Graviteam
May 03, 2024, 02:50:35 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 ... 10 11 [12] 13 14 ... 47
  Print  
Author Topic: NTA Mod (English version)  (Read 519733 times)
0 Members and 1 Guest are viewing this topic.
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #220 on: August 24, 2013, 08:05:25 AM »

Mission Pack 2.1 not coming up at all.
What the % of error during mission downloading? i.e. `Destroy enemy HQ`
What was installation order when MP2.1 had a working status? If any missions doesn't work, them MP2.1 completely corrupted.
Logged

Provocative signature removed
witt 88
Oberleutnant
**
Posts: 14


« Reply #221 on: August 24, 2013, 08:42:54 AM »

Mission Pack 2.1 not showing at Campaign and Missions. Had 2.1 working when I had spm 2.0 going. Maybe I should d/l mp2.1 again and try
with that downlaod.
Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #222 on: August 24, 2013, 09:04:58 AM »

Mission Pack 2.1 not showing at Campaign and Missions.
Check out a file:
...\data\k42\loc_rus\levels\levels\camp\camp_list.engcfg
There must be two entries:
Code:
//SPM1.5 NTA1.3_mission_pack compiled lockie
camp\spm15nta13_camp.engcfg, mission_pack, txt_cm_camp_SPM15_NTA13, false, img_user5;
//Mission_pack_2.0 compiled lockie
camp\mission_pack_20.engcfg, mission_pack20, txt_mission_pack_20,    false, img_user6;
SPM 2.0 is not compatible with MP2.1 for the several missions.

Perhaps, u've a problem with a `double folder`during pack installation.
« Last Edit: August 24, 2013, 09:19:50 AM by lockie » Logged

Provocative signature removed
witt 88
Oberleutnant
**
Posts: 14


« Reply #223 on: August 24, 2013, 11:42:21 AM »

Checked the files they weren't correct. Cut and paste your lines in there, no go. Then after d/l mp 2.1 again tried again and problem fixed.
All running smoothly with a better fps. What a relief !! Thanks for your advice and your work in making S/Fury the leading ww2 tank sim by far.And its great to know people with knowledge are willing to share it to assist others. I now have exactly the same mod sequence as indicated on page 1 working without problems. Thanks again.
Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #224 on: August 24, 2013, 11:46:05 AM »

Then after d/l mp 2.1 again tried again and problem fixed.
It's a kind of magic Smiley

PS
If u removed NTA1.6 then install fix#05 or Pz.V G will be without armour Wink
« Last Edit: August 24, 2013, 11:56:14 AM by lockie » Logged

Provocative signature removed
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #225 on: August 24, 2013, 12:06:02 PM »

And here is a first try to accommodate all sounds to the same format: 44kHz, 16bit, mono. Special thanks to Panzerfaust and Frinik.
Sound Mod (NTA) 1.0
The order of installation see on the first page. I recommend to install it the last in line.
This mod needs an appropriate file common_res, it'll be included into NTA1.7.
Logged

Provocative signature removed
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #226 on: August 24, 2013, 04:46:35 PM »

I downloaded your sounds mod Lockie and I love the many expl/hits that you added.In fact I installed them on my game just adding 5 of my own hits sounds. Great work that you've done! Wink

On the  other hand while you used many of my new shots sounds and applied them to other tank guns in your mod I still think my original choice for the kwk42 , the 76m1, the 88mm of the Tiger I, the Soviet 85 mm, the 90 mm of the M-36, the Soviet 76mm the dt and BESA and MG34, flak44 were better. Grin Just my opinion.

Also one question; why 3sounds for the German 88mm. one for he flak36, one called 88mm and another one called 88L56 when there's only the kwk36 or the Tiger I and the flak 36 in game?Huh??
« Last Edit: August 24, 2013, 04:53:12 PM by frinik » Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #227 on: August 24, 2013, 05:22:42 PM »

I still think my original choice for the kwk42 , the 76m1, the 88mm of the Tiger I, the Soviet 85 mm, the 90 mm of the M-36, the Soviet 76mm the dt and BESA and MG34, flak44 were better. Grin Just my opinion.
It's just a first try Wink

Quote
Also one question; why 3sounds for the German 88mm. one for he flak36, one called 88mm and another one called 88L56 when there's only the kwk36 or the Tiger I and the flak 36 in game?Huh??
I wanted to implement 3 diff sounds. Perhaps, I've made mistake... again  Grin
Logged

Provocative signature removed
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #228 on: August 24, 2013, 06:33:48 PM »

I would suggest perhaps reducing the number of hits sounds for both light and medium as there are too many and many are fairly similar. May be its overkill.Huh?

