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Author Topic: NTA Mod (English version)  (Read 519728 times)
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lockie
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« Reply #240 on: August 27, 2013, 10:26:03 PM »

Are you sure that all these sounds are 44kHz, 16bit, mono??
Yes. I knew that some sounds had a differ formats, but to find an errors I had to set up a standard. In my case, it was 44 kHz. If we'll have CTD during mission, then first check will be a format of the sound. Second - all addins(tools for the soldiers as gasmask, flask etc). Of course, we may still use other formats, then it'll make a hard way to find a potential errors. At this moment, I'm pretty much sure that format 44kHz will not cause a problem. That's why I suggest to keep 44kHz as a standard.

PS
I'm using oldy, thrusty `Cool edit` as a sound editor.
« Last Edit: August 27, 2013, 10:33:12 PM by lockie » Logged

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Txema
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« Reply #241 on: August 27, 2013, 11:58:06 PM »

Perhaps one of the important points is to make sure that the sounds are MONO (not stereo). There are some stereo sounds but I think that it would be better to convert them to mono. This could avoid problems with the sounds in Steel Fury...


Txema
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lockie
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« Reply #242 on: August 28, 2013, 12:14:19 AM »

Perhaps one of the important points is to make sure that the sounds are MONO (not stereo).
I don't think so. Probably, it doesn't matter. We can always check it out Wink
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lockie
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« Reply #243 on: August 28, 2013, 10:56:47 PM »

Found another severe mistake, which takes long from the SPM1.5 beta releasing!
This is original SPM1.5 beta german PTRman:
ptrman()
{
...
   //ammunition
   {shells;
      //shell name, quantity
      BUL_792AP, 50;
   }
...
}

But it MUST BE:
ptrman()
{
...
   //ammunition
   shells()
   {
      //shell name, quantity
      BUL_792AP, 50;
   }
...
}

Conclusion: german PTRman was out of ammo. Now it's been fixed and will be included into NTA1.7 mod.
« Last Edit: August 28, 2013, 11:11:51 PM by lockie » Logged

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lockie
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« Reply #244 on: August 31, 2013, 11:26:24 PM »

One last request; could we have the old gunsight of the Tiger I back - the one we had in Steel Panzer mod 1.4 and early Beta 1.5 ( TZ9 b) which had a flat,moving horizontal line below the triangular reticle, rather than only the TZ 9c with the vertical line?
I've checked a gunsights from the SPM1.5 and current and they are identical - tzf9b. Then I don't understand what du u mean `old gunsight`? I'd like to suggest that u'll implement this gunsight in the next mod 1.7.
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frinik
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« Reply #245 on: September 01, 2013, 05:03:50 AM »

I will take a picture and I will email it to you.
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lockie
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« Reply #246 on: September 01, 2013, 05:36:08 AM »

Quote
Lockie something to check for NTA 1.7.I am not sure if I am the only one with that problem but the gunsights of the Panzer III( any model) are not aligned with the gun. It doesn't matter if you move the reticle up and down the shots always fall short of the target .I checked various files between NTA 1.6 and the Ultimate  but couldn't see any anomaly.The Panzer III sights worked fine for me with SP 2.0 and the Ultimate .It's only with NTA 1.6.Has anybody else reported that problem?
I'll test Pz III once again. Meanwhile, could u send me er current common_res?
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frinik
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« Reply #247 on: September 01, 2013, 06:01:20 AM »

Okidoki!
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lockie
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« Reply #248 on: September 02, 2013, 01:31:01 PM »

Quote from: frinik
the gunsights of the Panzer III( any model) are not aligned with the gun.
OK, I've checked er `common_res` file and found errors, which already fixed and included into NTA1.7 alpha.
here is entry for the Pz III gunsight:
tzf5e,tzf5ea,tzf5fb,,tzf5ec,cross,2,18,2.5,2.5,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,3,true,3,-0.23,0,0,0,0,1.5,true,false,0,0,-15;

It must be:
tzf5e,tzf5ae1_c,tzf5bb1,,tzf5e1_c,cross,2,21,2.5,2.5,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,9,false,3,-0.23,0,0,0,0,1.5,true,false,0,0,-60;

Where true does a flexible gunsight. It means that our gunsight was placed on the device, which attached to the db_head and we need gunsight to follow the barrel.

In case false a gunsight was attached directly to the gun_mask or to the gun and will follow to the barrel automatically.

For the Pz III model a gunsight was attached directly to the gun_mask, then it must be false in the entry.
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frinik
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« Reply #249 on: September 02, 2013, 02:07:29 PM »

Great finding Lockie.Now I know what to do and especially what to look for in case of any future problem. I had an issue with the Panzer IV Ausf H ,the shells are not loading?I haven't been able to find a solution.The one you posted a while ago did nto work.
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lockie
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Posts: 2348



« Reply #250 on: September 02, 2013, 02:12:49 PM »

Great finding Lockie.Now I know what to do and especially what to look for in case of any future problem.
At er service, sir Wink

Quote
I had an issue with the Panzer IV Ausf H ,the shells are not loading?I haven't been able to find a solution.The one you posted a while ago did nto work.
Then I need er next files:
- pz4.engcfg
- pz4r.engcfg
- pz4st.engcfg
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frinik
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« Reply #251 on: September 02, 2013, 04:06:13 PM »

As I compare your line with the one I had there were many mistakes not only the true instead of the false .Here's the parts in bold characters which differ from mine

tzf5e,tzf5ae1_c,tzf5bb1,,tzf5e1_c,cross,2,21,2.5,2.5,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,9,false,3,-0.23,0,0,0,0,1.5,true,false,0,0,-60;

Are you positive all the changes are required?

