right.

The same will happen with animations of soldiers, they will become skiers when you scale they, the same visibility, wheels running at moving over bumps, etc. All this begins to look disgusting, and I absolutely do not understand why it needed Smiley

Any playing with scales is acceptable only for schematic views, for example on the map or in the operational phase.

However, it's obviously your game and you CAN zoom in to see the action plus there is decent tactical view to keep track of things unlike CM "we will never do unit listing" games.

This feature looks like a bug (and in fact is a bug from realism point of view.) And skipped during preproduction of APK43 in 2009.
« Last Edit: June 06, 2013, 09:21:38 PM by andrey12345 » Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Lemonade
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« Reply #5 on: June 06, 2013, 08:15:52 PM »

To paraphrase Andrey: GTOS is WYSIWYG and CM is abstracted. That's why scalable unit sizes won't work here at all.
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