One last request; could we have the old gunsight of the Tiger I back - the one we had in Steel Panzer mod 1.4 and early Beta 1.5 ( TZ9 b) which had a flat,moving horizontal line below the triangular reticle, rather than only the TZ 9c with the vertical line? After all up until early 1944 the Tiger I was equipped with the dual sight holes....As a compromise I would suggest keeping the current monocular gunsight for the late model of Tiger I introduced in the Ultimate mod and have the old gunsight back for both the older Ausf. H and SS tiger I.I found the old gunsight much better for aiming and shooting at long distance.It seems to me that since the Ultimate mod the 88mm shells of the Tiger I have a loopier trajectory now rather than the flatter one we had in Beta 1.5.
« Last Edit: August 24, 2013, 06:43:39 PM by frinik » Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #229 on: August 24, 2013, 08:24:48 PM »

I would suggest perhaps reducing the number of hits sounds for both light and medium as there are too many and many are fairly similar.
All sounds are difference. But to some extant they are slightly similar. On the other way, the main idea of this mod was adjusting sound to the same format and put in english speech. I want to be sure that mod is stable. Then we can add/delete some material or change or whatever  8)

Quote
One last request; could we have the old gunsight of the Tiger I back
I think yes, it's possible. I'll check it out. Suppose, would be good to place it on the `tiger SS`. This tank is completely old Smiley

BTW
Finally, I cracked this name Smiley On the front armor of the `tiger ss` there is an insignia of the SS Panzer Division Leibstandarte SS Adolf Hitler. The commander was SS Oberstgruppenfuehrer Josef "Sepp" Dietrich. AFAIK, insignia (the key) was devoted to his nickname "Sepp" (lock-pick key).
Logged

Provocative signature removed
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #230 on: August 24, 2013, 08:33:06 PM »

Sepp Dietrich was one of the original members of the NSDAP; one of Hitler' close companion and favourite but a real incompetent as a commander and tactician....
Logged
Lord_Haw-Haw
Major
****
Posts: 96


« Reply #231 on: August 25, 2013, 03:22:23 PM »

And here is a first try to accommodate all sounds to the same format: 44kHz, 16bit, mono. Special thanks to Panzerfaust and Frinik.
Sound Mod (NTA) 1.0

Enjoying these, thanks again! Immersion factor increase 10/10!
Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #232 on: August 26, 2013, 07:47:34 PM »

Enjoying these, thanks again! Immersion factor increase 10/10!
Thanks Smiley What abt english speech for the US crew, does it sound correct and smooth?
Logged

Provocative signature removed
Lord_Haw-Haw
Major
****
Posts: 96


« Reply #233 on: August 26, 2013, 10:38:26 PM »

Enjoying these, thanks again! Immersion factor increase 10/10!
Thanks Smiley What abt english speech for the US crew, does it sound correct and smooth?

Laughed when I heard "Shit Shit Shit!!!" Grin, personally I would like an option for more profanity from the crew.  (M-36 River of Doom) I think I heard the loader call out the wrong round type once, not 100% sure, could have been combat fatigue on my part Cheesy
Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #234 on: August 26, 2013, 11:39:16 PM »

personally I would like an option for more profanity from the crew. 
Then I need er help Wink if u interested to see something more in the speech, then PM me and we'll show a real rudeness `speech ad-on` Grin

BTW
English is not my native language, I'm ukrainian and of course, my native language is ukrainian. That's why I need help in english speech.
« Last Edit: August 26, 2013, 11:41:14 PM by lockie » Logged

Provocative signature removed
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #235 on: August 27, 2013, 05:04:28 AM »

Profanities in SF ?Not on my F......g watch guys! Embarrassed

Hey! We're tankers not sailors! Wink
Logged
fabianfred
Oberstleutnant
*****
Posts: 124


« Reply #236 on: August 27, 2013, 07:03:11 AM »

well ...I've no idea what those German and Russian tankers and infanrty are saying...maybe swearing too...lol
Logged
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #237 on: August 27, 2013, 02:01:42 PM »

As far as the dialogues in German are concerned there's no swearing,.Neither I suspect in the Russian version.

Sorry guys In Steel Fury you can kill u your enemies with shrapnel, shells, bullets, mines, bombs or simply set them on fire but we draw a line when it comes to crude language.  8) We are gentlemen!
Logged
Txema
Generalmajor
*
Posts: 371


« Reply #238 on: August 27, 2013, 06:40:18 PM »

Hi Lockie,

Let me ask a quick question:

Are you sure that all these sounds are 44kHz, 16bit, mono??

The shot sounds that I have been checking with Audacity seem to be 44kHz, 32bit, mono...

Just to be sure...

A good sound mod is a very important addition to Steel Fury. Thank you very much again !!!  Smiley


Txema

P.S. Audacity is a very good free program. You can get it here:
http://audacity.sourceforge.net/



And here is a first try to accommodate all sounds to the same format: 44kHz, 16bit, mono. Special thanks to Panzerfaust and Frinik.
Sound Mod (NTA) 1.0
The order of installation see on the first page. I recommend to install it the last in line.
This mod needs an appropriate file common_res, it'll be included into NTA1.7.

« Last Edit: August 27, 2013, 07:02:59 PM by Txema » Logged
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #239 on: August 27, 2013, 07:14:45 PM »

I checked my shots mod and 7 of the shots are not 44 KHz some are 22 some are 32 and one is 48 but in 18 months that I have been using them none has ever created ctds or similar issues.That being said I have noticed that some sounds either too long 500 kbs and more or some too brief under 50 can cause problems.
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 47
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!