lockie
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« Reply #200 on: August 08, 2013, 06:34:32 PM » |
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Lockie. Definitely include. OK, but firstly I'd like u to test any missions with a new `smoke effect`. To d/l a new fix wit a mentioned effect, have a look here: http://graviteam.com/forum/index.php?topic=11269.0
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Lord_Haw-Haw
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« Reply #201 on: August 09, 2013, 10:06:16 PM » |
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The ones with the TigerII as the player's tank on the Gusarovka map( October 1944) and the one with the late JS-2 as player's tank on the Lozovenko map(August 1944). I've checked missions "October 1944" and "August 1944" and everything works fine. Don't have idea what is er reason of CTD Here's my installation. What is the "Eng speech" that is activated? Thanks in-advance. Hope it makes everyone sound like a Monty Python sketch!
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lockie
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« Reply #202 on: August 10, 2013, 01:03:12 AM » |
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What is the "Eng speech" that is activated? It's for the us tank crew. It's not released yet, coz under testing.
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lockie
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« Reply #203 on: August 12, 2013, 06:29:18 PM » |
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Found a couple errors. As it appeared T-34/76 has a wrong shape of the p_rothead and p_engine. Also a second LOD added to T-34/42. Now 2 LOD of the T-34/42 has ~13000 triangles, which is less then german helmet PS If u want to see a BIG BOOM-KABOOM then u should aim: - over a second roller of the T-34/76 - besides and over first and second rollers of the T-34/42 There are places for the ammo stowage
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« Last Edit: August 12, 2013, 10:21:43 PM by lockie »
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lockie
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« Reply #204 on: August 14, 2013, 09:05:17 AM » |
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Unfortunately, SPM 2.0 has too many mistakes and I had to replace it with a sequence of the old mods. See first page.
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LSM
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« Reply #205 on: August 17, 2013, 09:38:39 PM » |
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Loсkiе, set by your method of one post, patch and SPGs M36 are black.
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lockie
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« Reply #206 on: August 18, 2013, 07:23:08 AM » |
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Loсkiе, set by your method of one post, patch and SPGs M36 are black. I had to start from the November update to be sure that game works stable. Now I'm compiling a new mod, hope without errors
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Lord_Haw-Haw
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« Reply #207 on: August 19, 2013, 03:54:07 PM » |
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I keep seeing "Mission Pack 1.0d" posted throughout, I can only fine v1.0c? Does "c" come after "d" in cyrillic Thanks in advance. lockie, enjoying your new hit sound(s)! The Sherman's in the "river of doom mission", break the crest first, those sounds as I painfully inch up, still out of site of the action, no more .22's hitting peach cans.
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« Last Edit: August 19, 2013, 03:55:42 PM by Lord_Haw-Haw »
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lockie
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« Reply #208 on: August 19, 2013, 06:00:46 PM » |
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Does "c" come after "d" in cyrillic may be And I'm far, far away With my head up in the clouds And I'm far, far away With my feet down in the crowds Letting loose around the world But the call of home is loud Still as loud (c) lockie, enjoying your new hit sound(s)! The Sherman's in the "river of doom mission", break the crest first, those sounds as I painfully inch up, still out of site of the action, no more .22's hitting peach cans. I tried Though, ther're still some errors
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lockie
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« Reply #209 on: August 19, 2013, 07:54:30 PM » |
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According to my investigations, at this moment a CTD of the SPM(NTA) 1.6 subject to the wrong format of the sounds. Also interesting, if sound has a duration more than 3 sec then a probability of CTD will rise up. It does that we've to release a new `Sound Mod` with all necessary details included and counted.
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« Last Edit: August 19, 2013, 07:56:44 PM by lockie »
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yomaus
Leutnant
Posts: 1
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« Reply #210 on: August 19, 2013, 09:41:29 PM » |
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Hu man :/ If i not install the sound directory of NAT 1.6, the game will still work? . This is the first time i ll try this game; before reading the Beginner tutorial i want to be sure the game work. Nice work doing all this mods u guys (i think... i have not yet tried the game ) PD: The sounds has to be edited?, or some commands on NAt mod?