Should I do the same for the Panzer III JL40 line as well???

PS: Lockie I applied the changes and tried the Panzer III Friedericus mission and now my Panzer III no longer has a reticle nor any range gradings in the gunsight???But the shots and MG are centred it seems.....What do I do?Huh?
« Last Edit: September 02, 2013, 04:12:48 PM by frinik » Logged
frinik
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« Reply #252 on: September 02, 2013, 04:51:54 PM »

Ok Lockie I think I found the problem.I went back to my original download of your NTA 1.6 mod and checked the entries for the Panzer III J L60 and L40 .Here's what I found:

//Pz-IIIJL60
tzf5e,tzf5ea,tzf5fb,,tzf5ec,cross,2,18,2.5,2.5,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,3,true,3,-0.23,0,0,0,0,1.5,true,false,0,0,-15;
//Pz-IIIJL40
tzf5d,tzf5ea,tzf5fb,,tzf5ec,cross,2,18,2.5,2.5,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,3,true,3,-0.23,0,0,0,0,1.5,true,false,0,0,-10;
black,,,,,,0,10,70,70,70,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,3,true,3,-0.23,0,0,0,0,1.5,true,false,0,0,-10;

Now compare it with the one you posted and which you want to incorporate into NTA 1.7:
tzf5e,tzf5ae1_c,tzf5bb1,,tzf5e1_c,cross,2,21,2.5,2.5,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,9,false,3,-0.23,0,0,0,0,1.5,true,false,0,0,-60;


It looks totally different from both my common res entries and the one I found and posted in NTA 1.6.

I need to make the changes and test. I think you posted the wrong entry one that pertains to another tank?Huh? I am just going to change the true for false and try the original entries used in NTA 1.6.

Ok jus changed the true for false keeping the original entries from NTA 1.6 and it works well. May be you posted the wrong gunsight entry in your example??This confused me.... Grin

« Last Edit: September 02, 2013, 05:04:03 PM by frinik » Logged
lockie
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Posts: 2348



« Reply #253 on: September 02, 2013, 06:29:19 PM »

Ok Lockie I think I found the problem. I went back to my original download of your NTA 1.6 mod and checked the entries for the Panzer III J L60 and L40. It looks totally different from both my common res entries and the one I found and posted in NTA 1.6. I need to make the changes and test. I think you posted the wrong entry one that pertains to another tank?Huh?
Yeap, my bad.

Quote
I am just going to change the true for false and try the original entries used in NTA 1.6.
That's why a new mod NTA1.7 alpha should be released Smiley I'm a human and sorry to say, I can make mistake.

Quote
Ok jus changed the true for false keeping the original entries from NTA 1.6 and it works well.
Sounds good!

Quote
May be you posted the wrong gunsight entry in your example??This confused me.... Grin
I think, u're right. I'm really appreciate er help and testing!
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lockie
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« Reply #254 on: September 02, 2013, 06:39:12 PM »

A new version NTA1.7 alpha released. See a first page for more details.

Slade - My Oh My
« Last Edit: September 02, 2013, 06:57:11 PM by lockie » Logged

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Donken
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« Reply #255 on: September 02, 2013, 07:48:01 PM »

Good work lockie with everything.

Just updated my files (help files for modding vehicles and tanks) and made them readable in understandable english and here is the link:
Home sick today so thats why i got some time over Cheesy

https://www.dropbox.com/sh/xhp07jt0cehhjg0/yEiLtVcETd

Feel free to use them alot and upload somewhere to spread them or something, also Pm me suggestions or other translations or if there is some errors somewhere.
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Lord_Haw-Haw
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« Reply #256 on: September 02, 2013, 08:16:47 PM »

A new version NTA1.7 alpha released. See a first page for more details.

Slade - My Oh My

Oh My Sides Cheesy ...back then everyone wants to look like Robert Plant as he stepping out of the Led-Zepp-jet!!! Was hoping a Tiger was going to appear throwing chunks of moist sod and crush everyone and the commander upright in the copula has zero expression as if they were mere squirrels greasing the tracks!!!    ...to the present and better things: 1.7 testing now, thanks!!!
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lockie
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Posts: 2348



« Reply #257 on: September 02, 2013, 08:58:14 PM »

Oh My Sides Cheesy ...back then everyone wants to look like Robert Plant as he stepping out of the Led-Zepp-jet!!!
...
You need coolin', baby, I'm not foolin',
I'm gonna send you back to schoolin',
Way down inside honey, you need it,
...

Led Zeppelin - Whole Lotta Love

Wink
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lockie
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Posts: 2348



« Reply #258 on: September 02, 2013, 09:11:46 PM »

Good work lockie with everything.
Thank u, but we did it together:
- Kyth
- Frinik
- and me Wink

PS
Would be pleased to see u in our team Wink
« Last Edit: September 02, 2013, 09:13:31 PM by lockie » Logged

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frinik
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« Reply #259 on: September 02, 2013, 09:32:59 PM »

Lockie did the lion share of the work and he is the inspiration behind NTA 1.7 .Long live NTA.7!!!
 Smiley
Hold on Lockie I just emailed you your modified expl sounds.
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