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lockie
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« Reply #211 on: August 19, 2013, 10:23:33 PM » |
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Hu man :/ If i not install the sound directory of NAT 1.6, the game will still work? . Yeap. I just checked out a mission `river of doom` without sound and it works. No CTD, but there is still a problem with 98% of the mission downloading. This is the first time i ll try this game; before reading the Beginner tutorial i want to be sure the game work. Mostly, the game and all missions works. It goes without saying that, if we would not implement any new features then game would be as A ROCK! Stable and ... dead. So, I prefer errors with a life - instead stable rock Nice work doing all this mods u guys (i think... i have not yet tried the game ) Thank, u're welcome 8) PD: The sounds has to be edited?, or some commands on NAt mod? Yes, sounds subject to be edited, but with a VERY BIG (as it appeared) caution. Commands - doesn't matter, it's the same sound.
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lockie
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« Reply #212 on: August 21, 2013, 12:38:11 AM » |
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This mod is the hardest thing of all I've ever made Found another error in the folder `shots`. At this time it was `tompson` sound. It's completely out of my mind how did I manage to corrupt it?
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Txema
Generalmajor
Posts: 371
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« Reply #213 on: August 21, 2013, 02:32:45 PM » |
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Lockie,
I think that you released recently a file with fixes for the english speech folder, and a file with new hit sounds, but now I can not find them...
Could you please post the links again for:
- fixes for the english speech folder
- new hit sounds
Thank you very much for all your work in Steel Fury. I really appreciate it !!!
Txema
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lockie
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« Reply #214 on: August 21, 2013, 02:39:49 PM » |
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Lockie, I think that you released recently a file with fixes for the english speech folder, and a file with new hit sounds, but now I can not find them... I deleted them, coz it has a sever errors. Sorry, friends, but at this moment only one mod available - SPM(NTA)1.6 with full of bugs, but somehow it works. Could you please post the links again for: - fixes for the english speech folder - new hit sounds At this moment it's impossible, coz all mentioned patches has a sever errors But I know, that I'll release a stable version in the future. I need to make a very precise testing. Sorry for delay, but let's wait.
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Txema
Generalmajor
Posts: 371
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« Reply #215 on: August 22, 2013, 12:20:22 AM » |
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No problem, Lockie, we will wait And thank you very much again for all your work in Steel Fury !!! Txema
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frinik
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« Reply #216 on: August 22, 2013, 05:07:22 AM » |
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I concur with Txema, NTA 1.6 is excellent work by Lockie! Well done My Friend! . I have had little problems with it .One thing I noticed and I am not sure if it's only my installation. Does anyone have problem with the Panzer IIIJ? My shots are totally misaligned with the reticle(which incidentally does not work properly) and fall short???I tried several fixes to no avail.
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witt 88
Oberleutnant
Posts: 14
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« Reply #217 on: August 24, 2013, 05:27:06 AM » |
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First of all. Thank you to all the modders who have developed Steel Fury to what it is today. I did a fresh install yesterday. Had developed some problems. Followed Lockie's install for SPM mod. I just can't get mission pack 2.1 running. The only thing missing is the sound pack after the first patch. I wish I had left it alone. Some of my fav missions were on that pack. Any advise would very appreciated.
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lockie
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« Reply #218 on: August 24, 2013, 05:49:11 AM » |
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I just can't get mission pack 2.1 running. Some of my fav missions were on that pack. What the name of the missions, which u can't get running? For any case, enclose a screenshot of er installation through JSGME. As a temporarily decision, u may simple remove nta 1.6 and MP2.1 should work without problem. BTW What are the fav missions?
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witt 88
Oberleutnant
Posts: 14
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« Reply #219 on: August 24, 2013, 07:03:51 AM » |
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Unofficial_patch_SF_v0.1_eng Steel_Sound_Mod_v1.1(fix)_eng Steel_Panzer_Mod_v1.5_beta SPM1.5_ultimate_update Missions_pack_1.0c Missions_pack_2.1 Upd_Nov_2012(NTA) Missions_pack_3.0
Lockie that is what I have just tried after your advice. Mission Pack 2.1 not coming up at all. Both 1.0 and 3.0 are ok. Destroy Enemy Hq and Seelow are my favs in 2.1. Thanks for any help you may have.
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